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DUST Fiend
19282
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Posted - 2017.06.09 16:54:00 -
[1] - Quote
Pokey Dravon wrote:I think the end goal is to make the game as approachable as your normal shooter, but as deep as a proper New Eden game. I think the first part is what is going to startle veterans the most, but I also think it's the part that's going to allow the game to actually generate more than a small niche playerbase. None of these were really issues that kept players away. They can change it up all day and put fancy bows on it and maybe some ribbons but if there isn't a reliable way to keep high "level" squads out of pubs it's going to be the exact same loop of new players getting shoved into the ground over and over while they try to wrap their heads around the unlock system.
It's their game, they can change what they like, but virtually all of DUSTs retention issues stem from bad coding and buggy / laggy gameplay and a broken matchmaker, not complex mechanics. |
DUST Fiend
19282
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Posted - 2017.06.09 17:45:00 -
[2] - Quote
I sort of just automatically include low and null sec battles into a functioning matchmaker, along with a working Planetary Conquest. I'm guessing we can kiss that kind of stuff goodbye, not that we ever had it in the first place. |
DUST Fiend
19282
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Posted - 2017.06.09 23:59:00 -
[3] - Quote
Give them a training area and some tutorial videos *shocked gasp* |
DUST Fiend
19285
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Posted - 2017.06.15 13:15:00 -
[4] - Quote
Pokey Dravon wrote:Anthems press briefing reminded me so much of Destiny's hype train I literally cringed.
At least that hype train actually went somewhere. |
DUST Fiend
19285
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Posted - 2017.06.15 16:20:00 -
[5] - Quote
Pokey Dravon wrote:DUST Fiend wrote:Pokey Dravon wrote:Anthems press briefing reminded me so much of Destiny's hype train I literally cringed.
At least that hype train actually went somewhere. Directly into the ground? Im not sure the current numbers but last year it had 30 million registered players with 100+ hours played, so if that's into the ground then sure. Not to mention a fairly sick looking sequel with a lot of attention to community feedback. The first game ended up pushing me away because you had to be really social to take part in the end game, and I don't play games to socialize, so I dropped it.
I still thought it was the most adorable thing when CCP added in daily missions as a direct rip off of Destiny's daily missions, it was truly adorable. |
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