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TooMany Names AlreadyTaken
Going for the gold
4063
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Posted - 2017.04.07 15:53:00 -
[1] - Quote
XxBlazikenxX wrote:Player driven market.
Make deaths matter. #CloneDeathsMatter
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, no matter how weird it seems at first, nekos are like upgraded humans
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TooMany Names AlreadyTaken
Going for the gold
4067
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Posted - 2017.04.07 19:02:00 -
[2] - Quote
XxBlazikenxX wrote:TooMany Names AlreadyTaken wrote:XxBlazikenxX wrote:Player driven market.
Make deaths matter. #CloneDeathsMatter But indeed they did matter! In other games when you unlock the best gear and you go into a fight a die and you're like "woop dee doo, I'll just respawn back in, no big deal". In Dust, at least for those with the average amount of ISK, you go in your best gear and die, and that really hurts you economically. In Dust dying mattered. Not to mention the fact all battles had limited clone counts, so drying up the clone resources could severely impact your team's chances of winning.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, no matter how weird it seems at first, nekos are like upgraded humans
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TooMany Names AlreadyTaken
Going for the gold
4070
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Posted - 2017.04.07 19:25:00 -
[3] - Quote
Alena Asakura wrote:TooMany Names AlreadyTaken wrote:XxBlazikenxX wrote:TooMany Names AlreadyTaken wrote:XxBlazikenxX wrote:Player driven market.
Make deaths matter. #CloneDeathsMatter But indeed they did matter! In other games when you unlock the best gear and you go into a fight a die and you're like "woop dee doo, I'll just respawn back in, no big deal". In Dust, at least for those with the average amount of ISK, you go in your best gear and die, and that really hurts you economically. In Dust dying mattered. Not to mention the fact all battles had limited clone counts, so drying up the clone resources could severely impact your team's chances of winning. However, in a true open world battle space, ala EvE, there would be no "limited clone counts", you would just bring the clone resources you had to the battle, and it would be won or lost by attrition of the resources each party could bring to the battle. There are no artificial limits in EvE. Wasn't it pretty much something similar to that in corp battles? I remember there being different amounts of clones shown on the star system screen.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, no matter how weird it seems at first, nekos are like upgraded humans
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