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Derpty Derp
Dead Man's Game
1937
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Posted - 2017.06.08 17:18:00 -
[1] - Quote
Mejt0 wrote:Pokey Dravon wrote:Mejt0 wrote: You are not going to measure distance with a laser if the laser beam doesn't reflect back. You are not going to target something with echolocation if the object absorbs the sound. Similarly you are not going to track someone's exosuit simply by looking at it.
Are you telling me a dropsuit can't track the distance to a given object? Cause pointing my gun at something certainly did in DUST. So if I know my location, I know the vector of where I'm looking, and I know the distance. I can absolutely tell you where something is. In Dust, you looking at someone didn't place them on tacnet. If you see someone and consider it a valid information you speak out loud about it. You swirling around revealing enemy location doesn't make much sense. No, but "in Dust" really isn't a good argument... I mean, "In Dust" tanks could occasionally fly.
I think if you limit the range that this triggers at, it could be less easy to abuse it... Since if you run into an area of 5 enemies and start spinning around like a loony... You're gonna get shot, so just how useful that maneuver was is debatable.
Also, not everyone uses a mic, so sharing info with the person sat next to you trying to read a book isn't always that useful. |
Derpty Derp
Dead Man's Game
1937
|
Posted - 2017.06.08 19:21:00 -
[2] - Quote
Mejt0 wrote:If you didn't follow, I used "in dust" argument because Dust was brought into question. So that's that I did, it was aimed at both of you ^ ^.
Mejt0 wrote: Squeezing this in between abusable > - > non abusable will provide more work than benefit.
I don't see it being that difficult, most fps games have the cross-hair change colour when pointing at something (avoids temptation to use "in dust" argument, lol.) So a simple if statement checking range and cloaked will do the trick... I wouldn't personally bother varying it based on suits or modules, because if you see it you know it's there no matter how much power it's using or sound it's making, also gives scouts a reason to sneak up behind people.
Mejt0 wrote: Lone wolves don't need to share info. Those who play in squads are likely going to have a mic. We should consider the majority of cases, not the minority. After all, sharing such info is optional. You can do it for benefit to your team or keep it for yourself.
I'm not likely to disregard myself, that would be silly.
With Rattati's aim to get everyone fighting for a win rather than for ourselves it seems a little pointless to give the decision of sharing info.
Also pub matches rarely had an active team chat... So sharing info with the team isn't always possible with a mic. |
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