One Eyed King wrote:I agree, but I was under the impression that CCP does not have a problem with cheaters, at least not of the aimbot nature that seems to be what Blizzard largely targeted.
In the case of Eve Online, yes they do a have a major beef with cheaters especially of the botting nature. In the case of Dust 514, I'm not exactly sure how they were able to handle cheaters given the fact that the game itself was inherently unstable in its code and there were consistent lag issues on CCP's end. Let's also not forget that Sony's PlayStation Network provided the service for connecting Dust 514 to the Tranquility server from the PS3.
It might become easier for CCP to deal with cheaters since they already built up experience detecting bots in Eve Online, but those is only of the MMO variety. I'm not sure how exactly it would turn out in the FPS environment. The Eve Online client may provide a clue since the Eve client does periodically scan the player's installation of the game for any attempts at data manipulation which has work very effectively against bot programs that manipulated data. But those methods of detection don't work well against OSD bot programs that don't manipulate data but instead actually watch the screen and automate many tasks based on what it sees. Thankfully CCP has developed ways detect those OSD bot programs by implementing behavior-monitoring algorithms which look for patterns indicative of a bot. Unfortunately bot programmers have worked around that by making their bots try to act randomly in some way to make themselves look a little more human when observed by CCP.
But OSD bot programs may not work well in a FPS setting anyways and seem to be better suited for mining in Eve than just running around shooting players and they don't really manipulate any data the way a lag switcher would.
My biggest concern though is the lag switching. How would any system be able to distinguish an intentional lag switch from that of a player who just so happens to have ****** internet? My second biggest concern are the aimbots. How can Project Nova be programmed to make it impossible for any aimbot to work in an online shooter setting?
Of course, CCP does currently have a system for Eve called "plex for snitches". You can already guess how that works.