
One Eyed King
Nos Nothi
16257
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Posted - 2017.01.18 00:04:00 -
[1] - Quote
I think my opinion would depend upon how it was pulled off. If they could create a VR FPS that worked out enough of the kinks to be fun, playable, and interesting long term, without harming the regular PC product, I would be very happy.
If the attempt was a failure, I would probably be upset that they wasted resources instead of focusing on making the regular PC version better, especially considering the issues of Dust.
That being said, unlikely does not seem like a strong enough word to describe the probability of Nova being developed for VR. First, there simply isn't enough experience in the entire video game industry to pull it off easily. Production like this is very trial-and-error. You don't want to take a huge risk at this stage, because you know the first VR FPS games just aren't going to cut it. The first attempts will likely be smaller in scale, with limited resources, knowing that the projects will not likely yield short and medium term financial success. Which brings me to my second point, that Nova, as a project, and CCP, as a company, are not in position to take such financial risks at this point.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16259
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Posted - 2017.01.18 18:10:00 -
[2] - Quote
Moorian Flav wrote:While I do agree it would not make logical sense for CCP to spend time making Project Nova VR compatible, it is CCP we are talking about here. This is the same company that spent 3 to 6 months early into DUST 514 tweaking sounds when there were a ton of big issues that needed taken care of. In short, CCP's decisions do not always appear to be within the bounds of logic (from what I've seen any way). From what I understand, all those people who made the miriad of bad decisions early on in Dust were removed. I think it would be an error to judge what Rattati et al will possibly do by what the previous group did.
Just look at Dust. Rattati made many balance tweeks that the previous group refused to consider while they built many things that were intended to be used far into the future. The current team learned from the mistakes of the past one. That is why they started from scratch with UE4 instead of using legacy junk code with UE3.
I don't anticipate significant, poor decision making by this project team.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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