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Joel II X
Bacon with a bottle of Quafe
10545
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Posted - 2016.10.10 04:18:00 -
[1] - Quote
Yay, or nay? This applies to all forms of equipment, be them suits, weaponry, modules, vehicles, etc.
Should there be an exception for your answer? For example, should everything not have tiers except for suit modules?
Why, or why not? Would this allow for more, or less variety in customization? Discuss.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10550
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Posted - 2016.10.10 17:50:00 -
[2] - Quote
Pokey Dravon wrote:Tiericide all the things!
Sidegrades and variants provide more interesting customization. You can try to argue that tiers are balanced by ISK cost but as we've seen, once you see a large difference in the amount of money some people have over others, all that does is facilitate proto-stomping by the haves against the have-nots. And that disparity in wealth will always eventually happen simply by veterans building up more income over time vs newer players. What do you think about items that increase their main strength, but also increase a weakness? For example, Shield Energizers vs Shield Rechargers? One simply boosted the recharge rate slightly, while the other one increased it by a lot, while also decreasing maximum shields? What if this idea could be taken further? For example: infiltrators with less innate dB, but also a lot less health compared to an infiltrator of the vanilla variant. Could this only be applied to modules, suits, vehicles?
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10550
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Posted - 2016.10.10 17:51:00 -
[3] - Quote
XxBlazikenxX wrote:Pokey Dravon wrote:Tiericide all the things!
Sidegrades and variants provide more interesting customization. You can try to argue that tiers are balanced by ISK cost but as we've seen, once you see a large difference in the amount of money some people have over others, all that does is facilitate proto-stomping by the haves against the have-nots. And that disparity in wealth will always eventually happen simply by veterans building up more income over time vs newer players. I'd like to see T1/T2/T3/Faction/Officer gear like EVE has. When I think T1, T2 in Dust, I think Master Recruiter C-I and Master Recruiter C-II.
Scouts United
Gk.0s & Quafes all day.
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