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Jack Boost
Zarena Family
1228
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Posted - 2017.07.09 15:33:00 -
[1] - Quote
Destiny 2... Anthem... even No Man's Sky Division Horizon New Dawn more and more games give us open worlds.
Warframe goes from small maps to open worlds https://www.youtube.com/watch?v=CuKYFVoK73A (3km x 3km ;)
Does Dust/Nova bloom more then this? How big are planes for open-planets?
Not much time left...
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Derpty Derp
Dead Man's Game
1988
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Posted - 2017.07.09 16:24:00 -
[2] - Quote
There's no reason the inside of a ship has to be smaller or any less varied than an open world planet.
Have some faith in the great god LogicLoop. |
TooMany Names AlreadyTaken
Going for the gold
4828
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Posted - 2017.07.09 19:45:00 -
[3] - Quote
Derpty Derp wrote:There's no reason the inside of a ship has to be smaller or any less varied than an open world planet.
Have some faith in the great god LogicLoop. The time it's taking them to develop Nova since a playable demo over a year ago has lowered my faith levels by over 67%.
They better be doing something big if it's taking this long to release a game which was playable LAST YEAR.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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Scheneighnay McBob
Penumbra or something
8082
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Posted - 2017.07.09 20:18:00 -
[4] - Quote
Didn't they say they wanted to keep it to small teams and small maps? Even smaller than Dust.
That's what really lost my interest.
Current state of the forums
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Forever ETC
Praetoriani Classiarii Templares
1859
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Posted - 2017.07.09 23:02:00 -
[5] - Quote
TooMany Names AlreadyTaken wrote:Derpty Derp wrote:There's no reason the inside of a ship has to be smaller or any less varied than an open world planet.
Have some faith in the great god LogicLoop. The time it's taking them to develop Nova since a playable demo over a year ago has lowered my faith levels by over 67%. They better be doing something big if it's taking this long to release a game which was playable LAST YEAR. I'm guessing you're unfamiliar with the gaming industry/development.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Sergeant Sazu
Mantodea MC
1171
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Posted - 2017.07.10 01:41:00 -
[6] - Quote
TooMany Names AlreadyTaken wrote:They better be doing something big if it's taking this long to release a game which was playable LAST YEAR.
That wasn't a game. That was a demo.
Scheneighnay McBob wrote:Didn't they say they wanted to keep it to small teams and small maps? Even smaller than Dust.
That's what really lost my interest. Not sure where you heard that, but Rattati specifically said that he likes 16v16 and is keeping it that way.
And I doubt the maps are gonna be too small. Trust the Logicloop.
"Stab you to death, stab you to life!"
-Truck Fist while knifing a red and reviving me
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Pokey Dravon
OSG Planetary Operations
9457
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Posted - 2017.07.10 04:43:00 -
[7] - Quote
The biggest issue is that game developers cling to "OMG BIG OPEN MAP" like it's the end-all feature that every game should have.
Not every game should have big open maps.
Many games that have big open maps, probably shouldn't have big open maps.
People need to get over the obsession with big open maps, they only add so much and only in the right situation.
Project|Nova - What We Know So Far
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One Eyed King
Nos Nothi
17257
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Posted - 2017.07.10 05:25:00 -
[8] - Quote
Fallout 4 was a huge open world, and was worse off for it.
It seems like they spend more time making a large world than they do making game play fun.
I am ok with less of an open world if the game play is fun.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Joel II X
Bacon with a bottle of Quafe
10925
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Posted - 2017.07.10 05:40:00 -
[9] - Quote
One Eyed King wrote:Fallout 4 was a huge open world, and was worse off for it.
It seems like they spend more time making a large world than they do making game play fun.
I am ok with less of an open world if the game play is fun. That's not why Fallout 4 is deemed an inferior Fallout game...
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10925
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Posted - 2017.07.10 05:45:00 -
[10] - Quote
Destiny 2 won't have his maps for PvP. CoD has small maps. Titanfall 2,even with their titans, had small maps.
PvP games that only offer boots-on-ground gameplay have small maps to suit their player limit and the interactivity between each player. If vehicles are in the game, of course the maps would be bigger so as to better suit all play styles. Just look at Battlefield 4.
EDIT: Forgot to mention that Evolve had big maps and the players didn't like the game because it was more like Hide N Seek.
Scouts United
Gk.0s & Quafes all day.
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Pokey Dravon
OSG Planetary Operations
9457
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Posted - 2017.07.10 06:16:00 -
[11] - Quote
Joel II X wrote:Destiny 2 won't have his maps for PvP. CoD has small maps. Titanfall 2,even with their titans, had small maps.
PvP games that only offer boots-on-ground gameplay have small maps to suit their player limit and the interactivity between each player. If vehicles are in the game, of course the maps would be bigger so as to better suit all play styles. Just look at Battlefield 4.
EDIT: Forgot to mention that Evolve had big maps and the players didn't like the game because it was more like Hide N Seek.
Yep. And let's be honest, you had big maps in DUST but the fighting always took place in the CQC areas anyways. The first step of every single fight was "Pull out your disposable Walmart LAV so we don't have to run for 20 minutes to get the part of the map we want to get to"
And yeah you'll have games that utilize large maps like MAG for example, but theyre set up with multiple stages of objectives so the area you're fighting in is often pretty compact, and when you do transverse the map, it was typically just to move to the next confined area you're fighting in.
"Open World" is a great selling point, but pretty much every time it's an "Open World" full of a lot of empty space with nothing meaningful in it. Id rather have a small map full of interesting things rather than a big map with pockets of interesting things and a whole lot of boring nothingness in between then.
Project|Nova - What We Know So Far
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DUST Fiend
19288
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Posted - 2017.07.10 07:37:00 -
[12] - Quote
I'm excited for SC 3.0 to drop so I can finally go do some proper planetary scouting. Here's hoping the base building modules get online sometime in '18 and I can finally realize the dream that DUST initially sparked in me: hunting down planets, prospecting the most defensible locations on the most profitable planets, then designing the defenses and selling the coordinates.
Here's hoping. Overwatch covers my CQC itch in the meantime. |
Joel II X
Bacon with a bottle of Quafe
10926
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Posted - 2017.07.10 08:08:00 -
[13] - Quote
DUST Fiend wrote:I'm excited for SC 3.0 to drop so I can finally go do some proper planetary scouting. Here's hoping the base building modules get online sometime in '18 and I can finally realize the dream that DUST initially sparked in me: hunting down planets, prospecting the most defensible locations on the most profitable planets, then designing the defenses and selling the coordinates.
Here's hoping. Overwatch covers my CQC itch in the meantime. Yes. Yes. Yes. Yes. Yes! Yes! YES! YEEEEEEEESSSSSSS!!!
SO excited for 3.0!
Scouts United
Gk.0s & Quafes all day.
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Mejt0
Made in Poland...
2818
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Posted - 2017.07.10 08:40:00 -
[14] - Quote
I agree with Pokey. As for Dust, I saw large open areas as a mean for vehicles to patrol the map + it was discouraging to travel alone (if you were slow). Those first seconds/minutes were to simulate how big the map was, but in reality you could call 90% of the map a redline.
Personal rant I don't know why people have such a boner for open world. Map isn't the be all and end all. The worst kind of people are those who say : it's 20xx year, and this is not an open world! -
There's plenty of ways to craft a good map for 16v16 that suits Nova's (dust's) gameplay.
Vigilant Pilot
Happy Hunting
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Derpty Derp
Dead Man's Game
1992
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Posted - 2017.07.10 12:20:00 -
[15] - Quote
Mejt0 wrote:I agree with Pokey. As for Dust, I saw large open areas as a mean for vehicles to patrol the map + it was discouraging to travel alone (if you were slow). Those first seconds/minutes were to simulate how big the map was, but in reality you could call 90% of the map a redline. Personal rantI don't know why people have such a boner for open world. Map isn't the be all and end all. The worst kind of people are those who say : it's 20xx year, and this is not an open world! - There's plenty of ways to craft a good map for 16v16 that suits Nova's (dust's) gameplay. I like how openworld games have to implement a fast travel, completely negating the whole purpose of it being openworld in the first place.
Not that I'm against openworlds at all, I'm just yet to see a game that completely makes use of it, without just becoming tedious. |
Mejt0
Made in Poland...
2820
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Posted - 2017.07.10 15:56:00 -
[16] - Quote
Derpty Derp wrote: I like how openworld games have to implement a fast travel, completely negating the whole purpose of it being openworld in the first place.
Not that I'm against openworlds at all, I'm just yet to see a game that completely makes use of it, without just becoming tedious.
At start it's neat. But the longer you play the less attention you pay to the open world aspect. At one point you will just fast travel (nicely pointed out) whenever possible, because "I've traveled through here literally hundreds of times". In the end it all comes down to the game's genre and gameplay overall, but I'd take finely crafted maps over open world.
Vigilant Pilot
Happy Hunting
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Jack Boost
Zarena Family
1228
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Posted - 2017.07.10 16:07:00 -
[17] - Quote
If you want fast PvP and only this it is ok.
But universe are wast. IMHO Eve/Dust/Nova never be tin-caned... There should be place to breathe ... even in space void.
Not much time left...
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Pokey Dravon
OSG Planetary Operations
9459
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Posted - 2017.07.10 16:49:00 -
[18] - Quote
Jack Boost wrote:If you want fast PvP and only this it is ok. But universe are wast. IMHO Eve/Dust/Nova never be tin-caned... There should be place to breathe ... even in space void.
Except you still "fast travel" in EVE by warping around. In fact you never just impulse around because you move too slow to get anywhere remotely distant in a reasonable amount of time.
The game is effectively a series of rooms that you jump between, small instances bubbles. Yeah it's a lot of space but it's all meaningless. It's simply there because it's a game in space but it serves almost no advantage in terms of actual gameplay.
Project|Nova - What We Know So Far
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One Eyed King
Nos Nothi
17257
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Posted - 2017.07.10 17:16:00 -
[19] - Quote
Joel II X wrote:One Eyed King wrote:Fallout 4 was a huge open world, and was worse off for it.
It seems like they spend more time making a large world than they do making game play fun.
I am ok with less of an open world if the game play is fun. That's not why Fallout 4 is deemed an inferior Fallout game... It was inferior because the story was half assed. Why was the story half assed?
Because they spent too much of their limited resources on making such a massive map instead of on plot and game play.
So whether or not it was THE reason Fallout 4 was not great, it was certainly one of the big reasons.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
19289
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Posted - 2017.07.10 17:38:00 -
[20] - Quote
The story may have been meh in FO4 but those games are made to be modded. If you don't mod bethesda games then you're simply playing them wrong. The game is huge with all kinds of awesome **** once you mod it a bit.
Me running 300+ plugins with a 255 limit definitely adds to that haha. Unless a game is extremely heavy on the story then I simply can't get into linear style games. Too predictable and boring, no matter how nice they look. |
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Joel II X
Bacon with a bottle of Quafe
10927
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Posted - 2017.07.10 21:51:00 -
[21] - Quote
One Eyed King wrote:Joel II X wrote:One Eyed King wrote:Fallout 4 was a huge open world, and was worse off for it.
It seems like they spend more time making a large world than they do making game play fun.
I am ok with less of an open world if the game play is fun. That's not why Fallout 4 is deemed an inferior Fallout game... It was inferior because the story was half assed. Why was the story half assed? Because they spent too much of their limited resources on making such a massive map instead of on plot and game play. So whether or not it was THE reason Fallout 4 was not great, it was certainly one of the big reasons. Actually, their big map, being dense with so many things to do was a positive thing.
The reasons why it didn't live up to the Fallout community's expectations was because it lacked proper RPG elements, and it turned into simple a game like Skyrim. It no longer had consequences to your actions, and the game didn't recognize your achievements. You were just another guy with a gun.
That is why Fallout didn't go well with the niche community. That said, it did extremely well with the general audience, and in terms of sales, that's all that matters. I think it's their most successful game, beating even Skyrim, if I remember correctly.
If Fallout 4 had a small map, say the size of 1/4 of the actual map, then that'd be a problem.
Scouts United
Gk.0s & Quafes all day.
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Pokey Dravon
OSG Planetary Operations
9461
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Posted - 2017.07.11 00:13:00 -
[22] - Quote
I'd agree. FO4 was actually pretty solid but I did take issue with the weakened RPG elements. If they can inject some of the classic FO RPG elements into the next iteration it'll be excellent.
Project|Nova - What We Know So Far
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