Joseph Ridgeson
WarRavens Imperium Eden
4554
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Posted - 2017.05.24 16:47:00 -
[1] - Quote
So let's be honest with ourselves. DUST was not a very good game. It had massive technical issues, terrible balancing, way too slow of any kind of development, had a tiny player base; it just wasn't a great game. Solid 5/10 with some great things in it (the fitting system, the feeling of ownership) that were marred by some pretty significant issues. I loved the and had fun with it but we gotta be honest.
However, the "Idea that was DUST" is what kept many of us playing. That one day, it was going to be this huge massive thing. Maybe better integration between EVE and DUST (DUST mercs getting a resource that is useful for capsuleers and caps making items for mercs, perhaps) or just the hope that the game would transcend from the PS3 into the PS4/PC and get a larger market share and fix a lot of the issues. The "Idea" that was the true New Eden FPS; streamlined to still fit the gameplay but still more complex than most other shooters.
In your opinion, is that ever going to happen now?
My take: I don't think it really will. Nova is being set up as a lot more of a enclosed type of game, at least last we saw it. More focused on the smaller maps and frantic fighting that Call of Duty has popularized. Now Nova is probably at least another two years away and it can certainly be modified to be more DUST-like but I think it is more likely to become just a little shooter meant to be played when you are doing other stuff in EVE. I don't expect we will ever get that large scale thing that we had all hoped for. Another reason is because Nova will likely want to distance itself from what DUST was trying to do not only because the game wasn't all that successful but because, well, we have a lot of Aurum, SP, and money spent into DUST. CCP is better off saying "Nova is totally different than DUST; see, it has a different scope" in order to wash away a previous 'failure' and to not have to deal with the headache of whatever the hell Rouge was originally talking about with "applicable transition."
It is just easier to make a smaller, shooting game on the PC and not have to worry about any indications that this was, in any way shape or form, DUST. I would not be surprised if when Nova is completed and released as a beta, there is a big push like "we learned so much with DUST. Our first priority was making the game fun and the next priority was 'making sure the game is not DUST 514.' We feel that we have succeeded."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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