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DeathwindRising
ROGUE RELICS
1508
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Posted - 2017.06.10 00:51:00 -
[1] - Quote
After reading, I thought about omni slots a bit.
I'm not concerned as much about the extra work needed to transfer items between classes as I am about having modules restricted to certain classes.
If only omni slot items can be transferred, then non-omni slot items are, by default, class specific. I thought all items could be transferred between class at Tech 2.
Having class specific items means that CCP can make classes more focused and easier to balance. Items meant only of scouts can't be used on other classes, or HMG meant only for heavies, being slapped onto scouts. This also could allow CCP to create unique class specific items that would otherwise to easily abused or hard to balance if allowed to be used by other classes.
But what does this mean for omni slot items? I feel they would naturally end up being balanced as weaker items compared to class specific items because they can be used on any class. Shield extenders, armor plates are good examples that should be allowed to be transferred between classes.
The question I have is can ALL slots of a class use any of the modules available to them? Omni slots are not restricted to be filled only be omni slot items, but any item, including non-omni slot items? |
DeathwindRising
ROGUE RELICS
1508
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Posted - 2017.06.10 00:57:00 -
[2] - Quote
I think each class should have additional modules that become available at Tech 1 that allow you to customize the fit.
At Tech 2, these item become tradable.
Civilian - no customization
Tech 1 - customization using available modules
Tech 2 - Modules become trade-able
This keeps new players focused on playing the game and learning without any distractions, and then eases them into the deeper waters gradually. |
DeathwindRising
ROGUE RELICS
1508
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Posted - 2017.06.10 02:17:00 -
[3] - Quote
Pokey Dravon wrote:DeathwindRising wrote:The question I have is can ALL slots of a class use any of the modules available to them? Omni slots are not restricted to be filled only be omni slot items, but any item, including non-omni slot items? All slots are fixed. Leveling within Tech II ultimately converts all Fixed slots to Omni slots. So everything can be swapped out eventually. I think you're over thinking it lol.
what's the difference between only swapping between omni slots and only being able to swap items with classes that are Tech 2?
why are the slot conversions happening at all?
especially if omni slots are really just normal slots in terms of use. Just say " After reaching tech 2, you can swap items with other tech 2 classes."
I'm not sure how it would work.
two classes with 4 slots are both tech 2
Class A has 2 omni slots + 2 fixed slots
Class B has 4 omni slots
1.) Class A can use any two items from Class B?
or
Class A can only use the FIRST two items from Class B?
2.) Can class B use all of class A's items?
or
Can class B only use the FIRST two items from class A because the first two items are in omni slots? |
DeathwindRising
ROGUE RELICS
1511
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Posted - 2017.06.15 00:14:00 -
[4] - Quote
LOL KILLZ wrote:I'm much more optimistic these days about Nova. Still salty AF Dust got shutdown so eagerly but oh well.
IDK man.... that game Anthem stole my attention for real. Lobby shooters are everywhere, so if Nova is going to end up a glorified lobby shooter, I may have trouble sticking after I unlock the stuff I want.
I like a level of persistence in my games. That's why I like the Mass Effect trilogy and Eve Online. I like know and seeing and hearing about the repercussions of past choices I made, and having to deal with them. |
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