Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
richiesutie 2
The Rainbow Effect
1051
|
Posted - 2017.04.08 03:13:00 -
[1] - Quote
The problem with dust was it was too complex to understand, preventing the entry of new players. With Split-Screen, Project nova would provide the ultimate NPE tool; having a teacher in the room.
split screen allows players to market the game to their friends whilst enjoying it together, showing its capabilities for teamwork etc at the same. It is my understanding that UE4 already comes with the capabilities to add this quickly, Of course, this idea revolves around Project nova releasing on consoles.
If CCP wants new players to enter the eve universe this could prove to be a powerful tool to have.
compilation of Patch/build notes
Check it out! :)
|
XxBlazikenxX
WarRavens Imperium Eden
5647
|
Posted - 2017.04.08 03:22:00 -
[2] - Quote
That... is actually a unique idea I haven't heard yet. This actually sounds like something that would be cool to have.
You have my vote....
and my axe...
and my knives...
And you get a like! And you get a like! And you, and you, and you!
|
Pokey Dravon
OSG Planetary Operations
9147
|
Posted - 2017.04.08 06:01:00 -
[3] - Quote
Split screen gaming on a PC?
EVE: Phoenix - 'Rise Again' Trailer
|
Viktor Hadah Jr
0uter.Heaven
10486
|
Posted - 2017.04.08 07:05:00 -
[4] - Quote
Split screen is good on some games like mario cart. Because in mario cart you don't have to mess around with fitting screens, planets, orbital strikes, chat screens and skill point assignment. In mario cart you just press a button to throw a shell at the person in front of you...
Me introducing dust to a friend of mine: "Now if you thought that was a lot to take in, lets try it with half the screen to where you can't even read what's on the screen"
EVE Trial 250k Bonus SP
EVE Chat channel for dust players: Photon Depot
|
Jack Boost
Zarena Family
1211
|
Posted - 2017.04.08 07:31:00 -
[5] - Quote
Split screen is rather old therm... Today we have streams and PIP Why don't use this?
Split screen is good if your budy is in same room on one console. Now your students are around globe... and universe.
Not much time left...
|
Will's Myth
Expert Intervention Caldari State
9
|
Posted - 2017.04.08 10:39:00 -
[6] - Quote
Jack Boost wrote:Split screen is rather old therm... Today we have streams and PIP Why don't use this?
Split screen is good if your budy is in same room on one console. Now your students are around globe... and universe. That's true, split-screen gaming as a means of teaching others is obsolete, unless you'd like to teach your parents how to play haha... |
richiesutie 2
The Rainbow Effect
1052
|
Posted - 2017.04.08 13:00:00 -
[7] - Quote
Viktor Hadah Jr wrote:Split screen is good on some games like mario cart. Because in mario cart you don't have to mess around with fitting screens, planets, orbital strikes, chat screens and skill point assignment. In mario cart you just press a button to throw a shell at the person in front of you...
Me introducing dust to a friend of mine: "Now if you thought that was a lot to take in, let's try it with half the screen to where you can't even read what's on the screen"
The "splitting" doesn't have to take place immediately whilst on the neocom, it could be that it only takes place during matches. The main point is that you can show your buddy the main gameplay aspects and what makes the game unique, whilst having fun together. Everyone knows how boring it gets watching a friend play a game as you just sit there.
compilation of Patch/build notes
Check it out! :)
|
richiesutie 2
The Rainbow Effect
1052
|
Posted - 2017.04.08 13:14:00 -
[8] - Quote
Jack Boost wrote:Split screen is a rather old term... Today we have streams and PIP Why don't use this?
Split screen is good if your buddy is in the same room on one console. Now your students are around globe... and universe.
Yes, these are good methods, but SS allows many more players to market the game, not just those who have a youtube account etc. especially with UE4 where a local split screen could easily be coded within a day. This benefit could definitely outweigh the cost.
compilation of Patch/build notes
Check it out! :)
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
721
|
Posted - 2017.04.08 15:33:00 -
[9] - Quote
Funnily enough, I just recently saw a dev complain about splitscreen implementation difficulties in UE4.
But yeah, that's actually an interesting idea. Let the player log in with a character and then play the character as two characters in split-screen. Basically, both would use the same pool of resources separately and consume everything at double rate thanks to having two bodies that can die and lose fittings. This would mean that all out-of-game menu interactions could be done in fullscreen, as there's only one character logged on, while ingame would split up. This makes it easier to introduce your best buddy to the game.
Also, the newer console re-releases are 4k-capable. Just lower the settings a bit and you should be good to go on a screen that is the size of four 1080p screens.
Also, what the hell is up with people calling splitscreen outdated? Are you infatuated with being assholes to people with other playstyles or what? |
Lightning35 Delta514
Federation Marines 62
5278
|
Posted - 2017.04.08 15:54:00 -
[10] - Quote
Quafe God approved.
Signed- Quamander
Supported by the Quafe Master
Quafe
CEO of Federation Marines 62 - Bravo Company
Gallente - Quafe - Gk.0s/Gv.0s - 72m SP
Quafe Master - Quamander - Quad
|
|
Lightning35 Delta514
Federation Marines 62
5278
|
Posted - 2017.04.08 15:57:00 -
[11] - Quote
Sole Fenychs wrote:Funnily enough, I just recently saw a dev complain about splitscreen implementation difficulties in UE4.
But yeah, that's actually an interesting idea. Let the player log in with a character and then play the character as two characters in split-screen. Basically, both would use the same pool of resources separately and consume everything at double rate thanks to having two bodies that can die and lose fittings. This would mean that all out-of-game menu interactions could be done in fullscreen, as there's only one character logged on, while ingame would split up. This makes it easier to introduce your best buddy to the game.
Also, the newer console re-releases are 4k-capable. Just lower the settings a bit and you should be good to go on a screen that is the size of four 1080p screens.
Also, what the hell is up with people calling splitscreen outdated? Are you infatuated with being assholes to people with other playstyles or what?
Do people actually like playong with high def?
I used to play in the shittiest old "box" tv, a Panasonic, with crappy pixels and I did fine. It was even better as there's no such think as input lag there. Everything is immediate.
CEO of Federation Marines 62 - Bravo Company
Gallente - Quafe - Gk.0s/Gv.0s - 72m SP
Quafe Master - Quamander - Quad
|
Derpty Derp
Dead Man's Game
1823
|
Posted - 2017.04.08 16:27:00 -
[12] - Quote
This seems worth quoting!
Lightning35 Delta514 wrote:Quafe God approved.
Signed- Quamander
Supported by the Quafe Master
Quafe
|
richiesutie 2
The Rainbow Effect
1056
|
Posted - 2017.04.08 17:27:00 -
[13] - Quote
Sole Fenychs wrote:Funnily enough, I just recently saw a dev complain about splitscreen implementation difficulties in UE4.
But yeah, that's actually an interesting idea. Let the player log in with a character and then play the character as two characters in split-screen. Basically, both would use the same pool of resources separately and consume everything at double rate thanks to having two bodies that can die and lose fittings. This would mean that all out-of-game menu interactions could be done in fullscreen, as there's only one character logged on, while ingame would split up. This makes it easier to introduce your best buddy to the game.
Also, the newer console re-releases are 4k-capable. Just lower the settings a bit and you should be good to go on a screen that is the size of four 1080p screens.
Also, what the hell is up with people calling splitscreen outdated? Are you infatuated with being assholes to people with other playstyles or what? Thats contrary to what ive seen, perhaps he was having net code problems?
compilation of Patch/build notes
Check it out! :)
|
Will's Myth
Expert Intervention Caldari State
11
|
Posted - 2017.04.08 19:53:00 -
[14] - Quote
Lightning35 Delta514 wrote:Sole Fenychs wrote:Funnily enough, I just recently saw a dev complain about splitscreen implementation difficulties in UE4.
But yeah, that's actually an interesting idea. Let the player log in with a character and then play the character as two characters in split-screen. Basically, both would use the same pool of resources separately and consume everything at double rate thanks to having two bodies that can die and lose fittings. This would mean that all out-of-game menu interactions could be done in fullscreen, as there's only one character logged on, while ingame would split up. This makes it easier to introduce your best buddy to the game.
Also, the newer console re-releases are 4k-capable. Just lower the settings a bit and you should be good to go on a screen that is the size of four 1080p screens.
Also, what the hell is up with people calling splitscreen outdated? Are you infatuated with being assholes to people with other playstyles or what? Do people actually like playong with high def? I used to play in the shittiest old "box" tv, a Panasonic, with crappy pixels and I did fine. It was even better as there's no such think as input lag there. Everything is immediate. I've got a Hitachi LED HDTV, 1920x1080 resolution, no lag at all and the picture can be made crystal clear.
Japan! A wonderful country of great technology! Sugoi!
I use it as my PC monitor aswell...
I'm a walking, talking myth! Which means I probably don't even exist... o.O
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |