Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
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Posted - 2016.06.20 15:06:00 -
[1] - Quote
Maken Tosch wrote:TooMany Names AlreadyTaken wrote:-.-' You forgot it's meant for the PC.
If you're gonna use VR for a FPS, you shouldn't be able to aim the gun with your head because that would just make you dizzy, the only reason you'd be using it is to not see anything else around you that might deconcentrate you from gameplay.
Using VR on a FPS is tricky, I bet even using the mouse to aim while you're wearing the goggles could make you dizzy. It has been done before with VR and FPS games. Although the HTC Vive with its unique controllers and room-wide sensors would help with the FPS experience, it is too expensive at the moment. The Oculus Rift seems to be the better option in terms of price but it lacks the handheld controllers that have yet to be released and it requires slightly more processing power than that of the Vive. The trick is getting your mind find a frame of reference that can help you understand which way your avatar's body is moving relative to the direction of your weapon and that of your eyesight. Part of the other issue is you're still losing the essential element of a "cockpit" to center the player in. You know that you sit still inside a moving vehicle, so it causes little issue with your sense of location and balance.
That's not the same with an FPS. While there are SOME people that suffer no nausea from audio/video telling them that they're moving while their inner-ear and all other senses tell them they're sitting in a chair, that's not the majority of people. For the majority of people that sensory disconnect would make playing an FPS in VR impossible.
The Virtuix Omni - which is a platform with special shoes that let's you run in any direction without actually moving - is an attempt to address that issue. It will likely allow more people to experience an FPS in VR without nausea, but that still leaves out the inner-ear. Some companies are currently working on adapting technology being experimented with for pilots that electrically stimulates the inner-ear via an electrode pad that loops around behind your ear. This would make the signals from your inner-ear match what your vision and hearing are presenting you, and thus remove any chance of nausea if you combined that tech with hardware like the Virtuix Omni to allow you to move your body to control your character.
Will CCP try to pursue this? I have no idea, but I think it unlikely. You would run into the Keyboard and Mouse problem again.
Using a keyboard and mouse is the most precise way to control an FPS. No other control method comes close. Project Nova is going to be on PC and thus built for KBM, and an essential factor of PC FPS is raw mouse input, such that the player is in no way limited in controlling their character.
Compare this with VR. One of the issues that currently has the Valkyrie team recommending that players use gamepads instead of joysticks is that you can also experience nausea by not seeing your hands in the virtual environment as the same they are in reality. Ideally, playing an FPS in VR would be a little like playing an FPS arcade game where you're holding a gun-shaped controller so your arms match what you see in the game.
Such a control scheme, just like a gamepad, would be destroyed by any player using a standard monitor and a mouse. Any player using the game in VR would be a liability to their team, incapable of competing.
Throughout all this, you have to keep in mind that for VR to work, it has to be accessible without nausea to almost everyone. In most cases if a person puts on one of those headsets and gets sick, they're going to take it off, sell it, and never try the technology again. Trying to make Project Nova for VR is a recipe for turning people off to the technology period, not just VR FPS.
(Also for all the reasons I stated about VR, you guys really need to just drop any hope of PS4. It's safe to assume that CCP is done with consoles for good.)
Amidst the blue skies
A link from past to future
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