|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
xxwhitedevilxx M
Maphia Clan Corporation
3950
|
Posted - 2017.06.24 14:52:00 -
[1] - Quote
Maken Tosch wrote:Bright Cloud wrote:You cant compare Overwatch with dust. Yeah sure they are both FPS games but on Overwatch you have everything unlocked from the get go, on dust however you had to grind for weeks to make significant progress. It is a much more team focused game where in Dust a single guy could carry hard. Besides the only roles in dust where shot' em or heal' em. Overwatch is more complex due to huge amount of abilitys. Tanks in overwatch can block damage for their team where the heavy in dust was just a dude with a bigger gun and more health.
If anything i would compare Dust more towards a game like Battlefield. Um, I never saw anyone carry a team in Dust. Overwatch, however, there's Pharmercy.
Pharamercy duo is a bit broken on consoles, but still it's not enough to "carry" a team. My german friend here is right: in Overwatch you don't unlock anything, hence you have no real advantage over the opponent. Moreover it's not just a "I aim better than you" game and it's actually not so solo-friendly, especially in competitive. In fact if even one member of your team does not do his job or fail in squad composition, you'll have a hard time.
Think about a squad with no healer: in dust you don't really "need" a determined number of logi to be in the sweet spot, while in Overwatch if you have none or if you have more than 2 you have very little chance to win. Same goes with tanks/heavies: more than 2/less than 1 = bad etc.
The player count is also an important factor: in a 6 v 6 you can make far less mistakes than in a 16 v 16 or even 32 v 32.
This just means that Overwatch is very squad dependent, whatever you choose, while Dust wasn't, and this means that you could "carry" in some ways (even tho I don't believe that you could really "carry" anything even in Dust) if you are a better overall player and if you have those advantages in terms of SP spended in a clever way.
There's no carry, I believe it's actually the opposite: there are people who will make mistakes, and the team that overall makes less mistakes win.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
xxwhitedevilxx M
Maphia Clan Corporation
3950
|
Posted - 2017.06.24 18:58:00 -
[2] - Quote
Maken Tosch wrote: You seem to make a good point. But just to remind you that team composition isn't always needed. A few players from the Overwatch community said (though it's extremely rare) they were in a match where their team was so off-meta with a team composition that looked pre-destined to fail from the start but they managed to stomp the opposing team because they knew what they were doing and were coordinating effectively. It's one of those things that are often ignored because there are just way too many players who are not like them and thus people tend to assume that any random player they solo-queue with in competitive doesn't know what they are doing even if they invested over 40 hours with that particular hero.
This is very similar to how we generally looked at blueberries in Dust 514 and, in some indirect way, made it feel like Overwatch had a character leveling system. That leveling system was your actual experience-based skill. From the very beginning you are a blueberry in Overwatch and you will go through a lot of rough times trying to get a handle on your hero. But over time you get better and better at using that hero and start developing strategies around it. From play to counter-play which is something the Overwatch community doesn't seem to fully understand.
The vast majority of the community thinks teamwork, adapting or countering strictly means "switch your hero." When in reality it's much more than that. When you look at Junkrat vs Pharah you think Pharah wins hands down but people ignore the fact that Pharah is absolute crap inside confined spaces which is where Junkrat thrives. A skilled Junkrat can lure Pharah into those situations. To make this more effective, Junkrat can pair up with other heroes to cover each other's weakness. For example: Winston can hard counter Symmetra and Hanzo. But when Symmetra and Hanzo work together, Winston is as dead as Harambe especially when taking advantage of the limitations of Winston's Tesla Canon and bubble shield.
All of this is called counter-play. Where you use the environment and using what the rest of your team has to offer to overcome the disadvantages that you have. Overwatch players in Grandmaster understand this. I have seen godly Genjis and Hanzos (Seagull), Widowmakers so skilled you'd think Deadshot was playing her, Attack Torbjorns and Junkrats that can get under your skin so much you go full tilt, Bastion players can make the Terminator proud.
Unfortunately, such skilled players are only welcomed in Grandmaster. Drop below that and you become accused of throwing just for picking a specific hero (actual skills be damned). And believe me I have encountered players online who just didn't give a **** how many hours I invested in my main. He was just bad mouthing me from the beginning of the match and to the end. We could have won that match has he focused all that energy on actually trying to win and working with what's available in the team. But no. He just wasted his time and energy telling me how much I sucked and how I will be reported to Blizzard for throwing which brings me to the biggest irony in Competitive Overwatch.
People accuse mains or one-tricks of throwing the match in competitive just for picking a specific hero even though most mains and one-tricks try to win, but then those same people go on comms and say "That's it! If that Widowmaker doesn't switch, I'm going to switch to Junkrat and jump off the cliff the rest of this match! Screw you! We all lost anyways!"
<.<
And I absolutely agree. I tend to have such behavior simply because although there are very skilled Widowmakers I tend to believe that if they're not at least Master they're not worth it. But, sure, if a Widowmaker knows what to do it would be as efficient (if not even more) than every other character.
The fact is that if you're not playing in high master/grandmaster I sincerely doubt that widowmaker would achieve anything good simply because the rest of his/her team would not cooperate with that specific widowmaker.
Same goes for Hanzo and all the other less picked characters...not to mention the language barrier in EU servers :/ I actually can communicate with western/eastern europeans since the vast majority of them speak english...but Eu server is not only for europeans, which wouldn't be a problem if all the other also spoke english...but they don't :(
By the way you play on NA, right? What's your SR?
And what about you, Mr. "Ordnung muss sein"? Do you still play Overwatch?
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
xxwhitedevilxx M
Maphia Clan Corporation
3950
|
Posted - 2017.06.24 19:05:00 -
[3] - Quote
Then, my friend, you are doomed to have ****** teams that won't cooperate. For at least other 1000 SR
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
xxwhitedevilxx M
Maphia Clan Corporation
3951
|
Posted - 2017.06.24 22:29:00 -
[4] - Quote
Richard Gamerich-R wrote:Ranked in Overwatch PC become more serious around plat/diamond, don't expect too much about your team before that.
I am between plat/diamond constantly and can confirm that a good 50% of the times squad compositions are not good...like at all. For example, I wouldn't define myself a good healer but I often have to pick Mercy or whetever the squad needs...just because I don't want to lose yet another match :/ And this would obviously be counterproductive since I'm playing a role that doesn't fit my playstyle.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
xxwhitedevilxx M
Maphia Clan Corporation
3952
|
Posted - 2017.06.25 01:42:00 -
[5] - Quote
Radiant Pancake3 wrote:xxwhitedevilxx M wrote:Richard Gamerich-R wrote:Ranked in Overwatch PC become more serious around plat/diamond, don't expect too much about your team before that. I am between plat/diamond constantly and can confirm that a good 50% of the times squad compositions are not good...like at all. For example, I wouldn't define myself a good healer but I often have to pick Mercy or whetever the squad needs...just because I don't want to lose yet another match :/ And this would obviously be counterproductive since I'm playing a role that doesn't fit my playstyle. This.
Today I tried to be a bit more stubborn than usual.
Results: played 5 matches, 4 times without healer and one match with only one tank (me). Needless to say, all of them lost.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
xxwhitedevilxx M
Maphia Clan Corporation
3954
|
Posted - 2017.06.25 20:20:00 -
[6] - Quote
Aren't you basically forced to cooperate in GM?
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
xxwhitedevilxx M
Maphia Clan Corporation
3955
|
Posted - 2017.06.26 03:28:00 -
[7] - Quote
Always better than no healer if you ask me
Look at that Zenyatta tho.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
|
|
|