Kevall Longstride
DUST University
3990
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Posted - 2017.04.10 00:05:00 -
[2] - Quote
Ripley Riley wrote:- PvE, specifically co-op PvE
- PvEvP
- Full racial weapon parity
- Player organizations (e.g. corporations and alliances)
- Robust tools to manage the aforementioned player organizations
- Literally thousands of SKINs for dropsuits and weapons/equipment
- In-game events that occur on a regular basis (once every two months would be fine)
- Player friendly monetization
But if I had to pick one thing from that list it would be PvE.
These are reasonable exceptions and pretty much on par with my own.
Something I feel that I must say however regards vehicles in Nova.
I want to be as honest as I can with you and in this instance I have to brutal. If you as player are having expectations of vehicles in this game, strong or otherwise, when it finally arrives and waiting for the return of Dropships, MAV's and HAV's then please stop doing so right now.
We might have liked them as a feature. But the day it was decided to have them in the game pretty much doomed Dust to failure.
Why? Because they were added to be 'cool'. There was no game design positives in them being in the game, it only caused problems.
If they had stayed as perhaps an 'unskilled' item drop with no fittings (as they originally were) and no skill tree to effect them it might have worked. But the rock, paper, scissors style of balancing any other FPS was pretty much rendered unusable in Dust and the balance issues between in infantry and vehicles plagued the game to its last breath.
I've yet to speak to anyone in CCP wanting to put vehicles in the game.
The new team is super enthused to be working on Nova. The returning Dev's who've come back to specifically work on Nova in Reykjavik have a 'We're gonna do this right this time!' mantra. The next sentence after saying that is usually 'and not put vehicles in it.'
The new concept as shown last year with the Demo at FF 2016 and from what I played in the CCP office this year is ship based with maps inside and on the surface of Eve ships. Vehicles are not required and deliberately so in terms of game design.
IF and must stress again its a pretty big IF we get to a point, likely as not long after the game is released and balanced enough to able to incorporate vehicles of some kind they will be 'dumb' asset drops in which only the players innate skill at using them will be the determining factor like every other FPS that has vehicles does.
CPM 1&2 Member
CEO of DUST University
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