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Kevall Longstride
DUST University Ivy League
3884
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Posted - 2016.06.09 09:19:00 -
[1] - Quote
As some of you in the Dust Vets Discord will attest to from my game status on the Discord server I've been playing a LOT of Fallout 4.
Now I want to make this clear, right now this is very low on the list of priorities for the team in Shanghai but theres still a lot of things that I would've liked to happen on the PS3 in terms of the social and corporate structure for player run Merc corporations but for many technical reasons didn't happen.
Those technical restrictions are somewhat lifted with the game coming to PC so I've been thinking more about them and my time on Fallout 4 has crystallised my thinking a bit.
I've been getting a little obsessive about the resource gathering and putting in place a supply chain in order for me to create and build the settlements up into oasis's in the wasteland. And its occurred to me and I'm sure to many of you too, that this is an interesting avenue that those corps not interested in the political power play of a feature like Planetary Conquest can get behind.
Having some sort of resource gathering within the game and not even part of the overall Eve economy could be used to enhance the look and perhaps even add functionality to a corporations ability to run itself that doesn't rely on a skill tree for the CEO but instead requires the corp members to pool together to help create it.
For example, in Fallout 4 once you have accessed the workshop in a settlement, your first point of business is to built a recruitment beacon from the junk (resources) that you have. The elements you need to do this that are the hardest to get hold of are Copper and Crystals.
Perhaps in Nova the first thing a player or group of them need to do in order to start a corporation is to purchase or build Nova's equivalent of the Recruitment Beacon, allowing them to advertise their corp to not only existing players but perhaps even players just starting the game and in the middle of player creation. Then you could go onto facilities like a mail server for corp text communication, leading to a module for operate chat channels either via text or voice comms. Corp fittings and hangers could also then be added.
The point being that the basic stuff required to run a corp could be attained easily but then the other facilities later on requiring a greater and combined effort from the corp members to attain it.
I'd also put some limits to the growth and the direction for it go such as each facility needing Power, CPU and physical space. As the Corp HQ grows then it becomes a target itself from raiding parties, requiring that some sort of defences be put in place to make it a less inviting target.
Carefully considered and with balancing the mechanic can be structured so that there is natural tipping point for when a Corp begins to overstretch itself and needs to scale down its operations to prevent that or make a concerted effort to overcome that tipping point.
Also, this could be a great source of monetisation for the game. Yes, its an ugly word but its how CCP pays for the development of the game without going into a subscription route. As long as all the resource can be gathered in game as well then for me it wouldn't be a problem.
So what are your thoughts on this notion? I've floated some of them with the Shanghai team and like I said earlier its something thats very low on the things to do list but when we get to the point of being able to do it it'll be good to know what the community thinking is on this.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3884
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Posted - 2016.06.09 10:04:00 -
[2] - Quote
Just occurred to me that like the scarring on clones in Eve that have used Skill Injectors there could be some sort of cosmetic difference in purely resource gathered corps and AUR funded ones.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3887
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Posted - 2016.06.09 16:36:00 -
[3] - Quote
Bots are a major concern obviously. Its just not a problem that we have on consoles.
That being said there are very few developers as good as CCP for spotting and dealing with bot users. And they are very harsh with the punishments.
Also if the resources are gathered via gameplay in a FPS game it'll be next to impossible for a bot to play against human players without drawing attention to itself.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3889
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Posted - 2016.06.09 18:56:00 -
[4] - Quote
This is just something that I've floated to CCP in our chats and there is zero Dev time being used on it. It's an end goal that I think could have real benefits in terms of community cohesion.
Rattati and the team have much bigger stuff to worry about than my dream scenario. But obviously once the basic game mechanics are in place and polished, they'll be starting to think more about what can make Nova so much different from your usual FPS game. Given the lore and history of the merc's in New Eden, I think that the Shanghai team have some serious ammo in that regard.
CPM 1&2 Member
CEO of DUST University
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