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One Eyed King
Nos Nothi
16126
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Posted - 2016.11.05 21:58:00 -
[1] - Quote
Yes please.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16126
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Posted - 2016.11.06 01:42:00 -
[2] - Quote
Viktor Hadah Jr wrote:What happens if you know, i want to hack the damn thing and some dumbass is just standing there waiting for me. How will i know if he is invulnerable? will he have the upper hand when i shot my charged scrambler shot at him then he starts moving after? Think out your idea before you ruin my game. The lag makes it difficult enough to play as is. Well, since people like you always seem to call it a "team" game when they want to stomp people in squads, maybe you can send in your cloaked scout to hack the CRU and kill them when the reds are standing their thinking they are safe, or kill them while they try to re hack.
It adds strategic depth, and limits some of the abuses that we saw with Dust that ruined the game.
Maybe if you stopped acting like a bratty, entitled child, and thought it out a bit further than how this would inconvenience poor little you, you might realize it isn't the game breaking issue you think it would be, and may in fact make the game better.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16130
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Posted - 2016.11.06 22:41:00 -
[3] - Quote
Viktor Hadah Jr wrote:One Eyed King wrote:Viktor Hadah Jr wrote:What happens if you know, i want to hack the damn thing and some dumbass is just standing there waiting for me. How will i know if he is invulnerable? will he have the upper hand when i shot my charged scrambler shot at him then he starts moving after? Think out your idea before you ruin my game. The lag makes it difficult enough to play as is. Well, since people like you always seem to call it a "team" game when they want to stomp people in squads, maybe you can send in your cloaked scout to hack the CRU and kill them when the reds are standing their thinking they are safe, or kill them while they try to re hack. It adds strategic depth, and limits some of the abuses that we saw with Dust that ruined the game. Maybe if you stopped acting like a bratty, entitled child, and thought it out a bit further than how this would inconvenience poor little you, you might realize it isn't the game breaking issue you think it would be, and may in fact make the game better. oh... I don't think i've ever, EVER categorized a public match as a "team" game i generally play those solo so their is challenge. On the rare occasions when i did squad, i did call it a stomp. Pub matches, team game, lol... You say strategic depth, I say strategic stagnation. Now you can't be just anyone trying to take a simple support objective, you need to switch out to a special suit with a special fit just to take a clone depot? It's a clone depot it is not suppose to be a pain in the ass to take. I have 5 objectives to worry about in a PC match and now i have to deal with some ass hole who spawns in and just sit there invulnerable taking his sweet time to figure out when he wants to shoot me? I'm trying to think out the issue a bit more and getting more details. But it's people like you who seemingly hit their head against the wall ever time before entering a dust match during the past 3 years. That don't understand that idea's are not everything and the details of how the system will work actually matter. How about you stop jumping up and down with joy for everything that is given to you like a trained puppy and instead make some inquires like a rational human. At least this conversation is moving in a more technical manner, which I respect.
I don't think you need a special suit, I think there needs to be team play. Each suit has their roles, and play well within them.
If you want to hack a CRU, and notice a Red or more inside the CRU, if you aren't a Scout, or willing to try to find alternative ways of hacking the CRU, and those Reds aren't willing to come out of their bubble or start a fight they are afraid they would lose, now you are in position to hold them hostage. Part of taking care of objectives is keeping them from being hacked or attacked. If you are playing a game of chicken with the Reds, it can get interesting.
If they spawn in multiple people just to get out of the Bubble by attacking, you have now forced a double team (or more) which means that elsewhere on the field your team has greater numbers. Just like sports, any time you can force two people to focus on one, that is a strategic advantage to be manipulated.
I am sure the idea wouldn't be perfect, because no one can always see all the consequences, but I do think that many of the one sided battles would have been a lot more interesting had spawn camping been eliminated, and this goes a long way towards making the game more interesting.
As with anything else, if there are wrinkles, there are ways to iron them out.
The more I think about the idea, the more I like it. At the very least, I don't think it a game breaking problem.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16130
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Posted - 2016.11.06 23:29:00 -
[4] - Quote
DUST Fiend wrote:Its a cool idea I guess but it kind of devalues good uplink placement and simply locking down an area. Instead of having to communicate to see if an area is clear, you can always spawn casually and be safe and sound.
Just seems like a very casual mechanic for a "thinking mans" FPS You think that teammates would rather spawn at a CRU that is half a map away from an objective rather than an uplink placed near the objective just because of the Saftey Bubble?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16130
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Posted - 2016.11.06 23:44:00 -
[5] - Quote
DUST Fiend wrote:One Eyed King wrote:DUST Fiend wrote:Its a cool idea I guess but it kind of devalues good uplink placement and simply locking down an area. Instead of having to communicate to see if an area is clear, you can always spawn casually and be safe and sound.
Just seems like a very casual mechanic for a "thinking mans" FPS You think that teammates would rather spawn at a CRU that is half a map away from an objective rather than an uplink placed near the objective just because of the Saftey Bubble? Have you never played DUST before? I mean in certain situations you still would hit the campable uplink but being able to spawn in total safety with your team is pretty damn appealing. If you want to have a safe spawn, spawn in your MCC I played it plenty. I was rather suicidal, so unless I knew for sure an uplink was camped, I would choose the closest spawn to whatever it was I wanted to do, whether it be attacking/defending an objective, or flanking the enemy lines etc.
The nice thing about this suggestion is that it doesn't confer enough of an advantage to incentivize spawning in a CRU if their are better spawns like Uplinks.
What this helps with are those cases in which your team is down and their team has destroyed all your uplink options. If your team has only one CRU left to spawn in, this gives the team one last chance to prevent being redlined. This also helps with CRU camping. There were several times in which I pissed off teammates by hacking a CRU because they wanted easy kills, and wanted none of it. Anything that can help reduce those kinds of abuses without drastically changing the rest of game play is a good idea in my opinion.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16130
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Posted - 2016.11.07 21:18:00 -
[6] - Quote
Fox Gaden wrote:Here is a question:
Would it be better for this to be a complete invulnerability, or just an extension of the CRU shields to cover the newly spawned until they move out of range or fire?
Having it just be that you spawn inside the CRU shields makes more sense from a Lore perspective. It also means you can counter this with AV weapons or a Tank, by taking down the shields before you move in for a Hack. It could also mean AV taking down the shields to spawn camp, but it would take a lot more effort than it did in DUST.
So, is an extension of the CRU shields enough, or does it need to be a complete invulnerability? The shield extension would still need to include a trigger that shooting or other offensive actions negate the effect, or else it would be horribly abused.
What I like best about the original suggestion is that it helps the team at the wrong end of a stomp. I particularly like games that give minor boosts to those players/teams that have been mismatched. Plenty of games have these features that kick in when losing, like the heavy duty train in Battlefield 1.
While the original suggestion would be always on, it would be less of an advantage to a team with multiple CRUs, and most beneficial to those that are down to their last.
In that scenario, merely extending the shield of the CRU would just create such a minor obstacle for the stomping team that I don't knowif there would be much benefit.
Granted all of this depends on the number of CRUs CCP intends on using in its maps. On a map like Line Harvest, which only has a couple CRUs to begin with, I am insure how it would play out.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16132
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Posted - 2016.11.08 20:32:00 -
[7] - Quote
With RE: Shields and some of my objections towards the idea compared with the original idea.
Do you think it would be possible/beneficial if all CRUs of a given team shared the same power source? By that I mean to say that there should be a fixed amount of shielding for CRUs capped by a power source such that the more CRUs a team has, the less shielding they would have protecting them, while the fewer CRUs a team has, the more shielding they have for protection.
Not only could this possibly make hacking CRUs themselves a strategic decision, choosing which ones may be more important to hack or leave unhacked, but this also reduces the ability for a Stomping team to abuse shielding while providing the Stompee with more protection.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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