|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.01 11:26:00 -
[1] - Quote
Like title says, i dont feel armors are balanced very well. its not so much that the heavies are overpowered, its more like the lighter ones are underpowered. the difference in hp (armor + shield) between the heavies and lights can go up to a factor of four, meaning four times the bullets. its hard to justify that in a situation like that, skill is the important factor. a specific example, the standard and lower machine guns do about 20 dmg per hit. the seond heavy armor has a total of around 1000 hp. this basically means that a machine gun user has to land 50 hits against the other guy. on a gun that has a clip of 80, 50 is more than 50% accuracy. come on, thats just unrealistic. using a rifle, the amount of hits needed just down to about 33. again, its not the heavies that need a nerf, its the light that need a buff. making it so that both sides need "more" hits to die really brings the skill aspect into this game.
As of now, the game sort of forces you to wear heavy armor to stand a fighting chance. this sucks because only lighter suits allow for people to play the other vital roles to be played in the game like "medics" and "infiltrators" (the ones that place the spawn points behind enemy lines).
bottom line, making the lighters more viable means more teamwork, as everyone wont feel the need to go with heavy armor and limit themselves to the tank role |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.01 20:03:00 -
[2] - Quote
Mavado V Noriega wrote:Shinigami6 Test wrote:Like title says, i dont feel armors are balanced very well. its not so much that the heavies are overpowered, its more like the lighter ones are underpowered. the difference in hp (armor + shield) between the heavies and lights can go up to a factor of four, meaning four times the bullets. its hard to justify that in a situation like that, skill is the important factor. a specific example, the standard and lower machine guns do about 20 dmg per hit. the seond heavy armor has a total of around 1000 hp. this basically means that a machine gun user has to land 50 hits against the other guy. on a gun that has a clip of 80, 50 is more than 50% accuracy. come on, thats just unrealistic. using a rifle, the amount of hits needed just down to about 33. again, its not the heavies that need a nerf, its the light that need a buff. making it so that both sides need "more" hits to die really brings the skill aspect into this game.
As of now, the game sort of forces you to wear heavy armor to stand a fighting chance. this sucks because only lighter suits allow for people to play the other vital roles to be played in the game like "medics" and "infiltrators" (the ones that place the spawn points behind enemy lines).
bottom line, making the lighters more viable means more teamwork, as everyone wont feel the need to go with heavy armor and limit themselves to the tank role this right here is the problem with the beta gonna be very blunt this go around because ppl like this is whats dumbin down any skill involved in the actual game. Devs see the constant moaning and feel the need to react, heavies got nerfed this build because of ppl like u constantly QQing and not knowing how to engage, ppl like u also got strafe speed nerfed again contrary to ur QQ post the heavies are currently most useless in this build, the overheat on the HMG was fine but nerfing bullet damage was not imho Scouts have always been good and will continue to be good due to their ability to regen shields almost while engaged in gunfights, their high stamina and good strafe speed. i have outgunned heavies using an hmg with my SMG at cqc its quite sad how pathetic heavies have become and i no longer really have to play "smart" to beat them anymore
I dont understand why if im only trying to provide feedback from my perspective you have to be a **** an call me QQer and say it "people like me" that ruin the game. I think its people like you the "im a freaking elite and i own everyone" the ones that really ruin games.
Anyways, on topic, yes its true that the movement speed of heavies makes them easier to. when its a very cqc lights are hard to hit cause they move so fast, but this isnt the case when the distance is greater. when its sort of a "long range" thing, then the movement speed of lights isnt as noticeable and again they fall into the lower hp trap.
regardless, since people seem to believe that the lighst are fine the way they are then thats fine... |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.01 21:07:00 -
[3] - Quote
SILENTSAM 69 wrote:The reason we call your opinion QQing is because it sounds like useless complaining. Also just like Mavado said it is this type of complaint that has nerfed things that did not need to be nerfed.
Heavies may take lots to kill, but they move slow. Scouts may take next to nothing to kill, but they move fast and regen shields quickly.
The balance is fine in this game. The fact that people can play very different styles is also great and makes for interesting team set up. Why make people all very similar? Where is the fun and versatility in that? This game offers great choice of customization. Do not take away one of its greater features.
So many people post here and ask for the wrong changes before they get to know what type of game this is.
You said: " we call your opinion qqing", and "the wrong changes". but then you also said " things that did not need to be nerfed"
so according to you im a qqer for proposing change based on my opinion. but what you are saying that doesnt need change is an opinion in itself. so frankly, what a game is, and what a game should be, is complete opinion. so i only ask be respectful of othe peoples opinions because no one here is factually right or wrong.
Furthermore, i wasnt complaining or QQing about anything. im a heavy armor user, and i was asking to buff the OTHER armors. i was asking for more of a level playing field because i felt i had too much of an advantage using the heavy armors. |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.02 03:30:00 -
[4] - Quote
Mavado V Noriega wrote:
thanks but no thanks other armors are fine u are playin against (and plz no offense to anyone) alot of bad players on the beta good player rip heavies to pieces like someone said last build i saw a heavy id get excited to face the challenge now its like "oh...a slow moving target that really isnt doin as much DPS as i can and doesnt have the accuracy or regen ability i got....zzzzzzzz"
That regen ability is nowhere near as good as you seem to think it is. I just got the second ammar heavy armor. The one with 300 shield and about 600 health. when i added the modules i brought up the shield regen to 35/sec.
if you compare my build to yours which im sure has less than 200 shield hp, and at most 60/sec regen, then quite frankly my build renders your regen useless simply because mine has 6x more armor hp than yours.
And yes, the lighter ones might have more speed but im noticing that works against them too. That is, if your aiming at a slow target, but you yourself are moving fast, then your target is going to have the appearance of being fast too. |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.02 03:36:00 -
[5] - Quote
Orin the Freak wrote: ... and as far as "at distance the speed doesn't matter", that is utter BS. ...
Dude thats simple math.
speed = radius x angular velocity
(shifting left) = (distance) x (how much you shift your aim to either side)
speed / radius = ang velocity
hence, the larger the radius (distance) the less noticible the shift to either side is. |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.02 04:18:00 -
[6] - Quote
Buzzwords wrote:op, they're calling you out because you are FACTUALLY wrong.
you say the hmg does 20 dmg per shot? the PROTOTYPE level does 19.
you say they have quadruple health, it's more like double. you can't compare a fitted standard heavy to an unfitted militia scout.
then you go on about a machine gun with a clip of 80? so i assume you mean an SMG? the SIDEARM smg? the fact that you even consider it worthy of comparison with the HEAVY slot hmg means that the HMG is WOEFULLY UNDER-powered
you can call it an opinion all you want. but it's still WRONG. it is ill-informed, and bad for the game. sorry.
edit: my standard tech assault suit has 559 total health. my mechanics and shield management skills are at 3 and 2 respectively. the absolute BEST a standard tech heavy can have is 1,100 armor and 257 shields. that is assuming ALL module slots are used for PROTOTYPE level shield extenders and armor plates, and level 5 in both shield management and mechanics. the IDEAL heavy does not quadruple my middle of the road assault. it doesn't even come close to tripling it... and calling that heavy ideal is generous. no armor repper is laughable.
LOL. im the one ill informed? your the one that read everything wrong. I NEVER spoke about the hmg. i only spoke of the submachine gun. and i said it can "go up to" a factor of 4. meaning that some do and some dont. there is a militia suit that has give or take 200 (armor + shield) and some armors have well over 800 (armor plus shield) hp. even for non militia suits, the gap between hp can be up to 4. your comparing heavies to standards, while im more concerned about heavies and the lightest ones (i cant remember the name)
and the reason why i CAN make this comparisons is because these types of suits WILL meet in the battle field. specially in the case of veteran players with noobies. |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.02 04:34:00 -
[7] - Quote
Buzzwords wrote:
my example heavy WAS a standard. standard is a TECH level. militia>standard >advanced>prototype. just being heavy doesn't make it jump up a tech level. and comparing a prototype ANYTHING to a militia ANYTHING ELSE is ********...
you realize a properly fitted prototype scout will end up with double or triple the health of a ****-fit militia scout right? so is all prototype gear OP?
Take a down a notch buddy im not here to start a flame war or anything of the sorts.
you yourself just said that all propotype will have double or triple the of militia. realistically, the numbers are much higher and not just in the case of militia vs prototype.
Anyways, keeping in mind what YOU just said, what exactly did you understand the point of my thread to be?! i was stating that i feel the gap between some armors is too much and i feel should be tightened. |
Shinigami6 Test
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.07.02 04:50:00 -
[8] - Quote
Yes, I have used the heavies as a specific example this whole time, but i did not intend to limit it to that armor alone. I was mearly using the heavy vs light armors as an example because i was judging the extreme opposites.
Like the title says, i just feel an overall re balancing is in place. someone posted on a a different thread that this game is not a FPS, its an RPG. now, after putting some hours in the game im leaning towards agreeing with him. nonetheless, i dont mean to say everyone should be completely identical. i enjoy the strategic aspect of choosing and optimizing, but when there is (in my opinion) and obvious better choice then it beats the purpose.
but like you pointed out, practically everyone seems to disagree with me. even though i wont say im "wrong" since i already stated that this whole argument is subjective and based on opinion, i will say go with whatever pleases the most people, in this case not being my suggestion... |
|
|
|