XxBlazikenxX
WarRavens Imperium Eden
5607
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Posted - 2017.04.07 15:58:00 -
[2] - Quote
TooMany Names AlreadyTaken wrote:XxBlazikenxX wrote:Player driven market.
Make deaths matter. #CloneDeathsMatter But indeed they did matter! In other games when you unlock the best gear and you go into a fight a die and you're like "woop dee doo, I'll just respawn back in, no big deal".
In Dust, at least for those with the average amount of ISK, you go in your best gear and die, and that really hurts you economically.
In Dust dying mattered.
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XxBlazikenxX
WarRavens Imperium Eden
5633
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Posted - 2017.04.07 20:12:00 -
[3] - Quote
Alena Asakura wrote:TooMany Names AlreadyTaken wrote:Alena Asakura wrote: However, in a true open world battle space, ala EvE, there would be no "limited clone counts", you would just bring the clone resources you had to the battle, and it would be won or lost by attrition of the resources each party could bring to the battle. There are no artificial limits in EvE.
Wasn't it pretty much something similar to that in corp battles? I remember there being different amounts of clones shown on the star system screen. I didn't know about corp battles. How were the clone limits (or lack thereof) implemented? I'm not talking about numbers of players, I'm talking about numbers of respawns. In EvE, the number of "respawns" is determined by the number of ships available to each side. When you run out or retreat it's over. We would need to see something similar, where each side had resources (unlimited clone numbers) only limited by the number of respawns they were willing to pay for. That of course would include the limited numbers of all fittings used. Dust had artificial limits on the battles, being the number of clones available for respawn in any given battle. For the benefit of realism, if these limits are not implemented, we should NOT KNOW how many clones the other side still has. The battle should continue until one side runs out of resources or leaves the battle. At that point the other side then wins the battle. Part of the fun of battles like this is that we never know until we win whether the other side can or will continue. Been a while but it worked like this.
For research facility and communications outposts Defenders had 300 clones
For the large facility Defenders had 450 clones.
It took two battles to win the R.F. and the C.O. and attackers had to have more than 100 clones remaining to progress to the second battle.
It took three battles to win the L.F. and attackers had to have more than 100 clones to progress to both the second and third battle.
Attackers had to purchase clone packs, and I believe could have a maximum of up to 300 clones on the initial attack and minimum had to have at least 100 clones. These packs were VERY expensive though.
Clone reserves persisted throughout all matches, so if Team A had 120 clones remaining after battle one, they started with 120 clones for battle two.
My memory may be off though so if anyone can correct me that would be great.
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