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Kgun Krow
6
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Posted - 2012.06.28 13:46:00 -
[1] - Quote
basically i have to turn the volume options down to almost lowest, then turn my receiver up pretty high to be able to hear people on voice communication, some are louder then others but that's probly b.c of how high Their sensitivity is(in the PS mic settings), but i think adding (if possible) a 'incoming voice volume' option would be great. At least then i can play at regular volume and turn the voice up. :)
IF this is not possible maybe there's another way to solve this issue. Maybe add a sound mode (like in other games) say "home cinema" and just make the voice come out of the Center channel, atleast then i can turn up the center channel manually on my receiver, either way its good but I'd prefer the In game - Incoming voice volume more.
Thanks for your time.
-Kgun
-_side note_- If anyone else has thoughts on this please reply. thx. |
Kgun Krightun
2
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Posted - 2012.08.07 04:15:00 -
[2] - Quote
I wonder what " Doomheim " is or means. My old character (now deleted) has that under their name on here. Maybe for deleted characters. |
Khun-Al
135
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Posted - 2012.08.07 07:16:00 -
[3] - Quote
You can adjust voice volume under dialoge volume. |
Fuma Centuri
Amarr Templars Amarr Empire
107
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Posted - 2012.08.07 11:14:00 -
[4] - Quote
Dialogue volume is microphone volume? Why not name it this way. |
Kgun Krightun
2
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Posted - 2012.08.08 02:55:00 -
[5] - Quote
Haven't been on so I don't know if a voice communication volume option has been added,
from when i was last on i think there was volume for background audio(music), sound effects(combat), and i don't remember the name of the last one but i think it's meant for the NPC voice, the voice that tells you what's going on "A has been hacked" or whatever- thats not voice communication volume : \
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Stile451
Red Star.
76
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Posted - 2012.08.08 04:09:00 -
[6] - Quote
I would go a step further and add a few options to individual people such as: 1. Volume slider - starts in the center for each person and can be turned up or down, mute also available here. 2. Minimum and maximum threshold so we don't need to hear everyone's breathing or if someone starts yelling it just doesn't come through. |
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