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Marston VC
SVER True Blood RUST415
1887
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Posted - 2016.08.16 14:40:00 -
[1] - Quote
Just be careful ccp.
Core gameplay mechanics is essential, your completely right about that. But as many people pointed out, you don't want this to be a generic lobby shooter. I believe in you guys and the interviews I've read leave me to believe your on the right track, just remember that a big factor that kept people around was the PC battles and small eve link.
I guess I'm just saying that you guys should also make sure the game has enough features to keep people playing. Without PC I can't imagine people would have stuck with dust for as long as they did. Maybe but who knows.
If you do launch nova without big things like corporations/PC then at the very least be very clear on the forums what your timeline is and when these features will be added. Otherwise people will have a hissy fit and drop the game.
I'd hate to see you guys put in all this effort, not do great right at the beginning, then give up when if you only added a few more features the game would have made it. I'm only saying this because I've seen it before with other games ;)
And obviously I'm not saying you guys specifically would give up! I'm leaning more towards ccp head management.....
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1887
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Posted - 2016.08.16 14:45:00 -
[2] - Quote
And for gods sake! If you do release the game early and it's not finished, hold off on the marketing campaign and spending that money until the major features are added! that way you don't prematurely sower people's taste like what happened with dust! Remember day 1 when aver 10,000 people were playing? And how that permanently dropped to sub 3,000. Obviously player retention will never be high for any game, but no need to make it worse by releasing the game before its done!
I just wanted to get that off my mind, I know you guys have new leadership so my hopes are high
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1888
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Posted - 2016.08.16 20:22:00 -
[3] - Quote
Breakin Stuff wrote:PC is not what kept everyone around.
I love how these posts assume that rattati & co. Are idiots who haven't looked up just what % of the game population was involved in what aspects of the game.
Here's a hint: the number of people involved in PC was rediculously low compared to overall population, and many veteran corps abandoned PC because it wasn't fun.
First off, I gave concession that I'm confident in the new leadership...... I simply wanted to speak my concerns. The very point of these forums is for ccp to see and address things like what I posted. I'm a huge ccp fanboy too, so get off your high horse.
Secondly, PC battles and the POTENTIAL for a stronger eve link is what I believe people stuck around for. How many people did you know stuck around because they thought one day the game would address this bug or that bug or add this feature. Yes, there was a lot about dust that made it unique besides PC. I only used PC as an example because being a former STB director has jaded my view of the game a little bit and that actually was my largest draw to it.
Regardless, the point still stands, ccp needs to make sure the game is special enough to keep the first wave of players entertained. Idk how long you've been playing, but it was a very disappointing feeling when only 10k people concurrently logged in at initial release and to then watch that number fall swiftly over the coming months.
I care about this games success and because I'm not mega rich the only thing I can do is voice the concern on the only forums I know where ccp might actually see it. My bad if that triggered you :p
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1888
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Posted - 2016.08.16 20:24:00 -
[4] - Quote
Lightning35 Delta514 wrote:TooMany Names AlreadyTaken wrote:Lightning35 Delta514 wrote:Quafe. Nova needs Quafe. A Quafe Drinks facility map, ALL THE PURPLE AND GREEN YOU CAN WISH FOR!!! F*** YES. IMAGINE!!!!! Purple MCC spawn. You drop down with a purple inertia dampener. Running to an objective, you pass by a purple drought. The moment you hack the objective and charge shot a little button, machines start pouring quafe down the drought, bringing a river to life! Now you jump in it and splash all you want. Now, cloak up, duck and submerge yourself in the holy Quafe, tiring it a little blue through the cloak shimmer. As a turd Caldari sent passes by, shotgun and charge shot him to death! Let him slowly bleed into your nice pool of Quafe, mixing the blueness around you with his bloody red, forming purple again. Let his sweet m salty tears give extra flavor to your pool as your become one with... QUAFE!
Well that escalated quickly
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1890
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Posted - 2016.08.17 11:32:00 -
[5] - Quote
Breakin Stuff wrote:Dreis ShadowWeaver wrote:Breakin Stuff wrote:PC is not what kept everyone around.
I love how these posts assume that rattati & co. Are idiots who haven't looked up just what % of the game population was involved in what aspects of the game.
Here's a hint: the number of people involved in PC was rediculously low compared to overall population, and many veteran corps abandoned PC because it wasn't fun. >Breakin confirms there will be no PC in Nova I hope they at least keep corporations. Har har. I'm not confirming anything. Pointing out a bad premise for an argument.
What do you think of nova based off what we know so far?
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1890
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Posted - 2016.08.17 11:40:00 -
[6] - Quote
Sergeant Sazu wrote:I stuck around for the long-term progression and fighting alongside friends.
I did a few PCs. It was rarely fun or rewarding.
I was jaded because we played a enough to the point to where people would burn out. It wouldn't be unusual to have three PC battles at the same time
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1890
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Posted - 2016.08.17 19:49:00 -
[7] - Quote
DUST Fiend wrote:This could easily be the next Halo if CCP would actually allocate the proper resources to the project.
They're sitting on a gold mine that they seem to insist is overflowing with fools gold.
That's the enthusiasm I'm looking for!
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1890
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Posted - 2016.08.17 19:56:00 -
[8] - Quote
Derpty Derp wrote:Sergeant Sazu wrote:I did a few PCs. It was rarely fun or rewarding. But it had its moments and they were entertaining as hell.
For me, it wasn't just the glitchy battles, it was owning land of your own, the hard fights taking and defending (usually defending(and losing)), training people between battles, organizing members, FC'ing battles, the forum drama before and after. Granted, I was a director and had access to a whole different side of the game, but for me that's what made the game fun.
Even for our members who only played pubs, PC battles afforded them the opportunity to be involved in reimbursement programs and perhaps even a sense of added purpose. Some hated PC. Well. Most did. But for many it was a very large part of the game. I can't speak for the last year and a half of the games life as joining the military pulled me away from the game. But from what I saw it looked like issues were only being solved (mostly) with some (but few) notable bugs. That's better then codex or chromosome ever was lol.
And now I'm back! And ready for the new game! But I also just want to do my damndest to motivate ccp to do their best! Because when they really do their best the games tend to shine!
Marston VC, STB Director
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Marston VC
Sver true blood RUST415
1891
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Posted - 2016.08.18 04:38:00 -
[9] - Quote
Breakin Stuff wrote:Marston VC wrote: What do you think of nova based off what we know so far?
I'm quite frankly amazed that there was a tech demo ready to play that fast after they announced they were making a new game. Tech demos and alpha play or anything similar anything less than a year after announce is pretty impressive. But since, If I recall the tech demo was hosted off the CCP HARPA site (this was a rumor from fanfest goers, not the devs) and if that was true that means the NOVA demo was stable and running full FPS over an actual net connection. Without choking on it's own vomit. That's also a leg up on DUST if true. If I recall Uprising was hosted locally, and everyone was Oooh-ing and aaaaaahhh-ing at that build but it went pear-shaped over a net connection is probably what choked that bad boy out in the first place. It also means Rattati is keeping his promise to focus on the issues that made DUST a miserable bastard to play. All in all Rattati, Frame, LogicLoop and all of the other developers have made massive progress towards nova in a much shorter timeframe than DUST's development. From what I understand the new engine is a dream girl compared to the UE3 modifications they were using before. But from what I understand, the NOVA demo had the most important possible feature: It was fun to play. But since it was intended to cycle through dozens, then hundreds of people in a short time, it wasn't allotted things beyond a small map, a single game mode and a few fixed classes. Now that's as far as I can go based on what the community knows. What I know has actually kept my attention. Assuming greenlight happens, the cautiously part of my "Cautiously optimistic" will fly out the damn window. I like what they have to say, and in my opinion, they are setting realistic goals they can achieve. And no they aren't planning to just release a skeleton game with no depth.
I agree with all of that, I don't have as much access as you did so I have less reason to be optimistic, but I do have plenty of reason to be optimistic based off the things we know (which encompasses more or less what you said). Even if they release the game with two maps (like dust), as long as the class customization is similar and the game runs fluid (which it looks like it will) then I'll be happy. I'll still want the other things, but what's most important is building the game with a solid foundation.
I just hope the developers don't react the same way they did for dust. For dust, the game wasn't a huge success from the beginning and so it was like after a while the team just gave up. There's new management in town and they seem to know the major things that caused it to flop. So i have faith. It just makes me nervous.
Otherwise, what is your personal opinion on when we might see an alpha release? I figure fanfest next year.
Marston VC, STB Director
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Marston VC
Sver true blood RUST415
1891
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Posted - 2016.08.19 08:47:00 -
[10] - Quote
Breakin Stuff wrote:I honestly haven't got any frame of reference to where Alpha might fall. Since I've only played with Maya as a hobbyist, I know how time consuming one or two aspects of the process might be.
Past that, it's not like I get a daily report from the devs or whatever. So I have no earthly idea how fast development is going overall as far as time to alpha.
Any answer I gave would be either a troll or a straight asspull, just because I only see bits and snippets.
Could be next year sometime around summer, could be tomorrow. Could be later. I'll have a better idea when the Devs say it's on.
Speculation from me, Dennie, Darth, etc. ain't going to happen folks, partly because we don't know, partly because if we even make a Scientific, Wild-Ass Guess too many people will shriek that "we promised" or the devs did, if our predictions fall short, or something gets delayed, etc.
In short, me speculating on hard timelines would only create drama, like it did for CPMs in the past even though they weren't violating any NDA stuff.
So what I'm getting from this is....... Eventual Alpha release confirmed?
Marston VC, STB Director
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Marston VC
Sver true blood RUST415
1891
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Posted - 2016.08.19 08:53:00 -
[11] - Quote
DUST Fiend wrote:Breakin Stuff wrote: Which puts CCP ahead of the power curve sharply if they wind up running alpha before december of next year. .
It's hard to be "ahead of the curve" when you trashed your old build for the new build (Legion) 2 years ago without telling anyone They're basically just playing catch up with themselves at this point
Supposedly they're reusing a lot of assets from dust though, and they'll have a huge head start on game balance and what ideas are good and bad. Half the fight in creating anything is coming up with ideas and learning the best most efficient way to execute them. CCP has had years of learning. I mean, if you think about it, we already have a good idea of what's going to be in the next game as far as eventual customization, features, ect.... Now they just have to build a foundation for all these well established ideas to sit on.
They also said nova is in many ways a continuation of legion so I'm positive they didn't just scrap everything. Proof of that is in the gameplay videos where we see CRU's and racial suits. Then we already see the beginning of better ideas finally being Added such as dynamic scan ranges shown on your mini map.
It's hard to say how far ahead they are, but id say it's a fairly safe assumption to say at they're good ways into it.
Marston VC, STB Director
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Marston VC
Sver true blood RUST415
1892
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Posted - 2016.08.21 13:35:00 -
[12] - Quote
maybe deadcatz wrote:Pc was worse than pubs. Pubs were somewhat ok. Bullets killed people properly most of the times. Then pc matches were absolutly lagtastic,ps3 was choking so hard on its own stuttering frames, everyone did the same tactics. Listening to a guy screaming sh!t over the coms. The dreaded freeze during match if the dust had gotten to deep into your console(like for real. Both forms,game and particles) really absurd timers. Huge corps and ringers, and for what? A bit of digital territory? Some bragging rights? If thats what kept vets in dust i really question if you have to have some masochistic streaks in ya to deal with that sh!tpile.
If you liked it, good on ya.
My Corp was the second largest in game, we were competitive but we weren't the best. We were among the first to claim a planet when the feature was released. I was a director so I got to see a whole different side of the game most didn't as far as logistics/planning/FCing goes. So compared to most people, my opinion is jaded. Believe me, we hated the glitches and bs just as much as anyone and there was a lot of frustration, but nonetheless it was fun for me.
My choice to use PC as an example was a bad one, what I should have said was that I just wanted to be sure that ccp makes sure the new game maintains a certain level of character that sets it apart from other lobby shooters because make no mistake, the game will initially release as a lobby shooter so the question at first will be, "how unique will it be?" At release
Marston VC, STB Director
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Marston VC
Sver true blood RUST415
1894
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Posted - 2016.08.21 17:14:00 -
[13] - Quote
Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment with is something no other game I've played offers.
I agree with this sentiment
Marston VC, STB Director
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Marston VC
Sver true blood RUST415
1894
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Posted - 2016.08.22 03:59:00 -
[14] - Quote
Scheneighnay McBob wrote:Boundless Kin wrote:Scheneighnay McBob wrote:Boundless Kin wrote:Scheneighnay McBob wrote:Did 1 real PC, nothing special about it other than the lack of blueberries.
To me, customization is what made Dust stand out. Having an array of fittings for every situation, as well as being able to think up more variations to experiment withis something no other game I've played offers. What is EVE? Eve is a genre where that's to be expected. Space sims like Elite: Dangerous and No Man's Sky do it the same way. Dust does it in a far more satisfying way. Dust does it in a more satisfying way? LolWut? Fitting things in Dust was painfully boring with the fact only few fits and dropsuits were actually useful in competitive play Meanwhile in EVE rig slots w/ tons of different modules with different effects makes fights always unpredictable and competitive Nothing at all similar to ED and NMS other than them both having spaceships ED and NMS have the same module system as Eve. I can see what you mean by that
Marston VC, STB Director
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