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Joel II X
Bacon with a bottle of Quafe
10656
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Posted - 2017.01.16 03:43:00 -
[1] - Quote
Aeon Amadi wrote:Pokey Dravon wrote:DeadlyAztec11 wrote:Pokey Dravon wrote:Function before Form.
Give me a mechanic or purpose that needs to be fulfilled that would only make sense if that mechanic or purpose was being fulfilled by a mech/MTAC.
I'm not necessarily pro-mech, but I'll play the Devil's advocate for the sake of the discussion. I imagine the mech to be a larger and more menacing vehicle which would do more things than an HAV. Not only would it have offensive capabilities, but it would be very mobile. It would be a moving spawn point and would have massive health. It would have the capability to have both anti air, anti personnel and anti ground vehicle. The real downside would be the massive cost and how large of a target it would be. If you brought out a mech and thought it would win you the game then the enemy team could bring out HAV's, turrets and anti MANPADS suddenly your giant mech is disintegrating on the ground and the battle just hot a lot costlier. Balancing with ISK doesnt work. What you described was basically "It's does basically everything but that's OK because it's it's expensive" which is....Something I've heard before and it didn't end well for anyone. The conversation should never be "We want mechs, let's think of a role for them to fill". It should be the other way around "So the game design requires a role with these functions....What should that element of gameplay look like?" A while back on Discord we came up with the 'Pokemon Method' in that Fire > Plant > Water > Fire could work for Dust 514 (or Nova). In that case, it was Infantry > Tanks > MTACs > Infantry. MTACs in that design would be very anti-infantry bias with strong resistances toward small arms but highly susceptible to Tanks with their larger guns. Infantry > Tanks
Haha, yeah. Okay.
I see what you're trying to do, though, and I like the idea, but it would need to be well thought out in order to work.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10656
|
Posted - 2017.01.16 03:54:00 -
[2] - Quote
Pokey Dravon wrote:Function before Form.
Give me a mechanic or purpose that needs to be fulfilled that would only make sense if that mechanic or purpose was being fulfilled by a mech/MTAC.
Your going about it the wrong way. You think of a feature for the game first, then think about how it fits into the universe. Otherwise, one could argue about plenty of things in ANY game including eve on "Why would they have X if they have Y?"
Anywho, mecha would be fun to use. They might be sort of a scout vehicle (good mobility, decent attack power, low eHP in comparison to other vehicles). A HAV would be a Sentinel.
Also, I found it kind of dumb to have vehicle repair tools because you can call one in and send the other back, and you can't keep up with a vehicle to actively repair under attack. Give MTACs a support role to both infantry and vehicles. To support infantry, they could be fitted with a HMG with very low heat, but has terrible accuracy. In other words, keep the pressure up on enemies, but not become an unstoppable death machine upon deployment. Alternatively, they could be logistics and have vehicle repair tools similar to the focused where they could only focus on 1 or 2 targets, but repair at a decent rate, while logi vehicles would be the one that has plenty of beams, but poor repair rate.
Sorry for the wall of text.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10656
|
Posted - 2017.01.16 04:59:00 -
[3] - Quote
Pokey Dravon wrote:Joel II X wrote:Pokey Dravon wrote:Function before Form.
Give me a mechanic or purpose that needs to be fulfilled that would only make sense if that mechanic or purpose was being fulfilled by a mech/MTAC.
Your going about it the wrong way. You think of a feature for the game first, then think about how it fits into the universe. Otherwise, one could argue about plenty of things in ANY game including eve on "Why would they have X if they have Y?" Anywho, mecha would be fun to use. They might be sort of a scout vehicle (good mobility, decent attack power, low eHP in comparison to other vehicles). A HAV would be a Sentinel. Also, I found it kind of dumb to have vehicle repair tools because you can call one in and send the other back, and you can't keep up with a vehicle to actively repair under attack. Give MTACs a support role to both infantry and vehicles. To support infantry, they could be fitted with a HMG with very low heat, but has terrible accuracy. In other words, keep the pressure up on enemies, but not become an unstoppable death machine upon deployment. Alternatively, they could be logistics and have vehicle repair tools similar to the focused where they could only focus on 1 or 2 targets, but repair at a decent rate, while logi vehicles would be the one that has plenty of beams, but poor repair rate. Sorry for the wall of text. I think you're misreading my intention. Perhaps my later posts are more clear? Either way, the mechanic should be determined before it's given a form. I think we are in agreement. Haha sorry! I rarely read past the first page.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10656
|
Posted - 2017.01.16 13:25:00 -
[4] - Quote
DeadlyAztec11 wrote:Joel II X wrote: Infantry > Tanks
Haha, yeah. Okay.
I see what you're trying to do, though, and I like the idea, but it would need to be well thought out in order to work.
This is easy. I remember people talking about this during the open beta. It's supposed to be Infantry>AV Infantry>Vehicles>Infantry. Basically rock paper scissors. So, where do MTACs fit in? Vehicles?
Would it be MTACs > vehicles, or the other way around? Would MTACs have Infantry-like classes?
This is what I meant. The community would have to think up a solid idea for MTACs and what they would do so that we're all on the same page. This way, it's much easier to balance them based on what we had in Dust.
Well, any of this before CCP actually releases a butchered version of them, anyways.
Scouts United
Gk.0s & Quafes all day.
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