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Thread Statistics | Show CCP posts - 2 post(s) |
Maken Tosch
DUST University Ivy League
13623
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Posted - 2016.09.21 23:05:00 -
[1] - Quote
Mobius Wyvern wrote:byte modal wrote:Speaking to loadouts and pride in ownership, acquiring and learning skills needed to use specific equipment give a sense of investment on property. It reinforces our notions of ownership and primes us to feel a need to protect our property (protecting our equipment through survival). That has always been another attraction of mine with EvE---the risk of loss through a severe death penalty. In the case of DUST, that was a great sense of immersion too; though it did have flaws IMHO.
BPOs (as used in DUST) directly contradicted that notion of investment and risk. What risk is there with an infinite stock of equipment? I am not going to derail with an argument of balance or other subtleties involved as to why this was a benefit to some or not; I'm just speaking on a philosophical view of an element that countered what, in my view, is, in part the spirit of EvE and what was potentially the spirit of DUST.
Bleh. On my phone and it's too early for this! I'll come back to finish my thoughts on skill progression.
Mornin =/ Exactly, Byte. Once you can have an unlimited supply of a certain kind of gear, it reduces your investment in the fight and also means that win or lose you still get paid substantially thanks to not having to replace lost gear. If Project Nova were to have industry elements that blueprints could be used for, and BPOs worked like they do in EVE Online, I would be fine with them.
I agree wholeheartedly with this.
BPOs, when done correctly, can be beneficial. In Eve Online, BPOs didn't create any problems with either the economy or the sense of "SELF" or ownership of the items they created because they all require an investment of materials to utilize them as well as investing ISK in acquiring them and using the facilities to process them.
To me, the one feature that made Eve feel so unique is how intertwined the cluster has become at the industrial and economic level. When the battles of Asakai, B-R5RB, World War Bee, and many other such colossal battles took place in any part of the cluster, the New Eden economy lit up crazy as demand for goods increased and thus demand for materials needed to create such goods went up as well. It wasn't just battles either. Events like Hulkageddon (all 5 iterations of it), Burn Jita, Summer of Rage, etc. all had an impact on the economy and industry. How players in Eve Online behave today is a direct result of those events and battles even though the battles happened years ago. And don't get me started on the (in)famous Eve Bank scam.
As an active Eve Online player myself with years experience playing through the economic and industrial mechanics of the game, I see no greater impact of our actions as the inhabitants of this cluster than what we have made in the military-industrial complex of New Eden.
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Maken Tosch
DUST University Ivy League
13623
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Posted - 2016.09.21 23:10:00 -
[2] - Quote
PS: Thank you Devs for talking to us again. It's so heartwarming to see you communicate with us.
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Maken Tosch
DUST University Ivy League
13623
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Posted - 2016.09.21 23:14:00 -
[3] - Quote
Aiwha Bait wrote:Sequal's Back wrote:Aiwha Bait wrote:Honestly, I feel like New Eden is unique because of how goddamn social it is, and DUST captured that so beautifully. Why is New Eden so social? I have no ******* idea, but it is for some reason. Same goes for DUST. DUST, for whatever reason, turned out to be the most social FPS ever. No idea why. Totally agree with you. The social aspect of Dust is what made it so unique. I and many others could spend hours without playing, only chatting and tweaking dropsuits. All the point s that Rattati said are true, but this one is the most important. Agree 100% w/ the last sentence. I cannot tell you how many hours I spent "playing" DUST w/ 1NC0R and my previous corp just shooting the **** in my ****** MQ (griping about how uncomfortable the bed and couch looked, mostly), making autistic jokes, and laughing at all the poor bastards who got scamming in trade channels. Hours upon hours. Socialization. New Eden is the most social world in gaming.
I remember my D-UNI lectures like it was only yesterday.
https://youtu.be/TxhPry9Hbos?list=PLA5n7jSYr9XwFB-1MdUFVktjKx-ySHphB
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Maken Tosch
Dust University Ivy League
13626
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Posted - 2016.09.23 23:15:00 -
[4] - Quote
Mobius Wyvern wrote:Fox Gaden wrote:CCP Rattati wrote: - EPIC, and the world does not revolve around you, you are a tiny forgettable speck
Soraya Xel made a good point on the Biomass podcast. Part of what makes EVE epic is that although everyone starts as a forgettable speck, it is possible to became famous, or infamous, and incredibly powerful. The movers and the shakers in EVE are better known than the NPC characters of EVE Lore. You can build organizations or effect events that effect large percentages of the game's population, weather it be building a powerful Corp/Alliance, developing a player run financial institution and/or scam, or organizing an event with hundreds of participants that everyone is talking about. Building your reputation can be part of the game, and it very much ties into both how Epic the game feels and the persistence of New Eden. DUST had this too, to a more limited extent. I know I got to experience squadding with people who got all excited to be playing with "Fox Gaden". I managed to make myself relatively famous without even having to be good. I mean, I was good at what I was famous for, but I was a terrible shot. That just reminds me of all the people who would join squads with my friends and I and say things like "Wait, you're Cat Merc from the forums? Your voice is REALLY deep!". That was always fun. Or how it became nearly impossible to get a team going for Gallente Faction Warfare without Sgt Kirk being online because everyone was obsessed with having him lead.
<---- Famous O.G. Nova Knifer
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