|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 04:36:00 -
[1] - Quote
Lets have this be the official Move/SS thread so we can all work together to help make this controller playable.
Currently, calibration is not even possible as the reticle continously drifts downward merely seconds after calibration, or pointing the move at the eye actually calibrates the center to below the television screen.
Also, why is there no modal turn option? If you want this to be more than just a gimmick, add modal turn mode and make calibration possible. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 13:57:00 -
[2] - Quote
Nova's Knife wrote:Like said above. I've had none of the calibration issues people are complaining about. I'll try to explain how I set mine up, but even when I calibrate it other ways I don't get this massive drift people complain about. There is some issue where the crosshair starts to change position relative to where your controller is pointing, but this happens in every gamer and I've noticed no massive difference in dust/killzone3 in this respect. My issues come from the deadzone settings pretty much doing nothing and the area you can move your crosshair without turning being too large. It makes turning/using the move in CQC a bit of a nightmare.
My screen is a 42" monitor plugged into my computer, and is about level with the couch I sit on about 4-5ft away. The camera is placed at the bottom of this screen. When calibrating the controller (I manually calibrated with the controller first outside of dust with the XMB menu, before shoving it into the sharpshooter. I find one of the mistakes I've noticed when my buddy comes over and tries to calibrate, is that he pulls the gun into an 'ADS' position to calibrate then drops it back down to hip. Unless you are going to 'ADS' the whole time you play, This will make the calibration off in dust. I found more success in lowering myself to 'hip level' or where I would have the controller positioned while playing, before trying to calibrate.
Edit: For those of you concerned about move, know that they have a dedicated dude working on the move support currently and giving it love.
This is an old calibration post I did a year ago. I must say, I do not understand why all the developers have to reinvent the wheel when designing support for this peripheral. Doesn't Sony help?
Sharpshooter Calibration Turned off the magnetic sensor XMB > Settings > Accessory Settings > Motion Device > Press 'X' > Press Triangle to toggle magnetic sensor
My PS Eye is located above my my television (46''), this leads to a problem with the vertical calibration.
Drift in old games were fixed with this method: "Drift: So the move/ss drifts. Period. There is no fixing this, there is no getting around it. You just have to deal with what you get. BUT i've learned to deal with it appropriately. On average, about 30s to 1 min after calibration, the reticle drifts the the left OR right (seemingly random). It makes it terribly difficult to aim when your reticle is not sighted down the barrel, how do you fix this? Rapidly move the reticle off screen in the same horizontal direction as the drift. The quick snap movement off screen and then back to center resets the reticle to the original calibrated postion. I almost consider this like a reload and it doesn't prove inconvenient since there are lots of waiting/hiding points in game. Though, could be troublesome if it drifts in the middle of a firefight. But like i said, nothing you can do so you gotta deal with it."
I just attempted to recalibrated this morning after a good night sleep. No matter how I calibrate, sit, stand, hold the controller there is continuous downward vertricle drift. My EYE is attached to the top of my 46'' TV with Sony's official EYE clip.
I turned off the magnetic sensor but it did not effect anything. I will try moving my camera to the bottom of my TV, but that seems like a waste. As an added note, I had this controller working flawlessly in Socom4 and was able to be competitive in 1 death rounds in tournaments. I know how to calibrate this peripheral accurately and DUST is not allowing me to do it.
|
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 14:28:00 -
[3] - Quote
I have no idea why it just decided to work for me now. Maybe it has something to do with the updates at the the boot up of the client.
If I had a tip, it would be to not use the icons in upper left and lower right to calibrate. Simply point to the physical corners of your TV screen to improve accuracy. Drift happens when you did not point the move directly at the EYE in the first place. Strange because for 3 hours of testing I had been doing that and was still getting drift.
So onto gameplay. The AR seems to be the only gun that has build in MOVE support but even the ADS (Aim Down Sights) is not yet programmed into the game. You have to hipfire whereever you go. I can see the HMG as the only way to currently play DUST in a 'competitive' fashion but you have to unlock it.
|
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 17:04:00 -
[4] - Quote
I just noticed that to adjust the crosshair sensitivity, you have to manually save the change. Even if you moved the bar to a new setting, if you do not press 'X' they setting will not save and nothing will be effected even the bar is reflecting the change.
I would also like to say that ADS should be in a non-locked setup. A free floating ADS crosshair/scope is the only way to effectively implement Move/SS support. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 17:06:00 -
[5] - Quote
Wakko03 wrote:Move Sharpshooters,
Please make sure to grab yourself a little level, and some duct tape, the wire for the pseye will nudge it out of whack; so secure that to the pseye clip then grab the level to make sure it is set up level on both the up and down and right to left sides. If the eye moves after you calibrate it, then it needs to be re-calibrated.
Second thing is, how do you know you hit the zones the same way you did during the last calibration? Or if you are holding the move and the sharpshooter close enough to level.
Are you standing/sitting the exact same way thru the entire match?
I sit in an office chair about 4 feet away, I make sure i'm the same distance away every time durring calibration by making sure my toe just touches the base of my tv stand. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 18:43:00 -
[6] - Quote
Flame Highsea wrote:How many of you have played game where Move works --> Kz3 ?
There is no Move in Dust.. Just mess :/
Like playing poker with one card in hand
( so no use trying to do calibrations or advice how to do it untill its patched/updated )
KZ3 needed modal turn mode. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 19:00:00 -
[7] - Quote
Flame Highsea wrote:Why ?
I feel there is no need for that. Its fluent as it is. ( 0 killzone, 20 sensitivity, 70 turning speed )
I still play 3-6h / week kz3 with Move. kill strike 31 and yes, im not camping or using Marksman.
Because I don't want to play with 0 deadzone* It's a sharpshooter, not a wand. I want to aim like I'm in a shooting gallery, not rely on a camera pan for aim adjustments. 0 deadzone is fine for vailla move but not having modal defeats the purpose of holding a gun. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 19:06:00 -
[8] - Quote
Flame Highsea wrote:JonnyAugust wrote:Flame Highsea wrote:Why ?
I feel there is no need for that. Its fluent as it is. ( 0 killzone, 20 sensitivity, 70 turning speed )
I still play 3-6h / week kz3 with Move. kill strike 31 and yes, im not camping or using Marksman. Because I don't want to play with 0 deadzone* It's a sharpshooter, not a wand. I want to aim like I'm in a shooting gallery, not rely on a camera pan for aim adjustments. 0 deadzone is fine for vailla move but not having modal defeats the purpose of holding a gun. You make your deadzone to 80-100% and your in your gallery
Then I can't take corners efficiently.
Adding the modal turn toggle effectively solves the problem.
You would probably love it. Plus it doesnt effect your current style of play. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.29 22:35:00 -
[9] - Quote
Took many tries for me to get it calibrated... still not optimal |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.06.30 19:50:00 -
[10] - Quote
The1Kaiser wrote:I don't understand why the Move+SS can't function the same as the right stick on the controller. As we move our reticule, the screen turns as needed, the reticule would always be centered. At least have the option avalible to play this way, maybe that's how the "deadzones" are supposed to function and aren't? I would love to be able to adjust this so I can have a small box in the center of my 55" TV screen to move my reticule around in before it starts moving the camera, just to remove the annoyance of my screen shaking as I can't hold the SS perfectly still all the time.
Socom4 , although a bug ridden game, has had the best implementation of Move/SS I have seen. They had an option like you describe above called "Competitive" , "Focal - which made a 0 x 0 bounding box wherever on the screen you had toggled R2, and "Modal" which created a 0x0 bounding box in the center screen after pressing R2 |
|
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.07.01 17:06:00 -
[11] - Quote
Ender Storm wrote:The1Kaiser wrote:I don't understand why the Move+SS can't function the same as the right stick on the controller. As we move our reticule, the screen turns as needed, the reticule would always be centered. At least have the option avalible to play this way, maybe that's how the "deadzones" are supposed to function and aren't? I would love to be able to adjust this so I can have a small box in the center of my 55" TV screen to move my reticule around in before it starts moving the camera, just to remove the annoyance of my screen shaking as I can't hold the SS perfectly still all the time. This. I really dont get it why the aim needs to "float" in the screen and i need to snap the gun to turn. It would make navigating and shooting so much easier.
I think what we need is a lot of different options to suit each players style. A one size fits all is not the appropriate way to design the Move/SS controls. I think we can all agree on that. Lets hope CCP can divert the necessary resources to see that this is done right. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.07.02 23:23:00 -
[12] - Quote
Kyy Seiska wrote:Freyar Tarkin wrote:You need to stop pointing the Move at the screen like a wiimote, and hold it semi-upright (about 40 degrees) like a handgun. You move the whole thing up, down, left and right. If you're trying to treat it like a wiimote, it does get stuck on the bottom and makes for a sucky experience.
As far as vehicle piloting and the use of ironsights, I agree. those will need to be tweaked. I am using the move just like I use it in Killzone3 where move controls work flawlessly. Both of my hands can rest peacefully on my lap and I can easily control the crosshair with small pointing movements. Needing to move the whole thing just to aim is just silly. For those unfamiliar how its handled on KZ3, I really recommend watching trough this excellent analysis on youtube. iWatch | Killzone 3 (Single Player Preview Demo) PlayStation Move Analysis http://www.youtube.com/watch?v=levDGb1FY6E
I sit and play with my sharpshooter in an upright position in a chair about 4 feet from my television. The calibration is still difficult. Tune into http://www.youtube.com/watch?v=672SKCEdwvU and watch all his videos. He does the most complete MOVE/SHARPSHOOTER reviews I have yet to see. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.07.07 16:15:00 -
[13] - Quote
Flame Highsea wrote:JonnyAugust wrote:I sit and play with my sharpshooter in an upright position in a chair about 4 feet from my television. The calibration is still difficult. Tune into http://www.youtube.com/watch?v=672SKCEdwvU and watch all his videos. He does the most complete MOVE/SHARPSHOOTER reviews I have yet to see. It's the same guy as in previous post.. But yes, very good reviews and hints how to make it work. Hope Dust514 will have it (at least) as good as it is in Kz3
As no one has commented in a while, I will assume that no one has been playing with their Move/SS since the first couple of days of the new E3 build. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.07.13 15:50:00 -
[14] - Quote
Flame Highsea wrote:It would be nice to have even one tiny word from some dev.. like "we are doing... we are alive.." etc for the sake of Move! ;)
Ikr? I fully expect nothing, judging from how previous developers have handled move and sharpshooter support. What they program is what you get. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.15 11:05:00 -
[15] - Quote
Thread needs a Bump. Anyone have a chance to try it out yet. I do see for sure they did not add a modal turn function. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.19 18:37:00 -
[16] - Quote
bump. Modal Turn mode please! Btw, calibration seemed to be better this last patch. I havent tried with my sharpshooter yet but the vanilla move seems to be calibrating much easier. Still impossible to use b/c of the locked ADS view. I can't hip fire an AR from 20 feet out and expect to be competitive. I would request three things.
1) Free floating reticle in ADS (scope/green dot) would physically move with the Move.
2) Modal Turn Function Toggle for Sharpshooter or Vanilla Move Users
3)The Sharpshooter controller schematic does not seem to be added yet, as some of the buttons do strange things (T button, bumpers,etc) |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.20 08:08:00 -
[17] - Quote
bump |
|
|
|