xxwhitedevilxx M
Maphia Clan Corporation
3804
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Posted - 2016.09.13 19:21:00 -
[1] - Quote
CCP LogicLoop wrote:Grimmiers wrote:I hope there's plans for dynamic scenery in maps. Things like gates, doors, elevators, etc would really make for some interesting strategies, especially if vehicles are implemented later.
The other thing I'm not sure about is having procedural or random layouts. Dust had sockets, but since the sockets were pretty much a large mesh it may as well been static. The only thing that should be procedural are small prop placement, materials, and scenery. Just so we don't always see 3 crates stacked in the same location, or a vehicle always parked at the same angle. I'm not that big on procedural stuff over placing things by hand since it's always more trouble than it's worth, but if done lightly it could work. Dynamic things are something I plan on doing. Actually that is some of the stuff I have been pondering on lately.
I guess environmental "things" happening that forces you to rethink your strategy would be a good +1, much like battlefield 1 as far as I've seen.
Certainly, it depends on many things that Mr. LogicLoop probably knows and we don't: like the scale of the battles, if said battles are going to be mainly indoor, outdoor or both etc. Indoor battles like the one we've seen demonstrated at the fanfest of course wouldn't need the kind of environmental events happening in Battlefield, but would certainly benefits , for example, the presence of key-points that activate some kind of advantage for a limited time.
On a side note, I believe that the previos esport-like battles in Dust 514 didn't fit very well in Eve universe: running around the map to capture points, even if funny, usually disrupt the feeling you are in a dark, unforgiving, lonely universe. In my opinion, the old skirmish 1.0 would have helped conveying that sensation, since it is more like a "traditional" battle that admits no strategic mistake, forces you to play with your team, but somehow allow you to have fun Ramboing behind enemy lines.
Of course, this always go back to the statement made before: since we, the community, don't know anything, both this suggestion might sound stupid to LogicLoop, perhaps because the scale of the battles is going to be a 12 vs 12 and having a skirmish 1.0 game mode in a 12 vs 12 would result in a very boring game mode.
In other words... we need to know
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