Nova Knife wrote:This thread is about aurum items, as-is. I don't want conjecture and speculation about how things will be or what will happen with aurum stuff. This is about the items, not any of the issues behind them. I want players to help, and I will try to edit this post to make it easier for CCP to read the important stuff and keep it up to date with valid concerns about aurum. (Again, keep the pay2win stuff outside.)
First off : Inconsistencies. The 'lesser skill' aurum items give access to prototype level stat equipment, earlier than they should. They give access to prototype gear at level 2 of a skill. I feel this is far too early for equivalents of the best stuff in the game. I feel a 'one level' system would be more appropriate. Level 2 or 3 of a skill giving you the advanced tier equivalent, and level 4 giving you the prototype equivalent.
Second :
Fitting requirements. I like this idea, I really do. However, what I take issue with is the implementation. Many of the Aurum items provide the same effect with less fitting costs. This goes against the spirit of (at least in my mind) what Aurum is supposed to be. Aurum items should be sidegrades and variants. Aurum items that are easier to fit are great, but they need to have downsides. A player should choose between "more effect" and "easier to fit". They should not get both. There should be a trade off there.
For example, the prototype shield extender gives a bonus of 66 shield HP and PG/CPU cost of 54/11. The Aurum one provides the same HP and costs 36/6. With what I am proposing the ISK one would remain at current stats but the Aurum version would only provide 45-50 HP while costing less CPU. This maintains the role as a sidegrade, ensuring that neither item is 'better', and each is more useful in certain situations. The Aurum item remains attractive to purchase, but is not 'required to make the best possible fit'.
I feel these suggestions would put Aurum items back in line with how CCP initially advertised them and would ease many concerns of players about them. If anyone notices any specific anomalies in item stats or skill requirements related to Aurum stuff, post it here so I can update this post.