DiGreatDestroyer
Grupo de Asalto Chacal
364
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Posted - 2017.05.11 23:20:00 -
[1] - Quote
Moorian Flav wrote:Mejt0 wrote:One one hand, this sounds cool cuz FW is fun and unlockables tied to factions seem cool. But on the other hand, it can cripple the diversity (only if you can't work for all factions). Depending entirely on how much difference there would be between custom versions of the guns.
Mostly I use every asset available in the game depending on the situation, so being tied to only 1 'master' is kind of a bummer from my perspective. This should not be much of a bummer. If loyalty and corp gear is done in Nova similar to how it is done in EVE, you can get gear directly from the corporations for loyalty points plus a small amount of ISK but you can also pay for the same gear for retail ISK price off the market. The only thing said that counters this is Rattati said high standing may be need for certain weapons. Still, that may be for specific weapons as a perk for being loyal but I imagine there would be other variants available for those that want to switch it up. If Nova truly wants to be like EVE, I would doubt CCP would be limiting what players can use. Furthermore, limiting players to one faction or set of corporations can cut down players' available time to spend in game as they have less on the tree to skill up and less loyalty to be gained which I severely doubt CCP wants to do. Leaving the skill tree fully open along with leaving players open to work for any corp they choose leaves players to explore what they haven't tried or filled up yet.
I think maxing one corp loyalty to get access to a weapon and at the same time being locked out from another weapon from a rival corp is a great mechanic. This way, player trading is relevant. If I want to get x weapon and not have to grind for it, I need to keep an eye out in battle for one mercenary that is loyal to that corp. (Maybe add an after battle tab where you can see the standings of all players.) Then I would have to contact him and bargain for him to sell his weapons to me or something. This can be as simple or as complicated as you want (IE, adding a max number of corp weapons you can buy per day, therefore increasing each one's value and making people think twice before selling them, making being a merchant a viable playstyle)
What about this mechanic: If a Mercenary Corp pledges it's allegiance to an NPC corp the members of that merc corp get a loyalty increase ratio bonus, and a ratio decrease penalty for the rival corp. Maybe corp battles could be arranged between corps that are allied to enemy NPC corps, the outcome of the match giving a big bonus in loyalty to the members of the winning corp. This is how corp battles should be implemented.
#KeepDustInThePS3
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