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saxonmish
T.H.I.R.D R.O.C.K
1943
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Posted - 2016.05.19 01:30:00 -
[1] - Quote
video: https://www.youtube.com/watch?v=kLDmCw7lmF8
I've spent my days off this week just working on getting this look the part, and its really paying off :)
Just a few things left and then i can start adding in the crates and other sorts of cover tio it, IT LOOKS SO GOOOOOD! :D
Enjoy :)
SAXON ON A MISH - My Youtube Channel :)
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
223
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Posted - 2016.05.19 06:16:00 -
[2] - Quote
Now, you need to work on creating a complete set of weapons, dropsuits, add skill tree, rent a server, add a few vehicle and other maps... and I am definitely come share some bullets with you :)
Good job thou!
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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saxonmish
T.H.I.R.D R.O.C.K
1945
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Posted - 2016.05.19 09:35:00 -
[3] - Quote
Lex DOCIEL wrote:Now, you need to work on creating a complete set of weapons, dropsuits, add skill tree, rent a server, add a few vehicle and other maps... and I am definitely come share some bullets with you :)
Good job thou!
Not too much then XD
SAXON ON A MISH - My Youtube Channel :)
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xxwhitedevilxx M
Maphia Clan Corporation
3783
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Posted - 2016.05.19 11:37:00 -
[4] - Quote
Hey that's good. Just a little remark:
you did the 3d modeling part on your own I presume, and I don't know what tools you're using, but you should really "smoothen" or bevel those hard edges. You can apply some smoothing groups on the edges (in your 3d modeling software) so that the engine "knows" what edges are smooth or you can model a high poly version of the same asset and bake a normal map which actually might be so much better. In order to do this, you need to UV unwrap you mesh properly which is not the easiest task but definitely not too hard.
Oh, and here's a little advice I can give you from my little experience: keep things modular. Unless you have a very strict polycount (like when you're developing for mobile) to work with, this should improve the overall quality. Just try to save as many polygons as possible tho if you're going modular (like, "fake" as many fine details as possible with a normal map).
And use a lot of blueprints! They are such a blessing from Epic Games :P
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Fox Gaden
Immortal Guides
7744
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Posted - 2016.05.19 14:58:00 -
[5] - Quote
In before QQ about you not adding vehicles.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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saxonmish
T.H.I.R.D R.O.C.K
1948
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Posted - 2016.05.19 22:31:00 -
[6] - Quote
xxwhitedevilxx M wrote:Hey that's good. Just a little remark:
you did the 3d modeling part on your own I presume, and I don't know what tools you're using, but you should really "smoothen" or bevel those hard edges. You can apply some smoothing groups on the edges (in your 3d modeling software) so that the engine "knows" what edges are smooth or you can model a high poly version of the same asset and bake a normal map which actually might be so much better. In order to do this, you need to UV unwrap you mesh properly which is not the easiest task but definitely not too hard.
Oh, and here's a little advice I can give you from my little experience: keep things modular. Unless you have a very strict polycount (like when you're developing for mobile) to work with, this should improve the overall quality. Just try to save as many polygons as possible tho if you're going modular (like, "fake" as many fine details as possible with a normal map).
And use a lot of blueprints! They are such a blessing from Epic Games :P
Yeah atm its just for a college project but i want to turn it into an fps, and when it does get exchanged into one i will be going through all of the models and optimising the poly's.
Also i use Auto Desk Maya 2016 for my modelling, i have only just really started getting into it and i think i will be able to come up wioth some pretty awesome structures and any other props which will be needed.
Thanks for the feedback, good to hear from you after all this time too :) o7
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
1948
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Posted - 2016.05.19 22:32:00 -
[7] - Quote
Fox Gaden wrote:In before QQ about you not adding vehicles.
Meh a caldari tank will probably take about 10 minutes to put together haha
SAXON ON A MISH - My Youtube Channel :)
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lamo guys
Corrosive Synergy
405
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Posted - 2016.05.19 22:59:00 -
[8] - Quote
I'm impressed! Good job
When in doubt pull the forge out!!
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LOOKMOM NOHANDS
1059
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Posted - 2016.05.21 12:10:00 -
[9] - Quote
Throw in some containers, dividers, and maybe destroyed vehicles for random cover and you really do have something great there.
FAREWELL 514 /// FAREWELL CCP UNTIL WE HAVE NOVA OR FOREVER WHICH EVER ONE COMES FIRST
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saxonmish
T.H.I.R.D R.O.C.K
1951
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Posted - 2016.05.22 12:19:00 -
[10] - Quote
LOOKMOM NOHANDS wrote:Throw in some containers, dividers, and maybe destroyed vehicles for random cover and you really do have something great there.
That stuff is being added last, but i have models for the cover, pretty much what you said too dividers, containers, boxes, pipes, lots off them things.
And i believe i can turn this into a proper game
SAXON ON A MISH - My Youtube Channel :)
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