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Swiss Forsaken
0.P.
39
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Posted - 2016.11.25 05:29:00 -
[1] - Quote
So....vehicles in nova....likely or unlikely? I spent most of my dust career in an HAV....from being a gunner for Killed Again to being the go to tanker for O.P....Vehicles were my bread and butter, and I honestly dont know if I could ever accept a vehicle-free nova....I know the footage from fanfest was vehicle-free and the map was entirely indoors....but do you guys really think the final product will be vehicle-less? |
General Vahzz
Phydra
998
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Posted - 2016.11.25 05:32:00 -
[2] - Quote
*tries to summon vehicle, HAV flies through the ceiling and floor of ship, sucking everyone into space*
A wolf among sheep
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Ripley Riley
Incorruptibles
14273
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Posted - 2016.11.25 05:54:00 -
[3] - Quote
Based on what I have heard I would say unlikely at launch.
My advice to you, playa.
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Pokey Dravon
OSG Planetary Operations
8803
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Posted - 2016.11.25 08:06:00 -
[4] - Quote
Ripley Riley wrote:Based on what I have heard I would say unlikely at launch.
Ditto.
I was also an HAV pilot by trade and while it is unfortunate they won't be in at launch, I look forward to trying something new.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18834
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Posted - 2016.11.25 11:36:00 -
[5] - Quote
If they aren't in at launch then I wouldn't expect them to ever be much more than throw away power ups, but I'm an ultra pessimist and just assume CCP is out to scrap everything that I love.
From dust we rose through trials young as legions run through countless souls; resting dreams within the boundless nova.
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TooMany Names AlreadyTaken
Going for the gold
2859
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Posted - 2016.11.25 12:31:00 -
[6] - Quote
General Vahzz wrote:*tries to summon vehicle, HAV flies through the ceiling and floor of ship, sucking everyone into space* xD LOL hahaha you're right
( -í° -£-û -í°) ( -í° -£-û -í°) ( -í° -£-û -í°) ( -í° -£-û -í°) Perverts united. ( -í° -£-û -í°) ( -í° -£-û -í°) ( -í° -£-û -í°) ( -í° -£-û -í°)
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Fox Gaden
Immortal Guides
7994
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Posted - 2016.11.25 14:07:00 -
[7] - Quote
My understanding is that Vehicles will not be in at launch and Planetary Conquest will probably not be in at launch.
It would make sense to introduce Planetary Conquest and Vehicles at the same time, as Planetary Conquest matches will take place on planets rather than in ships. Also, they can incorporate a purpose for vehicles in Planetary Conquest to give vehicles a purpose for existing. (Like breaking down gates, to taking out shields protecting command centers. Things that can be done with Remote Explosives or AV weapons, but go faster with a Tank.)
I also hope they add the Salvaging Grounds concept they came up with for Project Legion. Combine that with a limited carrying capacity and you have a reason to use vehicles to collect more salvage. Then if much of the salvage survives when a vehicle blows up, you have a reason to have combat vehicles, to destroy other Player's vehicles and steal their Salvage. Which leads to a reason for more Combat vehicles and AV to protect your Salvage haulers.
The most important factor though is that the Game is successful on release, so it is worth putting more Dev time into.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dreis ShadowWeaver
RIP DUST 514
9601
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Posted - 2016.11.25 20:02:00 -
[8] - Quote
Fox Gaden wrote:The most important factor though is that the Game is successful on release, so it is worth putting more Dev time into. Wouldn't the game be more successful if it was pretty much complete upon release?
Other games that are released half-baked with promises of including the rest of the features later tend not to do well. No Man's Sky is a great example of this.
I don't understand why any games company - or any company for that matter - would rush to release a product that isn't ready. The product can only make one first impact, and it will be weakened by releasing prematurely. I would much rather wait for most of the features to be ready than demand the game be rushed to release. That's what happened with DUST.
I suppose it depends how integral you think CCP intends vehicles/planetary conquest/map variety/etc to be. If they're solely marketing on gameplay like Overwatch did, then they can afford to release with just a great shooter experience and add the rest on later.
I just hope Nova isn't just a 'great shooter experience' but nothing else, and I hope that vehicles/planetary conquest/whatever won't just be a fad, an afterthought.
Trump x Farage ( -í° -£-û -í°)
Retired from gaming
Tomoko is mai waifu
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One Eyed King
Nos Nothi
16158
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Posted - 2016.11.25 21:45:00 -
[9] - Quote
Dreis ShadowWeaver wrote:Fox Gaden wrote:The most important factor though is that the Game is successful on release, so it is worth putting more Dev time into. Wouldn't the game be more successful if it was pretty much complete upon release? Other games that are released half-baked with promises of including the rest of the features later tend not to do well. No Man's Sky is a great example of this. I don't understand why any games company - or any company for that matter - would rush to release a product that isn't ready. The product can only make one first impact, and it will be weakened by releasing prematurely. I would much rather wait for most of the features to be ready than demand the game be rushed to release. That's what happened with DUST. I suppose it depends how integral you think CCP intends vehicles/planetary conquest/map variety/etc to be. If they're solely marketing on gameplay like Overwatch did, then they can afford to release with just a great shooter experience and add the rest on later. I just hope Nova isn't just a 'great shooter experience' but nothing else, and I hope that vehicles/planetary conquest/whatever won't just be a fad, an afterthought. It is a matter of business.
If you wait until everything is perfect, then a game would never get released.
Look at EVE. The game's most recent release would not have been possible had it not been for all the years previous in which to earn revenue and build releases upon one another and iterate.
Dust is what happens when developers' focus is all over the map. The part that we had to play was not fun, and it ended up with extra bits that were never used because at the beginning of the game, they had built things that weren't ready to be used.
Resources are scarce, and money doesn't grow on trees. By focusing on a very good foundation, like what is hopefully being done with Nova, CCP is focusing its resources and getting the most out of them. Then as people play, and enjoy the game, and give them feedback, and CCP earns money as a result, that money can be reinvested in more resources and more time in which to make additions and corrections based upon the feedback.
As far as the OP goes, I think using the term "final product" was perhaps poor phrasing. If Nova is done correctly, there will likely not be a "final product" anymore then there has been a "final product" with EVE or WoW. These kinds of games aren't meant to have a set finality. They will continue so long as the companies can find new things to add, and ways to make the game fresh, and so long as those changes make enough money to make future development possible.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
18836
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Posted - 2016.11.25 22:15:00 -
[10] - Quote
One Eyed King wrote:Resources are scarce, and money doesn't grow on trees. I call bullshit on this excuse.
CCP has the money that if they considered this franchise to be as strong as it likely is (when properly done), they would put a stronger focus on it. The simple fact is that it's not a priority. Thankfully it hasn't been removed from play, but it's not exactly leading the charge.
If CCP really wanted to make DUST great again, they would put more resources into it while simultaneously launching a crowd funding campaign for it.
They aren't doing either (I could be wrong about the first, I don't know their finances), so honestly any form of speculation at this point is pointless amusement. We just have to wait and see what they give us, and go from there.
From dust we rose through trials young as legions run through countless souls; resting dreams within the boundless nova.
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One Eyed King
Nos Nothi
16158
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Posted - 2016.11.25 22:23:00 -
[11] - Quote
DUST Fiend wrote:One Eyed King wrote:Resources are scarce, and money doesn't grow on trees. I call bullshit on this excuse. CCP has the money that if they considered this franchise to be as strong as it likely is (when properly done), they would put a stronger focus on it. The simple fact is that it's not a priority. Thankfully it hasn't been removed from play, but it's not exactly leading the charge. If CCP really wanted to make DUST great again, they would put more resources into it while simultaneously launching a crowd funding campaign for it. They aren't doing either (I could be wrong about the first, I don't know their finances), so honestly any form of speculation at this point is pointless amusement. We just have to wait and see what they give us, and go from there. They already dumped resources into the crapfest that was Dust, and if it wasn't for Rattati pulling out out of a nose dive, it would have been killed a long time ago with no hope of a resurrection.
CCP is once bitten twice shy.
If you had invested a lot of your savings into something you thought was going to be a great product, but turned out to lose almost all, if not all of your investment because it was poorly executed, you would be really hesitant if someone else tried to get you to invest in something similar. You might try and take a lower risk option like saying, "Hey, here is a little, prove to me you are more than just talk, and then maybe we will invest more."
It is actually common sense.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
18836
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Posted - 2016.11.25 22:42:00 -
[12] - Quote
One Eyed King wrote:It is actually common sense. They can take whatever aproach makes them most comfortable, it's their IP and they're free to do with it as they please, up to and including killing it.
I've just always been put off by CCPs willingness to pull back from the game so I'm basically always advocating for putting a strong focus on the games development.
Honestly though, I don't have enough time in the day for all the **** I want to play already. Backlog is obnoxious and I spend most of my time lately in Skyrim CK. I just had such great memories here, even the terrible ones, and I worry that CCP is going to take a more casual approach to the game. Not to mention I'm obviously buttmad about vehicles since it's really the only thing that kept me in the game anyways.
Just a randoms opinion, I hope for the best but I've already endured the worst so BRING IT.
From dust we rose through trials young as legions run through countless souls; resting dreams within the boundless nova.
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One Eyed King
Nos Nothi
16158
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Posted - 2016.11.25 23:15:00 -
[13] - Quote
DUST Fiend wrote:One Eyed King wrote:It is actually common sense. They can take whatever aproach makes them most comfortable, it's their IP and they're free to do with it as they please, up to and including killing it. I've just always been put off by CCPs willingness to pull back from the game so I'm basically always advocating for putting a strong focus on the games development. Honestly though, I don't have enough time in the day for all the **** I want to play already. Backlog is obnoxious and I spend most of my time lately in Skyrim CK. I just had such great memories here, even the terrible ones, and I worry that CCP is going to take a more casual approach to the game. Not to mention I'm obviously buttmad about vehicles since it's really the only thing that kept me in the game anyways. Just a randoms opinion, I hope for the best but I've already endured the worst so BRING IT. For the record I also think it is common sense for any Dust Bunnies to be wary.
I do hope for the sake of all the pilots that vehicles can be put in as soon as they reasonably can.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations
8807
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Posted - 2016.11.26 03:23:00 -
[14] - Quote
Dreis ShadowWeaver wrote:Fox Gaden wrote:The most important factor though is that the Game is successful on release, so it is worth putting more Dev time into. Wouldn't the game be more successful if it was pretty much complete upon release?
To be fair, EVE Online is a successful game and certainly not all of the current features were in the game at launch. The nature of long running games like that is that they are never "complete" and that new features are added on a regular basis.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18838
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Posted - 2016.11.26 04:10:00 -
[15] - Quote
Pokey Dravon wrote:Dreis ShadowWeaver wrote:Fox Gaden wrote:The most important factor though is that the Game is successful on release, so it is worth putting more Dev time into. Wouldn't the game be more successful if it was pretty much complete upon release? To be fair, EVE Online is a successful game and certainly not all of the current features were in the game at launch. The nature of long running games like that is that they are never "complete" and that new features are added on a regular basis. The big difference being that an MMO with a player driven story and economy is that it feels signficantly larger than an FPS of almost any kind.
It's easier to keep peoples attention when they're in a universe instead of a few rooms and a lobby.
From dust we rose through trials young as legions run through countless souls; resting dreams within the boundless nova.
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jett it
S.K.I.L.L OF G.O.D
711
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Posted - 2016.11.26 04:58:00 -
[16] - Quote
DUST Fiend wrote:If they aren't in at launch then I wouldn't expect them to ever be much more than throw away power ups, but I'm an ultra pessimist and just assume CCP is out to scrap everything that I love.
x2 on that one. I have no clue why either all i did was support them...
http://www.youtube.com/c/jettGaming
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Pokey Dravon
OSG Planetary Operations
8807
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Posted - 2016.11.26 20:33:00 -
[17] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Dreis ShadowWeaver wrote:Fox Gaden wrote:The most important factor though is that the Game is successful on release, so it is worth putting more Dev time into. Wouldn't the game be more successful if it was pretty much complete upon release? To be fair, EVE Online is a successful game and certainly not all of the current features were in the game at launch. The nature of long running games like that is that they are never "complete" and that new features are added on a regular basis. The big difference being that an MMO with a player driven story and economy is that it feels signficantly larger than an FPS of almost any kind. It's easier to keep peoples attention when they're in a universe instead of a few rooms and a lobby.
Also to be fair, we have no idea the scope of what is being worked on. And even if we look at in the scope of DUST which as you accurately pointed out was largely a simple lobby shooter, players still expected ongoing support of adding gear, weapons, systems etc.
Of course for the most part this didn't happen, but I think we all expected a base game with features being added over time. In fact that is effectively required for a game on a free to play model (See League of Legends constantly adding more characters)
EVE: Phoenix - 'Rise Again' Trailer
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Derpty Derp
Dead Man's Game
1621
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Posted - 2016.11.27 01:07:00 -
[18] - Quote
What happens if you open the map and fall through the floor... In SPACE! |
Swiss Forsaken
0.P.
41
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Posted - 2016.11.27 07:40:00 -
[19] - Quote
Here's my thoughts on the matter...
Would I play a dust style shooter with no vehicles?
You betcha.
Would I play it 80 hours a week and dump money into it like I did with dust?
Hell no.
Why not?
Because I want to play Dust not Destiny or any of the other knockoffs
It's plain and simple, I want to play Dust 514, I dont care if the new game is exactly the same buggy scrap heap that dust was....I want the dust experience. I personally cant support CCP spending a whole year developing a fancy COD title......after they scrapped my favorite video game. I've been waiting patiently for months on end and will continue to do so...but only under the assumption that I will once again be able to play something HIGHLY reminiscent of dust514. All of us are here because we enjoyed playing Dust, not call of duty. |
Fox Gaden
Immortal Guides
7996
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Posted - 2016.11.28 13:26:00 -
[20] - Quote
Dreis ShadowWeaver wrote:Fox Gaden wrote:The most important factor though is that the Game is successful on release, so it is worth putting more Dev time into. Wouldn't the game be more successful if it was pretty much complete upon release? Other games that are released half-baked with promises of including the rest of the features later tend not to do well. No Man's Sky is a great example of this. I don't understand why any games company - or any company for that matter - would rush to release a product that isn't ready. The product can only make one first impact, and it will be weakened by releasing prematurely. I would much rather wait for most of the features to be ready than demand the game be rushed to release. That's what happened with DUST. I suppose it depends how integral you think CCP intends vehicles/planetary conquest/map variety/etc to be. If they're solely marketing on gameplay like Overwatch did, then they can afford to release with just a great shooter experience and add the rest on later. I just hope Nova isn't just a 'great shooter experience' but nothing else, and I hope that vehicles/planetary conquest/whatever won't just be a fad, an afterthought. The plan is to produce a small high quality and well rounded and polished game. As apposed to a large half-assed game that tries to do everything but does not manage to do anything well.
CCP just does not have the budget to create the full game with all the extras and get that all polished and working well. It would be too much of a risk, as that investment would be lost if the game flops. By cutting out Vehicles and Planetary Conquest they can bring the game to market a year earlier and at much lower cost. If the FPS game of PUB matches on space ships is successful, then there is income coming in to support Development, and investing in a successful game is far less of a risk.
If vehicles are developed as an expansion to a successful game, particularly if they are developed as an integrated part of adding ground based combat, then they can be done right, rather than being added as an afterthought as they were in DUST.
Honestly, you have to think about this from a business point of view. It is not like they are sitting there with an unlimited budget to meet your every need and whim.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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