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Wakko03
Better Hide R Die
134
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Posted - 2012.06.29 16:31:00 -
[1] - Quote
Move Sharpshooters,
Please make sure to grab yourself a little level, and some duct tape, the wire for the pseye will nudge it out of whack; so secure that to the pseye clip then grab the level to make sure it is set up level on both the up and down and right to left sides. If the eye moves after you calibrate it, then it needs to be re-calibrated.
Second thing is, how do you know you hit the zones the same way you did during the last calibration? Or if you are holding the move and the sharpshooter close enough to level.
Are you standing/sitting the exact same way thru the entire match? |
Wakko03
Better Hide R Die
134
|
Posted - 2012.06.30 07:34:00 -
[2] - Quote
It reminds me a lot of the R3 & Socom Beta's, I'll post some specifics about my feed back when I get past using the basic skills and militia gear.
I have been lucky lately in that assists count as kills during the tally screen.....cause there is no way I am going 20+ with only 3 deaths.
I played MAG for over a year with the Sharpshooter at some of the most ridiculous settings....at times I could flip the screen so fast as to see behind my character enough to check for an enemy, my TV's 120Hz refresh rate was not able to keep up....this 240Hz with 480Hz algorithim seems to be up to the task so I am getting used to how it works.
Really can't do leadership, I must have hit every button, but had no clue what any of the buttons would do or if I was selecting them. I'll call in a dropship but will not be able to fly it, same thing with a vehicle it is really disorientating and there is no flight school training map yet, so most of my testing is done under constant fire.
Luckily my Chat Channel is often for the enemy, so I can yell at them for needing to bring a tank or 2 to take on one move user with a militia assault rifle.
It might have something to do with the fact that I am playing in simulated 3-d, so I have a little more depth to objects during close quarters stuff.
I fire from the hip a lot anyway, I'm the guy with the laser pointer on his sharpshooter. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.07.07 17:03:00 -
[3] - Quote
I haven't used it since Thursday.
The assists counting as kills makes me seem like a better player than I am, 27k and 13d my last game. It was maybe 5 kills and 22 assists.
I restored everything to the default settings.... 4982 or something like that before it goes to 100 across the board. Changing anything really made a mess of things and it is taking forever to get used to how it is set up to be used for this build.
I've only used the AR, the only other weapon I tried so far is the swarm launcher and to be honest it was a massacre the only thing I could hit was the walls or rocks.... lock on was not working for me I think I went 9 assists and 18 deaths.
I don't aim, I hipfire, I don't strafe, I bob up an down. And my nav controller L3 button is now fickle so I may have to pick up a new one, to much slamming the stick upwards more than down thanks to the angle it sits inside the sharpshooter.
Then I made the mistake of trying to pilot a drop ship, I got dizzy from the screen spinning, being a gunner in one is just as disorientating.
I haven't had any luck with the fire selector on the sharpshooter or the reload button on the bottom, even that one game I pulled out the tactical rifle.
It is tough to do anything testing wise with the move, when we launch into a menu to adjust something we are the proverbial easy kill, can't tell you how many times this one sniper picked me off in the back of the spawn trying to figure something out.
I have yet to see a dev post from anyone on their team in charge of move controls, so it feels like the only thing I am testing is how to tie a blindfold around my toon and lite up a smoke, wait the 20 seconds it takes for someone to realize they have the advantage. |
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