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Richard Gamerich-R
Mannar Focused Warfare Gallente Federation
452
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Posted - 2016.08.18 22:26:00 -
[31] - Quote
I played DUST, from the beginning until the end, just for the Planetary Conquest, and... for the vocal chat with friends.
#portdust514
Good bye DUST 514, officially retired
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Marston VC
Sver true blood RUST415
1891
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Posted - 2016.08.19 08:47:00 -
[32] - Quote
Breakin Stuff wrote:I honestly haven't got any frame of reference to where Alpha might fall. Since I've only played with Maya as a hobbyist, I know how time consuming one or two aspects of the process might be.
Past that, it's not like I get a daily report from the devs or whatever. So I have no earthly idea how fast development is going overall as far as time to alpha.
Any answer I gave would be either a troll or a straight asspull, just because I only see bits and snippets.
Could be next year sometime around summer, could be tomorrow. Could be later. I'll have a better idea when the Devs say it's on.
Speculation from me, Dennie, Darth, etc. ain't going to happen folks, partly because we don't know, partly because if we even make a Scientific, Wild-Ass Guess too many people will shriek that "we promised" or the devs did, if our predictions fall short, or something gets delayed, etc.
In short, me speculating on hard timelines would only create drama, like it did for CPMs in the past even though they weren't violating any NDA stuff.
So what I'm getting from this is....... Eventual Alpha release confirmed?
Marston VC, STB Director
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Marston VC
Sver true blood RUST415
1891
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Posted - 2016.08.19 08:53:00 -
[33] - Quote
DUST Fiend wrote:Breakin Stuff wrote: Which puts CCP ahead of the power curve sharply if they wind up running alpha before december of next year. .
It's hard to be "ahead of the curve" when you trashed your old build for the new build (Legion) 2 years ago without telling anyone They're basically just playing catch up with themselves at this point
Supposedly they're reusing a lot of assets from dust though, and they'll have a huge head start on game balance and what ideas are good and bad. Half the fight in creating anything is coming up with ideas and learning the best most efficient way to execute them. CCP has had years of learning. I mean, if you think about it, we already have a good idea of what's going to be in the next game as far as eventual customization, features, ect.... Now they just have to build a foundation for all these well established ideas to sit on.
They also said nova is in many ways a continuation of legion so I'm positive they didn't just scrap everything. Proof of that is in the gameplay videos where we see CRU's and racial suits. Then we already see the beginning of better ideas finally being Added such as dynamic scan ranges shown on your mini map.
It's hard to say how far ahead they are, but id say it's a fairly safe assumption to say at they're good ways into it.
Marston VC, STB Director
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DUST Fiend
18526
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Posted - 2016.08.19 13:08:00 -
[34] - Quote
Marston VC wrote:
It's hard to say how far ahead they are, but id say it's a fairly safe assumption to say at they're good ways into it.
I don't think it's safe to assume anything, until they make a big announcement with footage and the like I'm just assuming it's another WoD or Legion. It's too easy for me to lash out about this topic so I'll just leave it at that until something more concrete lands in our lap later next year.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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Derpty Derp
Dead Man's Game
1535
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Posted - 2016.08.19 14:44:00 -
[35] - Quote
Marston VC wrote:Derpty Derp wrote:Sergeant Sazu wrote:I did a few PCs. It was rarely fun or rewarding. But it had its moments and they were entertaining as hell. For me, it wasn't just the glitchy battles, it was owning land of your own, the hard fights taking and defending (usually defending(and losing)), training people between battles, organizing members, FC'ing battles It was interesting to begin with, but there just wasn't enough really happening to keep up the anticipation... It just became about doing the same thing over and over again... Honestly, I found more variety in pubs than in PC.
It's like "yay we won some land, what now?" ... "Well, now we defend it over and over again from the same few mercenaries that every corp seems to hire for everything... Wooo..."
I really think they needed to add a real purpose to PC... But, the performance issues were clearly a bigger problem... Restarting the game before each battle was quite the annoyance... And still didn't always work. |
The KTM Duke
Send Hatemails After The Beep. Beeeeep
1291
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Posted - 2016.08.19 15:09:00 -
[36] - Quote
Breakin Stuff wrote:PC is not what kept everyone around.
I love how these posts assume that rattati & co. Are idiots who haven't looked up just what % of the game population was involved in what aspects of the game.
Here's a hint: the number of people involved in PC was rediculously low compared to overall population, and many veteran corps abandoned PC because it wasn't fun. Wait...wasnt all about FOTM corps? ISK farm killed 90% of new corps with PC ambitions, till you can pay ringers, lock districts and be afraid of fight PC will continue to be trash. Sadly you can fix game mechanics but not players. God bless that D1ck
Made in Bergamo, exporting pain where-ever is needed
Hatemails wont die w/ dust
21.10.15 the day that changed my life
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maybe deadcatz
Serris Inc
2883
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Posted - 2016.08.21 05:47:00 -
[37] - Quote
Pc was worse than pubs. Pubs were somewhat ok. Bullets killed people properly most of the times. Then pc matches were absolutly lagtastic,ps3 was choking so hard on its own stuttering frames, everyone did the same tactics. Listening to a guy screaming sh!t over the coms. The dreaded freeze during match if the dust had gotten to deep into your console(like for real. Both forms,game and particles) really absurd timers. Huge corps and ringers, and for what? A bit of digital territory? Some bragging rights? If thats what kept vets in dust i really question if you have to have some masochistic streaks in ya to deal with that sh!tpile.
If you liked it, good on ya.
Am ded.
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Marston VC
Sver true blood RUST415
1892
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Posted - 2016.08.21 13:35:00 -
[38] - Quote
maybe deadcatz wrote:Pc was worse than pubs. Pubs were somewhat ok. Bullets killed people properly most of the times. Then pc matches were absolutly lagtastic,ps3 was choking so hard on its own stuttering frames, everyone did the same tactics. Listening to a guy screaming sh!t over the coms. The dreaded freeze during match if the dust had gotten to deep into your console(like for real. Both forms,game and particles) really absurd timers. Huge corps and ringers, and for what? A bit of digital territory? Some bragging rights? If thats what kept vets in dust i really question if you have to have some masochistic streaks in ya to deal with that sh!tpile.
If you liked it, good on ya.
My Corp was the second largest in game, we were competitive but we weren't the best. We were among the first to claim a planet when the feature was released. I was a director so I got to see a whole different side of the game most didn't as far as logistics/planning/FCing goes. So compared to most people, my opinion is jaded. Believe me, we hated the glitches and bs just as much as anyone and there was a lot of frustration, but nonetheless it was fun for me.
My choice to use PC as an example was a bad one, what I should have said was that I just wanted to be sure that ccp makes sure the new game maintains a certain level of character that sets it apart from other lobby shooters because make no mistake, the game will initially release as a lobby shooter so the question at first will be, "how unique will it be?" At release
Marston VC, STB Director
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Scheneighnay McBob
Penumbra or something
7936
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Posted - 2016.08.21 16:00:00 -
[39] - Quote
Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment with is something no other game I've played offers.
Current state of the forums
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Marston VC
Sver true blood RUST415
1894
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Posted - 2016.08.21 17:14:00 -
[40] - Quote
Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment with is something no other game I've played offers.
I agree with this sentiment
Marston VC, STB Director
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Boundless Kin
Vherokior Combat Logistics Minmatar Republic
3
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Posted - 2016.08.21 17:18:00 -
[41] - Quote
Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment withis something no other game I've played offers. What is EVE? |
Scheneighnay McBob
Penumbra or something
7936
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Posted - 2016.08.21 18:19:00 -
[42] - Quote
Boundless Kin wrote:Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment withis something no other game I've played offers. What is EVE? Eve is a genre where that's to be expected. Space sims like Elite: Dangerous and No Man's Sky do it the same way. Dust does it in a far more satisfying way.
Current state of the forums
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Boundless Kin
Vherokior Combat Logistics Minmatar Republic
3
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Posted - 2016.08.21 18:59:00 -
[43] - Quote
Scheneighnay McBob wrote:Boundless Kin wrote:Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment withis something no other game I've played offers. What is EVE? Eve is a genre where that's to be expected. Space sims like Elite: Dangerous and No Man's Sky do it the same way. Dust does it in a far more satisfying way. Dust does it in a more satisfying way? LolWut?
Fitting things in Dust was painfully boring with the fact only few fits and dropsuits were actually useful in competitive play
Meanwhile in EVE rig slots w/ tons of different modules with different effects makes fights always unpredictable and competitive
Nothing at all similar to ED and NMS other than them both having spaceships |
Scheneighnay McBob
Penumbra or something
7936
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Posted - 2016.08.21 22:14:00 -
[44] - Quote
Boundless Kin wrote:Scheneighnay McBob wrote:Boundless Kin wrote:Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment withis something no other game I've played offers. What is EVE? Eve is a genre where that's to be expected. Space sims like Elite: Dangerous and No Man's Sky do it the same way. Dust does it in a far more satisfying way. Dust does it in a more satisfying way? LolWut? Fitting things in Dust was painfully boring with the fact only few fits and dropsuits were actually useful in competitive play Meanwhile in EVE rig slots w/ tons of different modules with different effects makes fights always unpredictable and competitive Nothing at all similar to ED and NMS other than them both having spaceships ED and NMS have the same module system as Eve.
Current state of the forums
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Marston VC
Sver true blood RUST415
1894
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Posted - 2016.08.22 03:59:00 -
[45] - Quote
Scheneighnay McBob wrote:Boundless Kin wrote:Scheneighnay McBob wrote:Boundless Kin wrote:Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment withis something no other game I've played offers. What is EVE? Eve is a genre where that's to be expected. Space sims like Elite: Dangerous and No Man's Sky do it the same way. Dust does it in a far more satisfying way. Dust does it in a more satisfying way? LolWut? Fitting things in Dust was painfully boring with the fact only few fits and dropsuits were actually useful in competitive play Meanwhile in EVE rig slots w/ tons of different modules with different effects makes fights always unpredictable and competitive Nothing at all similar to ED and NMS other than them both having spaceships ED and NMS have the same module system as Eve. I can see what you mean by that
Marston VC, STB Director
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