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Maken Tosch
DUST University Ivy League
13507
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Posted - 2016.06.05 18:32:00 -
[1] - Quote
One Eyed King wrote:I agree, but I was under the impression that CCP does not have a problem with cheaters, at least not of the aimbot nature that seems to be what Blizzard largely targeted.
In the case of Eve Online, yes they do a have a major beef with cheaters especially of the botting nature. In the case of Dust 514, I'm not exactly sure how they were able to handle cheaters given the fact that the game itself was inherently unstable in its code and there were consistent lag issues on CCP's end. Let's also not forget that Sony's PlayStation Network provided the service for connecting Dust 514 to the Tranquility server from the PS3.
It might become easier for CCP to deal with cheaters since they already built up experience detecting bots in Eve Online, but those is only of the MMO variety. I'm not sure how exactly it would turn out in the FPS environment. The Eve Online client may provide a clue since the Eve client does periodically scan the player's installation of the game for any attempts at data manipulation which has work very effectively against bot programs that manipulated data. But those methods of detection don't work well against OSD bot programs that don't manipulate data but instead actually watch the screen and automate many tasks based on what it sees. Thankfully CCP has developed ways detect those OSD bot programs by implementing behavior-monitoring algorithms which look for patterns indicative of a bot. Unfortunately bot programmers have worked around that by making their bots try to act randomly in some way to make themselves look a little more human when observed by CCP.
But OSD bot programs may not work well in a FPS setting anyways and seem to be better suited for mining in Eve than just running around shooting players and they don't really manipulate any data the way a lag switcher would.
My biggest concern though is the lag switching. How would any system be able to distinguish an intentional lag switch from that of a player who just so happens to have ****** internet? My second biggest concern are the aimbots. How can Project Nova be programmed to make it impossible for any aimbot to work in an online shooter setting?
Of course, CCP does currently have a system for Eve called "plex for snitches". You can already guess how that works.
Eve Online Invite
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Maken Tosch
DUST University Ivy League
13507
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Posted - 2016.06.05 23:36:00 -
[2] - Quote
Alena Asakura wrote:Derpty Derp wrote:Yes, lets ban people for cheating in a free game... I'm sure they'll be such good sports about it as to not remake a free account and do it repeatedly. This argument again. It's not free if people can pay money to buy stuff in it. In any case, even if it were free, allowing cheating to go unpunished is to sully the game. If they want people to play it, they need to deal with cheating in a way that's going to effectively eliminate those who do so.
To be fair, Sony is the one responsible for setting up a system in which free accounts can be made endlessly which enabled people to create throwaway accounts in case they ever got caught.
However, Project Nova according to CCP will still be free-to-play which likely means more throwaway accounts. This is vastly different from Eve Online which is subscription based. CCP's current policy for banning can ran from a temporary ban if the offense is small enough to outright confiscation of all ISK and assets whether from that of the individual to that of an entire alliance of corporations if the offense is severe enough. But again this is within a MMO that is operating in a subscription system which limits the number of active accounts based on the wallets of the players.
One can technically make a free trial account without having to input their credit card information, but trial accounts in Eve Online are very limited. You can't train up certain skill books and I think transferring ISK is off limits if I remember correctly. And that's just from the top of my head. And depending on whether you signed up by yourself or received a buddy invite, your free trial will only last between 14 and 30 days. You will have to farm enough ISK in-game to be able to purchase one PLEX from the secondary market in the span of 14 to 30 days which is impossible without the help of a buddy and even then you are limited in capacity by the skills you can train as a trial character and by how much that buddy is willing to help because getting that ISK didn't come cheap.
By the current price of PLEX as of today is 878 million ISK which is the lowest price it has been in a very long time. Up until last month, the price of PLEX was holding at around 1.2 billion ISK. That is a lot of ISK even for a veteran account.
Source: https://eve-central.com/home/quicklook.html?typeid=29668
But a free-to-play model presents a different set of problems. The number of active accounts is not limited by the size of one's own wallet like in Eve. It's only limited by how much effort that cheater is willing to put in to stay in the game by recycling accounts. This will require a new system to combat cheaters and maybe even farmers at this level.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
13507
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Posted - 2016.06.05 23:41:00 -
[3] - Quote
Reign Omega wrote:Plex for snitches...lol
Are you forgetting that Eve Online is full of spies?
Eve Online Invite
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Maken Tosch
DUST University Ivy League
13507
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Posted - 2016.06.06 00:10:00 -
[4] - Quote
Reign Omega wrote:No that name is just super funny to me lol
Oh ok, lol.
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