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Posted - 2016.07.18 16:38:00 -
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I agree and think it's a brilliant emergence potential between two games. Perhaps I will come back to dissect it a bit as I have time.
Regarding ideas and reality, I can only summarize what I've said in the vehicle thread: DUST is dead, and NOVA doesn't exist. What else is there for us to do but fantasize about personal ideal features of a non-existing game?
We all get that it must be a solid shooter first. I think that the few remaining souls in this ghost town of a forum were for the most part defenders of the "take it slow" philosophy. We generally agree, and get it. Still at the end of the day there is nothing left to do but speculate, theory-craft, and hope.
Hell. This forum is ripe with free concepts to the developer should they choose to use any of them. Posters are analyzing, critiquing, and solidifying concepts for what could be wonderful inclusions into any game intending to bridge genres and communities. If CCP cannot see that or worst have no interest, I'm sure other developers or startups are taking notes.
+1 to the OP.
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Posted - 2016.07.18 17:36:00 -
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Mobius Wyvern wrote: ... The idea I'm about to present assumes a larger-scale model for Territorial Warfare such that the power of orbital strikes is controlled by the size of the available battlefield. It also assumes the presence of functional orbital defense weapons on the surface as we were originally proposed back in 2012, and that a Commander is also present with an RTS-style interface of the battle from the MCC, also proposed in 2012.
Coming from a purely "what if?!" perspective, I love this. The idea of giving purpose to EvE pilots to interact in direct PvP conflict with troops on the ground and giving ground troops real and dynamic short-term immediate goals and a true purpose for capturing and maintaining ground NULL cannons (or whatever) other than a lobby capture the flag event is what any developer hoping to bridge such diverse genres needs to be considering.
Mobius Wyvern wrote: My idea is basically the following: An EVE player can equip a module that let's them link with the "District Satellite" and is then given an overhead map of the battle zone
The EVE player can drop strikes at will, but the map has a VERY slow update rate (10 or even 20 seconds), making dropping strikes dangerous
Perhaps the update time could be based on EvE-side weapons charge time, possibly requiring a unique weapon type to be fitted. This could open doors to specialization and all the risks associated already accepted in the EvE community. I mean the dynamic between PVPrs hunting PVErs with knowledge of what fittings a target ship may have due to that ship's NPE mission location. You either fit for PVE or PVP.... or new orbital interactions. That might offer more variety in EvE-side conflict types, new flavors of fitting types, a new species of pilots to hunt (for PVPrs), and new support roles and functions to help defend dedicated orbital interactions.
I can see this creating a cascade effect in EvE space if done right, one of which could be adjusting the player mentality by creating a culture of understanding in game play. For example: From a capsuler's perspective, orbital interactions may be seen as a hybrid PVE/PVP playstyle. While the pilot will be relatively isolated taking pot-shots at ground structures, they are still engaging other non-NPC gamers. For that type of gamer, that event type might create a bridge into more direct PVP interactions. If nothing else, PVPrs will hunt potential systems engaging those pilots. I think this could become a hotspot of varying play styles: PVEr type pilot engaging orbital strikes; PVP hunters engaging PVE (mindset) pilots; PVP defenders to counter.
These interactions will evolve much faster than hunting NPC mission runners, so that could provide new gameplay for a range of payer types. I guess all I'm trying to get at is that this could be a bridge between the high-sec carebear mentality and low-sec pirate mentality. If so, it may hasten the transitions between the two views, while lessening segregation and biases between these groups. Yeah, I'm an idealist.
Mobius Wyvern wrote: The commander in the MCC can "prioritize updates" in a region of the map that then causes that part of the map to update every second for the EVE player connected
Orbital defense weapons will automatically engage the EVE player if they stay over the "District" for too long. This prioritizes being in contact with Nova forces on the ground such that they can disable those dangerous installations.
Automatic if there are no dedicated commander players. If there is a commander role, then those orbital defenses should be manual, accessible via the RTS interface you describe. That would give commanders more to do acting both offensively in tracking what nodes are available, activating any orbital defense weapons, and activating any MMC targeting cannons; and defensively by communicating with EvE pilots (at least to keep the data connections open to the pilot) ensuring the pilot is as current on available intel as the game timing and lag permits. As you described, perhaps the commander can read the field to see where EvE support may best be applied.
Ground troops engage and capture an orbital defense structure, their MMC commander sees that structure go online, that command then can fire against opposing EvE ships in orbit. At the same time, the commander can relay intel to friendly EvE pilots to help defend that structure. Hopefully, all the while EvE PVP pilots are engaging each other in orbit like sharks to a seal pod sunning on the shore line.
Mobius Wyvern wrote: In an ideal world, this could be combined with CCP Habakuk's dream of one day having the orbital bodies in EVE behave properly and actually move in which case we could use a simplified system like having the satellites fixed in space while the planet rotates beneath them (or whatever is simpler on the backend). If the EVE player can only drop strikes while they're overhead, it means they have to periodically reposition which would help fight the fatigue of just sitting in one spot in space for ages waiting for that targetting pop-up that all of us who did orbitals in Dust are intimately familiar with.
Barely any EVE players did orbital strikes because they were painfully boring and the infrequent nature of them meant that they honestly had little impact anyway. I believe that a system that's more active and fluid and relies on more cooperation on both sides could make the experience of dropping strikes exciting for players of both games. ...
i can see some pilots engaging ground troops just to troll if nothing else. This gives incentive to those on the ground to maintain defense structures to deal with them. How wonderful would it be to not only have to deal with opposing troops, but both sides having to react to third-party grief bombardments as well!
kitten bacon taco (nom)
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