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Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.07.01 00:21:00 -
[1] - Quote
Even though the spawn system we have now with the ten second timer is great and all I think that a universal timer would better suit a game like this. For example if you die instead of waiting ten seconds for yourself you might wait twenty seconds in a queue with other players. This way you don't have to spawn alone and would have an easier time of being supported instead of running by yourself only to get shot with no support around.
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Kieth Leola
Osmon Surveillance Caldari State
10
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Posted - 2012.07.01 00:44:00 -
[2] - Quote
Judging by the popularity of spawn camping, this is a bad idea. Put remote explosives on a spawn point and you'll get 3-4 kills instead of one. I think it's fine the way it is. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.07.01 00:50:00 -
[3] - Quote
Kieth Leola wrote:Judging by the popularity of spawn camping, this is a bad idea. Put remote explosives on a spawn point and you'll get 3-4 kills instead of one. I think it's fine the way it is.
I thought about this suggestion for 2 seconds and went... "DEAR MOTHER NOOOO"
Sooooo easily abused. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.07.01 00:50:00 -
[4] - Quote
Perhaps a protection system could be implemented much like Starhawk has. You come down in a pod and you have a couple seconds before you have to open it. This helps people get their barrings.
Also for those Clone reanimation units instead of a pod it might be a protected sleep chamber so when you open your eyes you have a few seconds to "peek" out.
Perhaps an ejection system? If there are a lot of guys around that aren't looking to friendly you can "eject" then be thrown in the air randomly landing on an area around where you spawned. This would also be cool because you can see the awesome inertia dampeners in action ya know just for fun lol. |
Kieth Leola
Osmon Surveillance Caldari State
10
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Posted - 2012.07.01 01:06:00 -
[5] - Quote
Nick Phantom wrote:Perhaps a protection system could be implemented much like Starhawk has. You come down in a pod and you have a couple seconds before you have to open it. This helps people get their barrings.
Also for those Clone reanimation units instead of a pod it might be a protected sleep chamber so when you open your eyes you have a few seconds to "peek" out.
Perhaps an ejection system? If there are a lot of guys around that aren't looking to friendly you can "eject" then be thrown in the air randomly landing on an area around where you spawned. This would also be cool because you can see the awesome inertia dampeners in action ya know just for fun lol.
Unless there is spawn protection until the players can get out of the spawn, it would be useless. As soon as they step out of the pod the camper can detonate the explosives. |
ZERO AURAZ
Amarr Templars Amarr Empire
12
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Posted - 2012.07.01 01:09:00 -
[6] - Quote
any one heared of section 8? yeah spawning should be like that. drop frop skies to any location. unless you get shot down first. |
Codename BG 47
Zumari Force Projection Caldari State
47
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Posted - 2012.07.01 01:31:00 -
[7] - Quote
ZERO AURAZ wrote:any one heared of section 8? yeah spawning should be like that. drop frop skies to any location. unless you get shot down first.
Good idea :D Kill before actual spawn :D |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.07.01 01:50:00 -
[8] - Quote
Ok so if an enemy team spawns everyone on an objective hacks then moves to the other one that doesn't seem to favor the attackers? This would just be begging to be abused I know I would. Plus Spawn beacons allow for that now anyway but you have to have a player set one up first so everyone can't just spawn behind the defenders defensive line.
Plus I'm pretty sure those drop pods would be able to kill someone already on the ground so defensive positions would be pointless because an entire team could be wiped out if everyone picks a guy to land on. Even IF they didn't get them all the damage is already done and by the time the guys that did get killed got back in the offensive team would already have that area locked down and under cover so the defenders couldn't just do that to them.
Also having a drop pod landing and destroying your tank would really kitten someone off. I know I would use those drop pods as artillery. Corporations that are well ran will be hard enough to beat without organized drop pod spawn in artillery.
Personally I don't like the Section 8 thing because of the abusive capabilities of it. Please for the love of EVE DON'T implement section 8. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.07.01 02:00:00 -
[9] - Quote
Kieth Leola wrote:Nick Phantom wrote:Perhaps a protection system could be implemented much like Starhawk has. You come down in a pod and you have a couple seconds before you have to open it. This helps people get their barrings.
Also for those Clone reanimation units instead of a pod it might be a protected sleep chamber so when you open your eyes you have a few seconds to "peek" out.
Perhaps an ejection system? If there are a lot of guys around that aren't looking to friendly you can "eject" then be thrown in the air randomly landing on an area around where you spawned. This would also be cool because you can see the awesome inertia dampeners in action ya know just for fun lol. Unless there is spawn protection until the players can get out of the spawn, it would be useless. As soon as they step out of the pod the camper can detonate the explosives.
Thats why I added the ejection system so you would be ejected to safety. randomly throwing the player far enough away that they can use the inertia dampener to soften the landing then work there way back to the spawn point using cover as they advance. The person would be thrown out fast enough the guy with the trigger wouldn't be able to detonate it fast enough to catch them on the way out.
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Kieth Leola
Osmon Surveillance Caldari State
10
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Posted - 2012.07.01 02:08:00 -
[10] - Quote
Nick Phantom wrote: Unless there is spawn protection until the players can get out of the spawn, it would be useless. As soon as they step out of the pod the camper can detonate the explosives.
Thats why I added the ejection system so you would be ejected to safety. randomly throwing the player far enough away that they can use the inertia dampener to soften the landing then work there way back to the spawn point using cover as they advance. The person would be thrown out fast enough the guy with the trigger wouldn't be able to detonate it fast enough to catch them on the way out. [/quote]
I think it would just be more simple to add more that one spawn point around the objectives. Have at least three. |
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Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.07.01 02:15:00 -
[11] - Quote
I'll get 3 guys and post explosives on each area and watch each one closely so we are sure to nail ya good. lol but yeah that would help lessen the spawn campers but doesn't seem like a good long lasting solution. My idea's not much better but least it would give us a chance to not completely waist a dropsuit fit because some guy in a heavy wants to be lazy and just pull the trigger as people spawn. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.07.01 02:56:00 -
[12] - Quote
Codename BG 47 wrote:ZERO AURAZ wrote:any one heared of section 8? yeah spawning should be like that. drop frop skies to any location. unless you get shot down first. Good idea :D Kill before actual spawn :D
not a bad idea should be able to spawn from the MCC and drop tbh, would help with spawn camping |
ZERO AURAZ
Amarr Templars Amarr Empire
12
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Posted - 2012.07.18 10:01:00 -
[13] - Quote
and to prevent people from spawning on objectives. we can have aa turrets on objective area. but must also limit the aa turrets so attacking teams will always have places they can spawn. to balance for both teams and eliminate spawn kills |
Finn Kempers
BetaMax.
222
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Posted - 2012.07.18 10:18:00 -
[14] - Quote
The only game I have played with a universal ticker is MAG, and with that game most spawns were really protected. THis is DUst, where your spawns are in the line of fire. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.19 03:17:00 -
[15] - Quote
I didn't really like the group spawn timer in MAG, would much rather have spawn time controllable by individual players.
That way you could CHOOSE to spawn as a group by coordinating over comms, but you wouldn't be forced to. This individual spawn-time flexibility would open up richer tactics for exiting the spawn, imo.
...and i, too, REALLY want to be able to jump out of the MCC +á la predjudice: Section 8. |
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