Fox Gaden
Immortal Guides
7695
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Posted - 2016.05.02 19:18:00 -
[1] - Quote
DUST failed because too many people who tried it quit within the first week of play. There were a few reason for this:
- Clunky core game mechanics. * In NOVA they are making sure the core game mechanics are smooth first, and then they will build everything else on top of that.
- Complexity without explanation. New players were confused and lost. They did not know what they were doing so they quit. I think complexity discourages new player retention, but conversely encourages veteran player retention. Those who stuck with it long enough to learn how the fitting system worked often stuck around because they liked the complexity of the fitting system. * In NOVA they will start with a limited number of pre-fit suits to choose from, and won't unlock the ability to make custom fittings until they have learned other mechanics, so they don't have to learn too much at one time. Also, those Pre-Fit suits are high quality (not weak militia gear) so they are competing with vets on a more level playing field.
- New players were discouraged by coordinated groups of well equipped veteran players who would mow down solo or inexperienced players like a scythe through wheat. * NOVA needs a way to ease new players into combat. Suggestion: Maybe have a game mode that you can only que for solo, and a more advanced game mode that you can only que for if the total time played in the squad exceeds a certain threshold, so newer players can only que if they go in as a large group, and only experienced Veteran players can que for with a single person in their squad.
If they fix the problems that lead to very poor new player retention in DUST, then I totally agree that they should advertise NOVA. DUST was never worth advertising.
Also NOVA is a PC game, which opens up the vast user base of High Sec miners who want to Alt-Tab to something EVE related.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7718
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Posted - 2016.05.04 12:46:00 -
[2] - Quote
Operative 1174 Uuali wrote:TL;DR
Make an fps genre game even though you've never made one before. Put it on a console even though you've never done that before. Use old technology. Develop as you go.
Watch game flop. Yes, totally, but CCP will never again be a company that has never made an FPS game before. '
You often learn more from failure than from success... and CCP learned a LOT from DUST!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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