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Maken Tosch
DUST University Ivy League
13447
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Posted - 2016.05.23 00:26:00 -
[1] - Quote
While I agree with you 100%, let's all remember that console streaming is not as difficult today as it was 3 years ago. The PlayStation 4 is one example that incorporated hardware that enables you to record gameplay.
Source: http://kotaku.com/how-to-record-videos-on-a-ps4-1585679861
However, the PC offers massively flexibility in terms of editing. And since we know for a fact that Eve Online allows you to directly stream your gameplay on Twitch.TV there is also a possibility that Project Nova might allow the same thing.
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Maken Tosch
DUST University Ivy League
13448
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Posted - 2016.05.23 02:40:00 -
[2] - Quote
LOOKMOM NOHANDS wrote:DAAAA BEAST wrote:Recording and uploading gameplay, something consoles gamers always struggled to do. Over the past 3 years, DUST had very few Youtubers putting the game out there, who were almost exclusively the only ones bringing in new players, and from these few, how many were constantly active ?
Except for the lag and bugs, why did DUST fail so hard on the advertising scene ?
Because not everyone had 150+$ to buy a good capture card and the space to use it, set it up, which was the only way to get the game out there. However, NOVA will benefit from being on the PC because the software for Recording ( and even live streaming ! ) are pretty much all free and very accessible and easy to use, unlike console capture cards.
ANYONE who ever wished to put his matches on YT will be able to do so . We will be ALL able to do our advertisement part, which will be an undeniable help to CCP trying to get new players. That is why I believe we are going in the right direction after CCP decided to develop NOVA on PC.
Now I know we haven't played the game yet and only seen very few of it, so let's hope they get it in the right direction so that we have good reasons to eventually promote it !
Agree ? Disagree ? Share your thoughts !
I would have to go ahead and agree with you on the fact that the difficulty of streaming definitely hurt Dust specially since they tried to center their advertising around an invite system much like Eve is. As for calling that an advantage to PC over PS4 you would be incorrect thanks to the fact that PS4 now includes the ability to stream for free.
Not to go off topic or anything, but the Eve Online invite system had far better incentives compared to the lackluster incentives that Dust 514 had. Much of the rewards that Dust offered for both recruiters and recruits are not as good as their in-game equivalents. The only exception was the BPO LAV which is very difficult to obtain and has become much more difficult now because of the looming shutdown for the game.
Going back to streaming, recording, and editing, It's very interesting to see how far consoles have come along in that regard. Unfortunately what keeps holding them back is the dreaded console life cycle. The only way to break that cycle is if somehow consoles were to adopt the one advantage that the PC has over them. The ability to expand their current hardware and software while still allowing you to enjoy the same games you bought years ago. So far the Steam Machine appears to be the first step in all that but I'm not sure how that will turn out. If the consoles can get out of their life cycle of having to constantly be replaced in their entirety then that would be great.
Even smartphones have seen their first attempt at this such as Project Ara by Google where a smartphone is given a modular design where you can pick which hardware to install or upgrade. It's still in its infancy, but if a smartphone is willing to go that far then I see no reason why a console shouldn't try the same thing.
PS: I wouldn't be surprised if Nintendo became the first major console maker to attempt this. They are well known for expanding into various markets that are vastly different from what most console gamers have grown to know them for.
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Maken Tosch
DUST University Ivy League
13454
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Posted - 2016.05.23 21:48:00 -
[3] - Quote
Joseph Ridgeson wrote:An advantage about going to PC is that the players will be able to advertise for the game...
And the persons sayings this are the players...
No offense, but that is pretty goddamn sad. "Hey, now we can help CCP actually make the game popular! We won't have to purchase 40 dollar Roxio's and jump the cables through a switch box to get around copy protection! We can finally get the game the advertising it deserves!"
That sort of thing should never be in the heads of players. That is some parentification crap right there, us telling the court that "no, I can't live with daddy because mommy needs me to help her."
DUST failed hard on the advertising scene because there was absolutely no marketing. Ask some people who got into DUST having not already played or heard about EVE and the answer is usually "I was looking through the free games and it was near the top of the list." That's it. If the game had been called SOOT 514 less people would have seen it. I have never seen any kind of marketing for DUST by CCP online other than when CCP goes "we have a new DUST 514 ad!" that they show at a convention but never anywhere else. In my opinion, CCP was expecting the game to advertise itself through game press like EVE does. EVE doesn't need to advertise: every article talking about some massive battle or even the economics of the game in Forbes is free advertisement.
"Console Players take control of important planet, affecting popular PC game" is what CCP was expecting to see. That, obviously, never happened.
Actually it's not bad at all for consumers to advertise a product for a company. Often times many people who never heard of a product would rather trust their own friends' opinion on the game rather than what the company says. How often have you seen advertisements for games like Halo and then asked your friend who knows the franchise well to tell you how it really is?
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Maken Tosch
DUST University Ivy League
13455
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Posted - 2016.05.24 02:48:00 -
[4] - Quote
Mobius Wyvern wrote:Maken Tosch wrote:Joseph Ridgeson wrote:An advantage about going to PC is that the players will be able to advertise for the game...
And the persons sayings this are the players...
No offense, but that is pretty goddamn sad. "Hey, now we can help CCP actually make the game popular! We won't have to purchase 40 dollar Roxio's and jump the cables through a switch box to get around copy protection! We can finally get the game the advertising it deserves!"
That sort of thing should never be in the heads of players. That is some parentification crap right there, us telling the court that "no, I can't live with daddy because mommy needs me to help her."
DUST failed hard on the advertising scene because there was absolutely no marketing. Ask some people who got into DUST having not already played or heard about EVE and the answer is usually "I was looking through the free games and it was near the top of the list." That's it. If the game had been called SOOT 514 less people would have seen it. I have never seen any kind of marketing for DUST by CCP online other than when CCP goes "we have a new DUST 514 ad!" that they show at a convention but never anywhere else. In my opinion, CCP was expecting the game to advertise itself through game press like EVE does. EVE doesn't need to advertise: every article talking about some massive battle or even the economics of the game in Forbes is free advertisement.
"Console Players take control of important planet, affecting popular PC game" is what CCP was expecting to see. That, obviously, never happened. Actually it's not bad at all for consumers to advertise a product for a company. Often times many people who never heard of a product would rather trust their own friends' opinion on the game rather than what the company says. How often have you seen advertisements for games like Halo and then asked your friend who knows the franchise well to tell you how it really is? Exactly! Hell, the big problem with Dust 514 is you couldn't tell your friends it was good without feeling like you were leading them astray.
That's actually one of the biggest reasons I couldn't encourage my friends to join. With so many bugs and disconnects along with bad matchmaking and balance issues, I didn't feel it was time to bring them in to the game. They kept asking about it but every time they asked I had to answer with "not yet." By the time I was finally ready to say "ok it looks like it's time for you to try it" the game was already entering that phase where you, me, and everyone else in the forums were saying "#PORTDUST514."
Word of mouth is a very powerful motivator or demotivator depending on who you ask.
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Maken Tosch
DUST University Ivy League
13457
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Posted - 2016.05.24 22:36:00 -
[5] - Quote
Joseph Ridgeson wrote: I again mention parentification; it isn't our job to show the world what the game is like. And if the game sucks, it won't help anyway.
I know the advantages of being able to make videos easier, but "we can help CCP" is a ridiculous thing for the customers to be saying. It is like saying "with them going through Paypal, I will be able to still spend money if I get a new credit card! It is soooo much easier to spend money, convient for us both!"
I swear, we are suffering from Stockholm Syndrome.
Note: I do agree with PC but not because we can provide free advertising...
You're making it seem that consumers advertising a product on behalf of a company (for free in this case) is a bad thing. It's not and it never will be a bad thing.
This is because it is real handy to be able to rely on the opinions of many customers who previously used a product to be able to judge the worth of said product if you are not sure about the product or the company behind it. It gets better if some of those who previously used it happen to be your close friends.
How many people did you personally meet who have even heard about CCP Games? In my case not that many. CCP, however popular it may be with Eve Online, is still a very obscure company to the masses. I have even spoken with people who played WoW who never heard of CCP Games or Eve Online for that matter.
The same is true for movies and TV shows. Especially little-known movies. I would have never known that the BBC's Sherlock featuring Benedict Cumberbach would be such an awesome show had it not been for my brother insisting that I watch it on Netflix.
Of course, I can't ignore the fact that if a company is good enough with its products then they don't need word of mouth to achieve great sales. Blizzard's Overwatch is a great game and I'm one of those players who got it just yesterday and I never asked anyone who beta tested it how it really was. I did the same thing for Nintendo's Splatoon on the WiiU and have yet to regret that ever since. This is because the companies behind the products are very well known for making great titles.
Unfortunately that backfired on one particular company... Ubisoft. Remember Assassin's Creed: Unity? The game looks like an artistic masterpiece when it comes to visuals like Leonardo Da'Vinci painted it. But it was crap. A big steaming pile of crap. If you think Dust 514 had the worst glitches and bugs, think again. Unity did better at failing. A ten-second Google search gave me this. http://www.polygon.com/2014/11/11/7192467/assassins-creed-unity-review-xbox-one-PS4-PC
Then there is EA Games with Battlefield 4's bad launch ending up in this situation: https://www.theguardian.com/technology/gamesblog/2013/dec/20/ea-battlefield-4-lawsuit
As you can see, having a big name and making epic advertising doesn't always mean that the product is great. This is where word of mouth comes in and plays an important role in determining whether I should spend money on the product or not. And since there will always be those kind of players who will be the first to try the game anyways (good or bad) there will always be second opinions available.
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