J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.07.01 00:55:00 -
[1] - Quote
Isolated Virus wrote:currently the dropships are performing extremely well. There are a few ideas ive had concerning the dropships.
First off, I'd love to see a combat ceiling put in the game, so dropships cant fly on top of towers, park, and rain missile fire down on half of the map. Perhaps just an altitude limit where if its exceeded, the dropship just slowly loses altitude until it returns to the maximum altitude.
Id also love to see a speed/altitude readout, it would make quick landing a bit easier, since i'd be able to see im within 20 feet from the ground and ease off the L2 button, and i'd know once ive landed so i dont sit there holding the button as well.
I'd also like to see a hover feature, or an altitude lock that you can trigger to maintain the same altitude without having to engage in tapping the L1 or L2 button while gauging the altitude by eye.
Id really enjoy the hover/altitude lock (Maybe engaged by holding R2 and enabling a module) so i could quickly drop attackers at an objective, skirt up to a few hundred feet, engage the lock and hop on the turret to provide fire.
Perhaps if it was a module it could be called an advanced flight system computer, requiring prerequisite skills to be trained and the module to be present to activate.
one thing i have noticed is the randomness of the missile launchers, id say maybe 1 out of 8 land where i was actually targeting. While i understand the reasoning behind having the accuracy decreased on the turrets, it seems as if theyre too inaccurate. Especially since theyre 'guided missiles' and not rockets. While having a missile that moves towards where my reticule is pointing would be a great addition (Laser guided?) i dont think its quite essential at this moment.
On the idea of having a combat ceiling... NO. Its a perfectly good tactic to sit on top of a building and provide overwatch. Yes, it sucks when you are the only one trying to get rid of the enemy on top, but once grouping is added, rolling with friends will be much easier. Ask your friend to get a swarm launcher out. Problem = solved. You forget that this game is going to be insanely competitive in null sec. Putting an artificial cap on vehicle capabilities is limiting to strategy and tactics. In 0.0 space, you will want to be able to win any way possible. Currently, the issue is not the dropships, but the teamwork. Fix that and your problem will go away.
Also, it isn't really that challenging to fly a dropship straight and level currently. But I am all up for more modules. |