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Thread Statistics | Show CCP posts - 0 post(s) |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 07:27:00 -
[1] - Quote
As a long time gamer and father of two boys I'm I little concerned with the need to press O for 'suicide' nearly every time I die in the game (which so far is alot). While I understand this is 'T' game and not 'M' (in which I'm very thankful) I just wished you super creative guys could create a better term for 'suicide' because for some reason in this game I just feel uneasy with it. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 07:37:00 -
[2] - Quote
Loss Tovas wrote:Yet oddly you are completely ok with killing for profit... I know, it's a strange request to ask to change the terminology without wanting to alter it's function in the game. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 15:42:00 -
[3] - Quote
Most of you all make excellent points that do make rational sense in the game environment where Dust514 exists. When you become a parent you become more sensitive to somethings (just being an irrational dad I guess) but in our world teens don't have a problem fighting a giant clone battle on many planets throughout the galaxy, but we do face a real problem of teen suicide.
"We become what we behold. We shape our tools and then our tools shape us."- Marshall Mcluhan |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 15:53:00 -
[4] - Quote
Templar Two wrote:I propose change the "Suicide" into "Transmit conscience".
Int eh "immortal Soldiers" trailer clearly transpires that this is how immortality works in Dust 514.
I second that proposal. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 16:28:00 -
[5] - Quote
I never said I feel this way to soley protect my kids, but actually the way the game makes me feel personally when I have to hit the suicide button so frequently while playing (kind of a downer). Games should always be fun, even if you are playing a game within a dystopian corporate controlled universe. Being a parent has only made me more sensitive to this type of stuff than I use to. Again, you all make very valid points.
"We become what we behold. We shape our tools and then our tools shape us."- Marshall McLuhan |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 16:57:00 -
[6] - Quote
SILENTSAM 69 wrote:Was this post made in opposite day? Well, we are playing a game within the universe that uses the utopian term 'eve' yet it's a dystopian world run by greedy corporations in which you never truly die. Sounds more like hades than its name might suggest . |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 20:13:00 -
[7] - Quote
Some terminology actually pulls you out of the games amazing fictional universe because it reminds you too much of our own world. Having to frequently commit suicide just reminds me too much of a problem here on earth with the age group in which this game is targeting. Great fiction serves as a method to provide insight into our world without all the cultural artifacts (and terminology) that most of us already have strong opinions about. It's a fine line to what words and images pull you into a fictional work and which ones pull you out, and knowing the difference is what separates great works of art from merely good ones. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.01 22:45:00 -
[8] - Quote
L1BERT1NE X wrote: 3. re: your opinion on "what separates great works of art from merely good ones" and your criteria which appear to contain a disproportionate consideration of suicide. This is a shame, as it appears to put some "merely good" works outside of purvue. Things like:
Hamlet Madame Bovary Anna Karenina Les Miserables The Awakening (though I have to admit this one did actually make me feel depressed) Romeo and Juliet X-men -The Dark Phoenix Saga (Oh, yes I did...)
to name a few of the obvious examples. If only they had not dealt with suicide...they could have been great works.
Good examples, but the whole suicide effect loses its artistic function when occurs so frequently ( to me at least) while playing the game. 'Transferring consciousness' would so much cooler for a sci-fi game. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.02 03:23:00 -
[9] - Quote
Ignatius Crumwald wrote:OP, I'll tell you what I tell everyone else that has a terrible experience and wants everyone else to conform around their personal mental scars.
Despite what you may think, you have not yet healed - Seek professional help. Ha! You are so wrong on every account, but I'm sure at this point in your life you're already accustomed to this truth. I just think there is a better/more creative solution. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.02 03:30:00 -
[10] - Quote
Zach Shanna wrote:I'd just like to make a quick point
"Pegi 18"
Hard to miss it at the beginning of the game.t It more clearly states the game is T for teen (and not M for Mature) here in the USA. |
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riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.02 07:54:00 -
[11] - Quote
I just want to reiterate that I love this game so far and look forward to even greater things in the future. |
riven exige
Osmon Surveillance Caldari State
17
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Posted - 2012.07.02 16:27:00 -
[12] - Quote
I'm the one who plays the game, not my kids at this point. I actually think my wife and I do a very good job raising our kids and I'm one of the few dads who actually wantsto beta test/play a game to have fun and share their opinions while it's still in the creative process. I'm not one to complain about something after it's made and whatever CCP finally does on the subject I accept it, I'm just glad I had an opportunity to share my 2 cents with those doing all the labor to create this awesome game. |
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