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Dreis ShadowWeaver
RIP DUST 514
9375
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Posted - 2016.07.24 23:48:00 -
[1] - Quote
Joel II X wrote:One Eyed King wrote:Mobius Wyvern wrote:Sergeant Sazu wrote:People forgot what "demo" meant. Yeah, the Chaos Room at FanFest had limited space and people capacity, so there were only 12 kiosks for Project Nova. However, we've had confirmed over and over in interviews that the actual game will be 32 players per match just like Dust 514. And that is just the start. It is hard to tell at this point how the game will grow. Hopefully we'll get to see 60 player matches, and the ability to pick up weapons from fallen enemies somehow. That'd be pretty cool. This.
32 players would be kind of disappointing considering what PCs should be able to handle, and what kinds of player counts most other online FPS's have.
We did it for Nigel ( ; ~;)7
PSN: AnimeLover456
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Dreis ShadowWeaver
RIP DUST 514
9375
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Posted - 2016.07.25 00:31:00 -
[2] - Quote
I would quite like it if they could have both a large player count in matches and a fun game. I don't believe that it's a choice between one or the other. I'm sure the programmers and designers they have are capable, and can accommodate both. If they choose to, that it.
I don't know about MAG but I never played it, but I know from playing other games with a large player count in matches that I like the feeling of being in a large battle. Even if you don't see the entire battle, you still feel its impacts. It still drains your tickets. Somewhere, something someone's done is making your MCC's shield tick down a little bit faster. I like knowing that I'm in something big. I agree that the solution isn't to cram more people into a smaller space, but I believe CCP has people more competent than that, who can think of more complex means of making larger battles, where it feels like everything is joined up and you are part of something bigger than merely what you can see.
Basically what I want is that dream that we all had at one point, of having these huge maps where you needed vehicles to travel to the battles. Maybe what I want already exists in the form of Planetside 2. I guess the announcement that CCP is not planning for vehicles already shows what direction they intend to take the game. I understand that they want to focus on the core gameplay element, but I hope they don't neglect giving the game the New Eden sparkle. Don't let it be just a good, albeit generic sci-fi shooter.
Also, why are we not quoting each other?
We did it for Nigel ( ; ~;)7
PSN: AnimeLover456
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Dreis ShadowWeaver
RIP DUST 514
9375
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Posted - 2016.07.25 00:58:00 -
[3] - Quote
One Eyed King wrote:If they are ever going to get to a point they have both fun core gameplay, and large battles, they will first need to focus on the the fun core game play. Of course, of course. We already know that's what they're doing, and I wouldn't have it any other way.
I am conscious though of how late in the development cycle they can turn around and say 'Right! Now that that's all sorted out, let's up the scale and player count! Let's throw in transport and vehicles and large-scale features!'
I just urge CCP to consider what sort of improvements they might like to make after the core mechanics are finalised. I worry that tossing a spanner in the works could upset the finely tuned balance CCP sought to achieve, and that by the time they want to put more features in, it will be too late in the development cycle.
All this abstinence from quoting is making me anxious. It reminds me of Arkena. /shudder
We did it for Nigel ( ; ~;)7
PSN: AnimeLover456
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