|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pokey Dravon
OSG Planetary Operations
9421
|
Posted - 2017.06.09 03:11:00 -
[1] - Quote
Rattati may be back in his cave for a little while, but he has dropped some new tidbits of information. Check it out and don't forget to give feedback on these ideas!
http://biomassed.net/2017/06/09/project-nova-ongoing-updates-may-20th-june-2nd/
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9422
|
Posted - 2017.06.09 04:29:00 -
[2] - Quote
DeadlyAztec11 wrote:I imagine that since progression isn't necessarily linear anymore (since modules are suit and weapon specific) that the skill tree would be more like a skill web and when you you reached tier two that web would thread together with your other webs.
For all the one trick ponies out there, is it reasonable to hold that people have to play different roles to expand the one role they like to play?
For example, if I want access to a Sentinel specific module for my Scout suit I would have to play as a heavy and upgrade to tier two to use that item on the scout suit (and all other suits for that matter).
However, while I do like this idea I think there should be an alternative way to gain access to other modules I'm order to progress your specific suit and weapons. Even if it is an uneccessarily difficult manner to achieve the modules. That way players wouldn't feel forced to play roles they don't want to.
My time playing Overwatch has made realized that when players feel forced to play something they don't enjoy in game that they will often become toxic or lazzes faire such that they are more or less just looking to get their card punched and not really playing with an attitude conductive to maintaining a prosperous and vivid community.
At the same time, if the modules you're looking to unlock make sense for that secondary role you're playing....would you not at least be interested in that type of playstyle?
For example, if you wanted to unlock a Weapon Range module for your Assault so you can have longer range, would you not at least be interested in training Markmsman...a class that plays long range?
Similarly, If you prefer to play a high HP low mobility character, chances are you won't be interested in the kinds of modules the Infiltrator offers, so don't worry about playing it.
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9423
|
Posted - 2017.06.09 15:49:00 -
[3] - Quote
Mejt0 wrote:CCP Rattati wrote: You will bring a Formation to battle which is a subset of your Dropsuits. They are unmodifiable during battle. Make your strategic choices before battle [...] It may also require you to plan with your squad and/or team on whoGÇÖs bringing what. Teamwork may prove the tipping point.
Would be nice to get a little of clarification on this. Will planning on what we bring end up on our squad alone? /or/ Will it involve the entirety of our team (before the battle starts)? What I'm getting at, will there be a warbage like in the early days of Dust (or anything similar in mechanic) to allow us to co-operate with other players? Or is it going to be limited to just squads/teams made beforehand (i.e. end game PC, squadding)?
Good question. They probably haven't gotten that far, but some means to communicate and see what your team composition is would be nice.
Moorian Flav wrote:Thanks for the update, Pokey. Unfortunately, I did not pick up on much new info to discuss. I hope the whole DUSTiny thing is not why Rattati is going back in his cave. I admit a new game can be great working off of pre-existing ideas. For example, the Loot Planet idea I submitted for Nova was a slight mod of The Division's Dark Zone. In all honesty, I think there were 2 reasons I started to go kind of negative in the Dropsuit Progression thread; (1) I liked DUST (and even EVE somewhat) despite all the flaws and (2) I hope Nova does not end up being a cookie cutter shooter to try to fit into the mainstream. I should have more faith in Rattati though.
Yeah, most of the info was already on the forums, plus as he said they're currently heads down working right now so I don't expect huge chunks of data until their planning for their next sprint.
As for progression, probably the biggest points of contention are going to be "No Universal Skill Tree" and "You need to train other classes to unlock more options". It is a departure from the approach used in EVE and DUST but I think the heart of what you ultimately end up with is pretty much the same. IF anything they seem to be trying to make fitting as open-ended as possible, which basically means more potential fits than even DUST had -- certainly not cookie cutter.
I think the end goal is to make the game as approachable as your normal shooter, but as deep as a proper New Eden game. I think the first part is what is going to startle veterans the most, but I also think it's the part that's going to allow the game to actually generate more than a small niche playerbase.
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9423
|
Posted - 2017.06.09 17:46:00 -
[4] - Quote
DUST Fiend wrote:Pokey Dravon wrote:I think the end goal is to make the game as approachable as your normal shooter, but as deep as a proper New Eden game. I think the first part is what is going to startle veterans the most, but I also think it's the part that's going to allow the game to actually generate more than a small niche playerbase. None of these were really issues that kept players away. They can change it up all day and put fancy bows on it and maybe some ribbons but if there isn't a reliable way to keep high "level" squads out of pubs it's going to be the exact same loop of new players getting shoved into the ground over and over while they try to wrap their heads around the unlock system.
Not what I was talking about but ok.
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9426
|
Posted - 2017.06.10 01:59:00 -
[5] - Quote
DUST Fiend wrote:Give them a training area and some tutorial videos *shocked gasp*
Oh golly I never thought of that! That would instantly fix everything!
But really, maybe this just isn't the game for you if you're going to be so fixated on hating how they're streamlining the NPE.
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9426
|
Posted - 2017.06.10 02:03:00 -
[6] - Quote
DeathwindRising wrote:The question I have is can ALL slots of a class use any of the modules available to them? Omni slots are not restricted to be filled only be omni slot items, but any item, including non-omni slot items?
All slots are fixed. Leveling within Tech II ultimately converts all Fixed slots to Omni slots. So everything can be swapped out eventually.
I think you're over thinking it lol.
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9426
|
Posted - 2017.06.10 02:26:00 -
[7] - Quote
DeathwindRising wrote:Pokey Dravon wrote:DeathwindRising wrote:The question I have is can ALL slots of a class use any of the modules available to them? Omni slots are not restricted to be filled only be omni slot items, but any item, including non-omni slot items? All slots are fixed. Leveling within Tech II ultimately converts all Fixed slots to Omni slots. So everything can be swapped out eventually. I think you're over thinking it lol. what's the difference between only swapping between omni slots and only being able to swap items with classes that are Tech 2? why are the slot conversions happening at all? especially if omni slots are really just normal slots in terms of use. Just say " After reaching tech 2, you can swap items with other tech 2 classes."
I believe because the slots are not all unlocked simultaneously. They're part of the progression within Tech II, you convert them one at a time.
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9436
|
Posted - 2017.06.15 03:47:00 -
[8] - Quote
DeathwindRising wrote:LOL KILLZ wrote:I'm much more optimistic these days about Nova. Still salty AF Dust got shutdown so eagerly but oh well. IDK man.... that game Anthem stole my attention for real. Lobby shooters are everywhere, so if Nova is going to end up a glorified lobby shooter, I may have trouble sticking after I unlock the stuff I want. I like a level of persistence in my games. That's why I like the Mass Effect trilogy and Eve Online. I like know and seeing and hearing about the repercussions of past choices I made, and having to deal with them.
Anthems press briefing reminded me so much of Destiny's hype train I literally cringed.
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9437
|
Posted - 2017.06.15 13:31:00 -
[9] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Anthems press briefing reminded me so much of Destiny's hype train I literally cringed.
At least that hype train actually went somewhere. Directly into the ground?
Project|Nova - What We Know So Far
|
Pokey Dravon
OSG Planetary Operations
9437
|
Posted - 2017.06.15 21:32:00 -
[10] - Quote
Moorian Flav wrote:DUST Fiend wrote:I still thought it was the most adorable thing when CCP added in daily missions as a direct rip off of Destiny's daily missions, it was truly adorable. Pokey and I think even Rattati admitted there is no reason to not reuse good ideas. It seems everyone in tech does it. Only Facebook though can straight rip off an entire idea copying basically 1 to 1 without catching any flack for it. At the end of the day, many still call those at FaceBook geniuses. BTW, I sincerely doubt Destiny was the first game daily missions was in. In any case, Battlefield 1 even has daily bonuses now.
Originality is overused.
Project|Nova - What We Know So Far
|
|
|
|
|