Reign Omega
BurgezzE.T.F
2262
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Posted - 2016.06.22 22:26:00 -
[1] - Quote
I used gal sentinel all the way until the end and was nowhere near useless, even in PC. It wasnt the slog through the map and kill anything anywhere fit, you had to adjust with each new build of the game. Even small updates made me change my fits and playstyle.
Amarr assault was good, I dont know about sentinel I never used it. All assaults were good toward the end. It wasnt the 2 shot scrambler sniper it was before, but it had some good purpose for pushing objectives from mid range.
Like the D1ck said, one of the major downfalls of this game in general and that led to a lot of things being nerfed or buffed improperly what people expected every single suit to do every single thing as good as every other suit which was not the case. I understand in the shooter most people want to be able to do everything without switching classes but at the same time you have to understand where your suit focused itself best and use it to your advantage and also understand that if you did not decide to switch suits in certain times you were going to be less effective on the battlefield and just roll with it.
Why does Photon gear...we will never forget.
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Reign Omega
BurgezzE.T.F
2262
|
Posted - 2016.06.23 05:36:00 -
[2] - Quote
Breakin Stuff wrote:Cal and minsents were always my go-to fatsuits, even before the shield changes (which didn't affect the calsent). Both for AV and CQC.
I preferred armor assaults and commandos, so gallente and amarr, and whenever i played scouts I basically ran around in whatever was handy, shooting people in the back with ACRs.
Gallente sentinels were actually the hardest to make truly viable, as they didn't really shine at anything. Amarr suits could get more HP or higher regen, and cal/min regenerated faster and could usually go faster.
Sentinels required an extremely passive/camper playstyle, or a complete, berserker, no-flux-given aggressive, door-kicker playstyle.
The primary reason why sentinels had such a high fatality rate is the speed dictates that if you are engaged, you have to kill the enemy. You aren't escaping, and if you got jumped by two or more enemies, your choices were as follows:
1: kill them all right now... RIGHT FREAKING NOW!!!
2: Die like a chump.
The only time escape was an option was versus a slower (or dumber) fatsuit.
Thats why I used the gal, it didn't excel at anything so it was up to the user skill to push it however you wanted. It was so middle of the road, but a good player could use it for just about anything. You're absolutely correct aboutthe engagement though, if you got caught out in the open you could call it quits, it was in your best interest to stay confined, or in an LAV lol.
Why does Photon gear...we will never forget.
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