DiGreatDestroyer
Grupo de Asalto Chacal
364
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Posted - 2017.05.28 18:37:00 -
[1] - Quote
Not sure if successful, but more successful for sure.
Like some others have pointed out, the game still lacks:
-Meaningful connection with Eve. -Meaningful economy (individual management of resources was OK, I mean between individuals, corps, etc) -Good NPE beyond the academy for when the Proto-Vets would arise. -Good balance between vehicles and infantry.
Eventually, the rogue wedding would still have happened (probably a converging point for all worldlines) due to the game being in PS3 and therefore being unable to fulfill the original vision. This would have, like it did in our worldline, crippled the playerbase beyond a point of no return. Maybe more would have stayed for longer, but eventually it would have been shut down as well. BUT, maybe this Dust would have been able to survive until Nova deployed.
#KeepDustInThePS3
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DiGreatDestroyer
Grupo de Asalto Chacal
368
|
Posted - 2017.05.31 03:09:00 -
[3] - Quote
Being in a corporation was different than being in a clan in other games. You werent just 50 people, you were something more. You actually did things as a corp, and it had perks beyond just having people to play with. And even in that regard, it was easy to play with people from the corp you didnt know.
Some people are saying that if you remove vehicles then you kill the Dust spirit, but I disagree. If you make the corps feel like clans from other games, then you kill the Dust spirit. This, to me, made the game worth playing. Sometimes it was unplayable, but when it was not, and it was crappy, you still had fun playing with your friends.
After nailing the basic gameplay, you should focus on the social aspect of the game.
I would say, if you removed proto stomping, then the game would have survived for a lot of time. Devs should work to prevent this from happening in Nova. If there were no technical problems, and no balance problems, with the current social meta, even if all the other meta was pure **** (for arguments sake, not saying it was), economy, politics, no eve link, etc... I think most if not all of my corp mates would have played until the end, or maybe until the player base shrinked enough, but for us the biggest deal breakers were the technical problems and the balance issues.
#KeepDustInThePS3
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