DeadlyAztec11
9669
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Posted - 2016.10.16 04:41:00 -
[1] - Quote
One of the biggest issues that detracted from Dust was that money and time automatically transferred over into having better stuff across the board. Which meant that skill was a lot less of a factor than it should have been in non-Pc and non -FW gamemodes. Which is why proto stomping was so popular.
It's actually why I gave up on Dust the second Battlefront came out. For all their flaws, games like COD, Battlefield and Battlefront get one thing right, and that's that progression in the game doesn't mean you get better equipment, but different equipment.
In a game like EVE where the game isn't totally about combat having a progression system where you get better stuff through time and money isn't so bad. Though, in Dust where you have to perform in combat to get better things for combat and combat is the bottom line. Well, then it tends to turn a lot of people away. Especially later in the game's life cycle when there are more people running around with top tier equipment.
I'll just say what most people realized already, the SP progression system in Dust is an inferior system- in the sense that as time goes on new players will find it increasingly difficult to compete against veterans and therefore they will be less likely to actually stay with the game for any noticeable amount of time. It's a self defeating economic system. It's crap and if Project Nova has this same system then they have learned nothing and it will fail slowly just like Dust.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
9669
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Posted - 2016.10.16 04:54:00 -
[2] - Quote
Project Nova needs ways to make money.
- Free to play - Just like Dust
- Subscription based - you pay a certain amount monthly, bi-annually, annually and you receive whatever amount of Aurum/boosters/fits you signed up to get and a discount on new skins and gear you can buy with Aurum as well as things that will be bundled in to keep you interested. This is for people that don't mind paying money for a video game, but want a comprehensive package because they don't like having to do constant micro-transactions. Don't sell me the parts for the car, jus let me buy it and I'll bring it back around to fix it every once abd a while.
The main way of making money from veterans from the free to play economic system is through aurum items and cosmetics. Time and time again it has been shown that cosmetics are king when it comes to micro transactions. You dont have to balance it and it gets people like me that don't mind grinding to actually spend money. There are a lot of players out there that don't mind working their ass off to unlock a skill without the use of real money, but we will easily lay down a $20 for a couple nice skins for a favorite suits, weapons and vehicles.
Boosters are tricky, a lot of people want them, but they throw off the in game economics. I don't know what to do with them, but they are a tricky thing to balance.
Keep the daily challenges. I remember recommending it back in Chromosome, it is what made games like BOI shine compared to other shooters. They are something the average player can challenge themselves to and get rewarded for daily. It helps break the monotony. Especially for people that often play solo and/or often.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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