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Thread Statistics | Show CCP posts - 3 post(s) |
Pokey Dravon
OSG Planetary Operations
9330
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Posted - 2017.05.25 16:39:00 -
[1] - Quote
CCP Rattati wrote:DeathwindRising wrote:DUST Fiend wrote:I just cant shake that they dont want to let you adjust or even switch suits mid match. Weak af :/ best thing ever. I hated that I didn't need to form any strategy with any particular suit. I could always run and change suits. sniper in the redline with officer until someone came after me and change suit. oh you have a tank? change suit and counter. oh you thought my team was going to use the same trick from last game and now you deployed in wrong suit? just change suits Some people would just switch into a suicide suit just to blow up a tank, then switch back, like the tank never was there. I like knowing that if you deploy in the wrong suit... you're at a disadvantage. exactly
Do you only get to pick one suit per match? Can you switch classes when you die? Can the same class have multiple fits?
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9335
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Posted - 2017.05.25 20:02:00 -
[2] - Quote
Derpty Derp wrote:Happy to hear multiple limited fits... Had me worried there for a while. Now I just have to stop myself making them all variations of the same commando... Spaceman-Rob wrote: Nobody seems bothered to ask you this question anymore but i'll give it a shot, When is this game going to be ready for us to play, are we looking at waiting months or years?
There's a reason nobody's asking this question... When the answer is known, it'll be announced. They're not gonna release it and just look round saying "where is everyone, who forgot to send the memo?"
Not to mention if they're just starting to figure this stuff out, you're still a fair ways away from anything they're going to have the masses testing.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9341
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Posted - 2017.05.27 04:48:00 -
[3] - Quote
DUST Fiend wrote:By the sounds of it theyre doing away with tiers of things and ISK loss is more on a per match basis not per suit basis. The theory is that people will worry less about ISK loss and just fight.
The problem is that like many things in DUST, this was actually a strength of the game. If PC actually worked and were improved upon, it would have provided a flourishing end game for players to actually move to. This coupled with a higher playerbase (more stable, shinier) would mean noobs would be matching noobs much more often and all would be well and good in nooblandia. If the game were re released as is but stable it would probably go net positive again. It had character, it took risks and did things no one else did, it was just on a dying system after having to rework all the original code.
DUST was far more than gold and I fear that the soul might end up lost in translation, as it were
So much for dropping assets on planet :/
ISK is per death basis
other consumables are per match basis
ISK losses can be refunded with insurance in low level matches, but not high level matches. So ISK losses per death will be very real in high level "PC-like" battles. In a sense it's the same as asset loss, it's just auto restocking and charging you the ISK cost.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9345
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Posted - 2017.05.27 16:05:00 -
[4] - Quote
DeathwindRising wrote:
How do I lose ISK if everything is blueprint? why would anything need to be restocked? Why even have currency?
Are there items we can use and are lost on a per death basis? If so, I missed that memo
Have you had a chance to look at the article in my signature yet?
You can think of the ISK cost however you want, auto restock, repair cost, clone cost, whatever. The lore doesn't matter, just that functionally death will cost you an amount of Isk.
Lower level battles will offer an insurance option a flat fee to cover all ISK expenditures. However you can opt out of it if you're good enough and won't die much, so your net profit will be better.
Some items such as Tech III firmware are not consumed on death, but are instead consumed at the end of the match. There will likely be other consumables likes this, but firmware is the only one we have confirmed for at this time.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9347
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Posted - 2017.05.28 00:11:00 -
[5] - Quote
Mejt0 wrote:I'll just add this thought.
Insurance doesn't cover T3 gear. Thus you will : 1. Think twice before using it in pubs 2. Need to take the risk (no insurance, maximize ISK gain) in order to afford T3 gear You're misunderstanding. There is no "t3" gear. It's just gear that's upgraded over time. The level of upgrade has nothing to do with insurance payouts.
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9348
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Posted - 2017.05.28 02:22:00 -
[6] - Quote
DUST Fiend wrote:So what rewards are there for over performing / punishments for under performing?
I would suspect that....insurance plus a loss would eat up the majority of profits. A win would provide a noticeable bonus and perhaps personal performance would be an additional bonus.
So fail too hard and lose....close to no reward. Do well personally and win the match? Make it rain!
Project|Nova - What We Know So Far
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Pokey Dravon
OSG Planetary Operations
9352
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Posted - 2017.05.28 02:58:00 -
[7] - Quote
DeathwindRising wrote:Pokey Dravon wrote:DUST Fiend wrote:So what rewards are there for over performing / punishments for under performing? I would suspect that....insurance plus a loss would eat up the majority of profits. A win would provide a noticeable bonus and perhaps personal performance would be an additional bonus. So fail too hard and lose....close to no reward. Do well personally and win the match? Make it rain! When considering this statement, it makes more sense. So insurance costs would be deducted from any reward payout at the end of match. Fail and break even, or win and make something of a profit. Waiving insurance costs would simply what? Add some sort of multiplier to end of match payouts? I'm seeing it more clearly now. Thanks guys :)
I mean you'll probably still see a small amount of profits at the end of a loss + nsurance match....enough to satiate new players, but not enough for someone deeper into the game.
Project|Nova - What We Know So Far
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