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          Dekar Vakarian 
          Zumari Force Projection Caldari State
  2
  
          
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        Posted - 2012.06.30 20:54:00 -
          [1] - Quote 
          
           
          I have a few suggestions that sounds to my ears pretty good, for some people it doesn't, these are just my opinions and I know that some of my suggestions like Engine Optimization are obviously going to be in the commercial release.
 
  - When moving the weapon in any direction the weapon moves within, I think that it should move in the opposite direction to make the weapon look heavier and bulkier, e.g; Move crosshair up = Weapon model moves down, Move crosshair right = Weapon model moves left.
  - When running the FOV (Field Of View) should increase instead of decrease to make a illusion of moving faster.
  - Higher damage for EVERY WEAPON
  - Ability to run in off-battle, like in pre-game lobby etc. (Merc Quarters, War Room??)
  - Ability to run when crouched(?)
  - Better and smoother animations (Some of the animations look ridiculous, no offense. e.g.; When running with Grenade )
  - Optimizations to the game engine (e.g. Higher FPS)
  - BIGGER MAPS (Obviously coming, I hope)
  - IRON SIGHTS, God I love them, please. Implement them into the game
 
  Thats all I can remember now. | 
      
      
      
          
          xAckie 
          Ahrendee Mercenaries Legacy Rising
  125
  
          
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        Posted - 2012.06.30 21:04:00 -
          [2] - Quote 
          
           
          Quote:
  - IRON SIGHTS, God I love them, please. Implement them into the game
 
  Thats all I can remember now. 
  
  Iron sights. Definelty | 
      
      
      
          
          Datura Sandatsu 
          Crux Special Tasks Group Gallente Federation
  28
  
          
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        Posted - 2012.06.30 21:10:00 -
          [3] - Quote 
          
           
          - When moving the weapon in any direction the weapon moves within, I think that it should move in the opposite direction to make the weapon look heavier and bulkier, e.g; Move crosshair up = Weapon model moves down, Move crosshair right = Weapon model moves left. -- I thought it already did that. But i guess not. Anyway, I dont think it should be changed. I think its perfect in the way that it moves. I prefer a tighter aim to a dragging aim.
  - When running the FOV (Field Of View) should increase instead of decrease to make a illusion of moving faster. -- Yeah, It needs to get bigger, I hate the way it zooms in. Makes navigating while sprinting a bit of a chore, Especially indoors.
  - Higher damage for EVERY WEAPON -- I disagree alot with this one. I think its just about right. 
  - BIGGER MAPS (Obviously coming, I hope) -- And more colour in those maps.
  - IRON SIGHTS, God I love them, please. Implement them into the game. -- Id like this too, Along with the option to buy other sights. | 
      
      
      
          
          Icy Tiger 
           496
  
          
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        Posted - 2012.06.30 21:13:00 -
          [4] - Quote 
          
           
          No higher damage please. The rest I'm fine with, | 
      
      
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