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Pokey Dravon
OSG Planetary Operations
8340
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Posted - 2016.07.04 04:12:00 -
[1] - Quote
I agree with all of this.
I think Rattati just doesn't have the resources to make all of that happen and wants to do it right, not half assed.
I'm willing to wait as long as it's done right.
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Pokey Dravon
OSG Planetary Operations
8341
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Posted - 2016.07.04 18:59:00 -
[2] - Quote
People can talk about moment to moment stuff till their blue in the face, but I think the only way I'll be satisfied is if vehicles have a much clearer and obviously defined role on the game. Like Dropsuits, I think in many ways vehicles suffered from an identity crisis and never felt like that had a specific role they needed to fill. It was always "Well I blow stuff up".
Problem is that a lot of other things blew stuff up, so it ultimately turned into the argument of "Well why does he blow stuff up better than I blow stuff up?! I want a buff so I can blow him up better than he can blow me up." And if we're going to go back to a situation where that argument dominates the whole conversation, then don't bother at all.
It needs to be "Oh ****, we need someone to bring in an HAV because to get the objective we need something done that ONLY that HAV can do". And at the same time the HAV pilot needs to be saying "Oh ****, I need the infantry to do something that ONLY the infantry can do so I can complete the task they need me to do."
They need to be distinctive roles that have no overlap, no means to "fake it" and perform infantry roles with a vehicle and vice versa. So yeah, we can talk about capacitors and multi crew and bobble heads for the dashboard all day....but if the design ultimately leads to "Who blows up **** better", then I'd rather have nothing at all.
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Pokey Dravon
OSG Planetary Operations
8341
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Posted - 2016.07.04 21:26:00 -
[3] - Quote
DUST Fiend wrote:Pokey Dravon wrote:...but if the design ultimately leads to "Who blows up **** better", then I'd rather have nothing at all. This is still a matter of opinion though, I agree completely with the rest but with no vehicles I see no reason to play the game. That's just me and some other dedicated pilots, but I just don't see the appeal of an infantry only game. I've got too many of those that I'm playing as is lol
I get that but what's the point if it just turns into a complete shitshow like it was in DUST? I'm with you 100% man, I just want it done right. I can't handle the headache of trying to make it work in a half assed system.
I mean the most fun I personally had was fitting an HAV for Logistics and repping another HAV taking insane AV fire. I felt like I had a defined purpose and it was awesome. I want more of that purpose, but I don't want them to half ass it just to get it in the game and left half satisfied. No one likes getting just the tip wet, am I right?
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Pokey Dravon
OSG Planetary Operations
8341
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Posted - 2016.07.04 23:28:00 -
[4] - Quote
Ripley Riley wrote:DUST Fiend wrote:They deserve smooth entry and exit animations. That take more time the bulkier dropsuit exiting the vehicle. I propose a 24 hour timer specifically for HMG sentinels. DUST Fiend wrote:I mean the most fun I personally had was fitting an HAV for Logistics and repping another HAV taking insane AV fire. I felt like I had a defined purpose and it was awesome. Your purpose in that scenario is removing any possibility of infantry being able to destroy a HAV... you aren't making me want vehicles in Nova very much... like at all...
You mean by doing exactly what a Logistics suit does for a Sentinel? Double standards for the win!
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Pokey Dravon
OSG Planetary Operations
8342
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Posted - 2016.07.05 03:58:00 -
[5] - Quote
Ripley Riley wrote:Pokey Dravon wrote:Ripley Riley wrote:DUST Fiend wrote:They deserve smooth entry and exit animations. That take more time the bulkier dropsuit exiting the vehicle. I propose a 24 hour timer specifically for HMG sentinels. DUST Fiend wrote:I mean the most fun I personally had was fitting an HAV for Logistics and repping another HAV taking insane AV fire. I felt like I had a defined purpose and it was awesome. Your purpose in that scenario is removing any possibility of infantry being able to destroy a HAV... you aren't making me want vehicles in Nova very much... like at all... You mean by doing exactly what a Logistics suit does for a Sentinel? Double standards for the win! Yes, because those HP pools are totally similar and sentinels can absolutely fit active modules to maximize local resists and armor HP/sec. C'mon Pokey. I expect better from you :(
And you're doing that annoying bitter vet thing where you're focusing on all the **** in the past instead of what I'm actually talking about. If you had actually read what I have been talking about you would know that I was speaking about wanting a role to fill and determining that before we tackle building the new statsof/balance of things.
So conceptually the role is no different than a Logi suit prepping a sentinel. So kindly step off your high horse and actually listen to what I'm saying before you start to patronize me.
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Pokey Dravon
OSG Planetary Operations
8343
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Posted - 2016.07.05 19:06:00 -
[6] - Quote
shaman oga wrote:Mobius Wyvern wrote:shaman oga wrote:They also deserve eject button and locked driving seat. Eject? Why? If you stay in until the last second you should die with your asset. Eject useless blueberry on passenger seats
Can blueberries be forcefully loaded into the main gun and used as ammunition ?
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Pokey Dravon
OSG Planetary Operations
8345
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Posted - 2016.07.05 20:18:00 -
[7] - Quote
Place Uplink in Railgun chamber Blueberry thinks they're spawning on Mobile CRU Pilot gets maximum lulz.
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