Stefan Stahl
Seituoda Taskforce Command
1451
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Posted - 2016.09.22 16:58:00 -
[1] - Quote
A while ago I picked up Fractured Space, a game where you captain battleships in a 5v5 MOBA style setting.
It's very nice to play and enjoyable, but I miss a few things that I got used to in Eve and Dust:
- The properties of each ship are fairly static. I can't tweak the loadout to fit my playstyle. I used to enjoy coming up with interesting ways to fit dropships (and to a lesser extent dropsuits) to make them useful in previously unexplored ways. This was my jam and it still is. I haven't been able to find any game that would satisfy this need. I want to use my out-of-game thinking to improve my in-game experience - not necessarily my in-game performance, but rather my enjoyment of the game. My LAV with a proto-rail and a damage amp diddn't change the meta of the game, but it did give me pleasure when an unaware dropship pilot or badly fitted HAV would fall prey to my machination.
- There are no damage types. This was a driving factor of the meta in Dust. When Swarm Launchers were effective I investigated dropships with lots of shields, when there were problematic forgegunners on a map I swapped to armor. I really miss that dynamic.
- I don't own any of the assets. I can unlock stuff, but the entity I receive is a class of ship, not a specific instance of it. The best kind of suits in Dust were the uniquely colored ones that were consumable. If you had 5 of them you would really protect them - that is if you had the courage to field them. In my opinion BPOs were a bad idea for Dust and I would've enjoyed more diverse consumable assets - preferably ones that are obtained through play as salvage rather than bought at a set price from the supermarket. Maybe a bit like randomly generated loot in games like Diablo, except that there's a much smaller number of possible assets.
I have to admit that I don't really miss the character development part Dust. That was a gating mechanic at best and a money-making scheme at worst. The game became more enjoyable the less I had to think about my character's skills once I had most interesting things unlocked. I liked interacting with the assets in the inventory more than the character development.
P.S.: Whatup?! This game is keeping my interest for way longer than it should. |