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Pocket Rocket Girl
Psygod9
570
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Posted - 2017.03.14 01:21:00 -
[1] - Quote
The the swarm launcher should have been a hvy weapon it never really felt like it should have been a light weapon and thus maybe would have stopped tankers from complaining a bit
Moo...
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One Eyed King
Nos Nothi
16355
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Posted - 2017.03.14 01:35:00 -
[2] - Quote
Tankers just laughed at SLs, because most could barely scratch them once hardeners got into the mix.
DS pilots had some legit complaints though.
Speaks to how bad Dust was that SLs were both OP and UP depending upon context.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Loaded'Horn
SPACE CASE INC
264
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Posted - 2017.03.14 01:43:00 -
[3] - Quote
No way. Tanks were the enemy of infantry. They dominitated the field and they all needed to die asap. A experienced operator(you know who they were) was op as hell, with or without support. The tanks were broken in their favor for most of the games life IMO. Even after vehicle limits.
Anyways maybe more balance would have been to fit the swarms only on assault, mandos and heavy suits. Because I ran a pure anti tank min sct and had a blast revenge bashing tanks. Those azzholez were ruling and ruining my first person shooter
First day open beta. I used to play for the points.=ƒò¦Old Skool! By natural selection I'm Salty & Peppery.
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Sergeant Sazu
Mantodea MC
1137
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Posted - 2017.03.14 01:45:00 -
[4] - Quote
One Eyed King wrote:Tankers just laughed at SLs, because most could barely scratch them once hardeners got into the mix.
DS pilots had some legit complaints though.
Speaks to how bad Dust was that SLs were both OP and UP depending upon context.
They never took my idea of making the vanilla SL into a slow, hard-hitting weapon (with a tight turn radius) that threatened HAVs but could be easily outrun/hid from by dropships, then repurposing the Assault variant into a weak, fast-traveling version with a wide turn radius (so going behind a building wouldn't stop them).
Oh well.
"Stab you to death, stab you to life!"
-Truck Fist while knifing a red and reviving me
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Pokey Dravon
OSG Planetary Operations
9086
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Posted - 2017.03.14 02:24:00 -
[5] - Quote
Why would a heavy use a swarm launcher when it could use a forge gun?
EVE: Phoenix - 'Rise Again' Trailer
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BigStuarty
Dead Man's Game Preatoriani
150
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Posted - 2017.03.14 03:07:00 -
[6] - Quote
Loaded'Horn wrote:No way. Tanks were the enemy of infantry. They dominitated the field and they all needed to die asap. A experienced operator(you know who they were) was op as hell, with or without support. The tanks were broken in their favor for most of the games life IMO. Even after vehicle limits. Anyways maybe more balance would have been to fit the swarms only on assault, mandos and heavy suits. Because I ran a pure anti tank min sct and had a blast revenge bashing tanks. Those azzholez were ruling and ruining my first person shooter
A person after my own heart... Swarm Launchers were ok. I ran Amarr logi so I had Av nades and proximities stacked to. Dampened with kincats. Triple dam mods. Then aim for the sweet spot and lob those nades. You had to be tactical with a tank.. If you couldn't kill them with their triple stacking you could at least make their life hell
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Derpty Derp
Dead Man's Game
1735
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Posted - 2017.03.14 08:25:00 -
[7] - Quote
Pokey Dravon wrote:Why would a heavy use a swarm launcher when it could use a forge gun? Because some of them scrubs couldn't hit a friggin MCC if they were stood inside it. |
TooMany Names AlreadyTaken
Going for the gold
3571
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Posted - 2017.03.14 09:51:00 -
[8] - Quote
Derpty Derp wrote:Pokey Dravon wrote:Why would a heavy use a swarm launcher when it could use a forge gun? Because some of them scrubs couldn't hit a friggin MCC if they were stood inside it. I was just about to say something similar.
#NekosForLife (Gê¬G¬+GÇ+GÇ+G¬+)GèâGöüGÿån+ƒ.*
Alma, I hate you, fuf you.
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lamo guys
Corrosive Synergy
518
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Posted - 2017.03.14 11:12:00 -
[9] - Quote
I enjoyed hunting tanks with the Gaston's, and anything that moved alike.
When in doubt pull the forge out!! But we are all dead so who cares!
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Pocket Rocket Girl
Psygod9
571
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Posted - 2017.03.14 19:04:00 -
[10] - Quote
Pokey Dravon wrote:Why would a heavy use a swarm launcher when it could use a forge gun?
The way i felt it was that swarms took care of armored tanks and forge guns took care of shielded tanks. when i came across a shielded tank it would be near impossible to get through the shields if i was working alone ( as it should be with a competent pilot) where as wit the forge it was armored tanks that gave me trouble. even when i was piloting i noticed it really deepened on what type of tank and what AV was around, also with the swarms being a light weapon it wasnt hard to put it on a scout with moon boots and go hide on a high place where as with hvy it actually mattered how some one engaged and the tanks position
Moo...
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Pokey Dravon
OSG Planetary Operations
9091
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Posted - 2017.03.14 19:14:00 -
[11] - Quote
Pocket Rocket Girl wrote:Pokey Dravon wrote:Why would a heavy use a swarm launcher when it could use a forge gun? The way i felt it was that swarms took care of armored tanks and forge guns took care of shielded tanks. when i came across a shielded tank it would be near impossible to get through the shields if i was working alone ( as it should be with a competent pilot) where as wit the forge it was armored tanks that gave me trouble. even when i was piloting i noticed it really deepened on what type of tank and what AV was around, also with the swarms being a light weapon it wasnt hard to put it on a scout with moon boots and go hide on a high place where as with hvy it actually mattered how some one engaged and the tanks position
I'll give you that Swarms did have a damage profile that was more suited to anti armor, that is true. But there were a lot of other factors.
1. Swarms can't be used against infantry. Forges could. 2. I don't have the values in front of me but I recall that even with the 10% less armor damage compared to swarms, DPS of a forge still surpassed that of swarms. 3. Forges had far better range. 4. Forges in general were more predictable in damage application.
Swarms were admitidly much easier to use for newer players and thus served a purpose but we're ultimately not terribly meta fo people really serious about AV (save perhaps specially fitted Commandos to get the most out of the light AV weapons.)
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18958
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Posted - 2017.03.14 20:49:00 -
[12] - Quote
Swarm launchers were just a poorly designed weapon that weren't fun to use or to have used against you.
Forge guns mostly had it right, they always felt fun to use and were a blast to fight against because it was a skill vs skill situation at all times, where as fighting a swarm launcher was mostly skill vs automation. The only skill that swarms really took was staying alive if your team didn't cover you.
One plus one is three.
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Moorian Flav
497
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Posted - 2017.03.14 21:04:00 -
[13] - Quote
I think swarms were good as a medium weapon. Speaking of medium/heavy weapons, I am really surprised CCP never simply thought to make heavy versions of already created medium weapons such as a Heavy Swarm Launcher, Heavy Mass Driver, and even Scrambler Cannon. Seems like that would be a very simple solution rather than waiting to develop totally original weapons for Sentinels (which never happened).
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Pocket Rocket Girl
Psygod9
571
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Posted - 2017.03.14 21:05:00 -
[14] - Quote
DUST Fiend wrote:Swarm launchers were just a poorly designed weapon that weren't fun to use or to have used against you.
Forge guns mostly had it right, they always felt fun to use and were a blast to fight against because it was a skill vs skill situation at all times, where as fighting a swarm launcher was mostly skill vs automation. The only skill that swarms really took was staying alive if your team didn't cover you.
i agree that certain aspects were poorly designed, changing the missile count on the varients so a tanker could not tell what teir of swarm was being used. the lock on could have been a bit longer or even the longer the lock the more swarms would come out 1.5 sec for a individual missile
swarms did take skill to use not in the firing or aming but more of how and where to use it, most of the time when i was tanking it was 85% forge on top of a roof that was able to see a good chunk of the map with the range to be able to hit
Moo...
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Pokey Dravon
OSG Planetary Operations
9093
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Posted - 2017.03.14 21:41:00 -
[15] - Quote
Moorian Flav wrote:I think swarms were good as a medium weapon. Speaking of medium/heavy weapons, I am really surprised CCP never simply thought to make heavy versions of already created medium weapons such as a Heavy Swarm Launcher, Heavy Mass Driver, and even Scrambler Cannon. Seems like that would be a very simple solution rather than waiting to develop totally original weapons for Sentinels (which never happened).
I think in that regard you have to ask "What elements do you change to make the weapon a 'Heavy' variant?" From a programming perspective? Totally easy to do. From a design perspective however? Not so much a simple task.
EVE: Phoenix - 'Rise Again' Trailer
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DeadlyAztec11
9977
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Posted - 2017.03.15 05:32:00 -
[16] - Quote
I only played with the Swarm Launcher for the first four months of the game and the entire Beta. So take it back!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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