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Pokey Dravon
OSG Planetary Operations
7994
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Posted - 2016.04.24 19:36:00 -
[1] - Quote
http://biomassed.net/2016/04/24/what-we-know-about-project-nova-so-far/
Meant as a consolidation of various interviews in the media sphere, this should help nail down some important bullet points for players to help get a more broad grasp on what's going on with Project Nova.
EVE: Phoenix - 'Rise Again' Trailer
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Immortal John Ripper
30565
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Posted - 2016.04.24 20:01:00 -
[2] - Quote
Thank you Se+¦or Pokey.
Shadier than Kane Spero,Cuter than Zatara,smarter than zaria,a voice sexier than soraya
GJR The CPM to surpass them all
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Ripley Riley
Incorruptibles
13851
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Posted - 2016.04.24 20:05:00 -
[3] - Quote
Can we all take a moment to appreciate Biomassed being able to talk about DUST and DUST-related things again?
Praise Beesus.
#ProjectNova
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7th Son 7
Hakuna Matatah Inc
1601
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Posted - 2016.04.24 20:17:00 -
[4] - Quote
As always, thanks bro. I can't lie, no vehicles in the first iteration of Nova does sting a little. However i'm not a big vehicle person, but still. I'm very excited, I hope to see you tech saavy peeps pass this through the right hands.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Pokey Dravon
OSG Planetary Operations
7998
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Posted - 2016.04.24 20:26:00 -
[5] - Quote
7th Son 7 wrote:As always, thanks bro. I can't lie, no vehicles in the first iteration of Nova does sting a little. However i'm not a big vehicle person, but still. I'm very excited, I hope to see you tech saavy peeps pass this through the right hands.
I hear ya man, but I'd rather they take their time and get it right rather than put them in for the sake of having them and have it be another mess.
EVE: Phoenix - 'Rise Again' Trailer
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Jackof All-Trades
The Black Renaissance
599
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Posted - 2016.04.25 02:22:00 -
[6] - Quote
I almost exclusively specialise in infantry, and I'm really going to miss vehicles...
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Pokey Dravon
OSG Planetary Operations
8005
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Posted - 2016.04.25 02:29:00 -
[7] - Quote
Jackof All-Trades wrote:I almost exclusively specialise in infantry, and I'm really going to miss vehicles...
You know I wouldn't really be opposed to specific game modes which featured vehicles for key objectives. Kinda like Acquisition from MAG if you're familiar.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
18215
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Posted - 2016.04.25 02:35:00 -
[8] - Quote
Pokey Dravon wrote:Jackof All-Trades wrote:I almost exclusively specialise in infantry, and I'm really going to miss vehicles... You know I wouldn't really be opposed to specific game modes which featured vehicles for key objectives. Kinda like Acquisition from MAG if you're familiar. I guess I just have to accept that the idea of a hardcore experience entwined with EVE is just dead for now.
I'll attempt to hold my tongue until I see it for myself on my system. The fact that the "project" isn't even greenlit yet just makes my blood boil. This is easily one of the most loyal communities of any game I've ever seen, how they can STILL be waffling on this and allocating minimal resources just triggers the **** out of me.
Woo saa
Wooooo saaaaaa
My brain is a dead hamster on an ever turning wheel.
Feed me.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7918
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Posted - 2016.04.25 02:46:00 -
[9] - Quote
Pokey Dravon wrote:http://biomassed.net/2016/04/24/what-we-know-about-project-nova-so-far/
Meant as a consolidation of various interviews in the media sphere, this should help nail down some important bullet points for players to help get a more broad grasp on what's going on with Project Nova. Excellent write-up.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Pokey Dravon
OSG Planetary Operations
8007
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Posted - 2016.04.25 02:47:00 -
[10] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Jackof All-Trades wrote:I almost exclusively specialise in infantry, and I'm really going to miss vehicles... You know I wouldn't really be opposed to specific game modes which featured vehicles for key objectives. Kinda like Acquisition from MAG if you're familiar. I guess I just have to accept that the idea of a hardcore experience entwined with EVE is just dead for now. I'll attempt to hold my tongue until I see it for myself on my system. The fact that the "project" isn't even greenlit yet just makes my blood boil. This is easily one of the most loyal communities of any game I've ever seen, how they can STILL be waffling on this and allocating minimal resources just triggers the **** out of me. Woo saa
Wooooo saaaaaa
Well, Fanfest is a gate in the development process. If reviews are good for the tech demo (and they are for those who actually played it) there's a much higher chance this will be greenlit. My Boundless Optimism is tingling.
EVE: Phoenix - 'Rise Again' Trailer
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I-Shayz-I
I----------I
6265
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Posted - 2016.04.25 02:53:00 -
[11] - Quote
Fantastic summary. I was currently trying to track down information in all of the various articles but this being all in one source makes my life a lot easier for the analysis video I'm working on.
Though there are still a lot of details I need to cover when it comes to actual gameplay differences.
7162 wp with a Repair Tool!
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Pokey Dravon
OSG Planetary Operations
8007
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Posted - 2016.04.25 02:55:00 -
[12] - Quote
I-Shayz-I wrote:Fantastic summary. I was currently trying to track down information in all of the various articles but this being all in one source makes my life a lot easier for the analysis video I'm working on.
Though there are still a lot of details I need to cover when it comes to actual gameplay differences.
I really do suggest you take a look at Rattati's post in Gen Discussion and the videos that Fanfest Attendees have posted if you have no already. Some really good and interesting stuff.
EVE: Phoenix - 'Rise Again' Trailer
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Joseph Ridgeson
WarRavens Imperium Eden
4458
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Posted - 2016.04.25 03:04:00 -
[13] - Quote
Your take is very similar to mine. To put it quicker than I usually do with my Biden-esque verbosity:
"Some of their statements are framed in such a way as to make people believe or think that massive overhauls are coming to things that shouldn't. More starting options is great for the new player but if it comes as a result of far, far, far less options as that player becomes more experienced, there is no room for growth. We just don't know at the moment. Cautious optimism is recommended."
Still curious how 'transition' or whatever the hell they want to call it is going to pan out.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Imperium Eden
4458
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Posted - 2016.04.25 03:04:00 -
[14] - Quote
Your take is very similar to mine. To put it quicker than I usually do with my Biden-esque verbosity:
"Some of their statements are framed in such a way as to make people believe or think that massive overhauls are coming to things that shouldn't. More starting options is great for the new player but if it comes as a result of far, far, far less options as that player becomes more experienced, there is no room for growth. We just don't know at the moment. Cautious optimism is recommended."
Still curious how 'transition' or whatever the hell they wan
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Marston VC
SVER True Blood RUST415
1787
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Posted - 2016.04.25 07:28:00 -
[15] - Quote
Good post
I agree with the fitting/customization thing. I really hope its the same or close to the same as dusts. I'll be very sad if they turn it into something stupid like a COD pick ten peace of crap system, or even worse, the battlefront star card system. Which is what it kind of looked like from the demo. Each person I saw only had two equipment peaces. Which kind of led me to believe that they went the star card route.
The fitting system was not what confused new players. What confused new players was how it was all presented. The basic tutorial to dust, if i remember correctly, did nothing besides tell you "this is how you fit a module to a suit" and ended it there. If they gave a comprehensive tutorial that dove into some of the more common modules like damage amps and shield extenders/armor plates and explained the premise i think that would have gone a long way in helping new players get the hang of the fitting system.
but the fitting system itself really wasn't flawed at all. I liked it because it was a core identifying trait that made dust unique to other shooters in terms of customization.
Marston VC, STB Director
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Jackkkkkkkkkkkkkkky jack
Abyss of Universe Imperium Eden
744
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Posted - 2016.04.25 07:38:00 -
[16] - Quote
to put in simple... project nova = nothing at the moment dust will b shut down no games to play~
just found cal assault op^^
welcome to Taiwan ^^
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Pokey Dravon
OSG Planetary Operations
8019
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Posted - 2016.04.25 13:13:00 -
[17] - Quote
Marston VC wrote:Good post
I agree with the fitting/customization thing. I really hope its the same or close to the same as dusts. I'll be very sad if they turn it into something stupid like a COD pick ten peace of crap system, or even worse, the battlefront star card system. Which is what it kind of looked like from the demo. Each person I saw only had two equipment peaces. Which kind of led me to believe that they went the star card route.
The fitting system was not what confused new players. What confused new players was how it was all presented. The basic tutorial to dust, if i remember correctly, did nothing besides tell you "this is how you fit a module to a suit" and ended it there. If they gave a comprehensive tutorial that dove into some of the more common modules like damage amps and shield extenders/armor plates and explained the premise i think that would have gone a long way in helping new players get the hang of the fitting system.
but the fitting system itself really wasn't flawed at all. I liked it because it was a core identifying trait that made dust unique to other shooters in terms of customization.
Yep totally agree. We will just have to hang tight and see what the end result is before getting too worked up over it.
EVE: Phoenix - 'Rise Again' Trailer
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CCP Frame
C C P C C P Alliance
7970
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Posted - 2016.04.25 13:16:00 -
[18] - Quote
Thank you Pokey! Nice summary. Looking forward to more coverage :)
CCP Frame, CCP Community Team
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Fox Gaden
Immortal Guides
7632
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Posted - 2016.04.25 18:10:00 -
[19] - Quote
I had posted this in another thread with the link, but probably more appropriate to post here.
Pokey Dravon wrote:Character Customization ...
OPINION: This is the one that worries me the most. The fitting system in DUST 514 was one of my most beloved parts and I enjoyed endless hours tweaking and perfecting the finest detail of a fit to get my optimal performance. Now while it doesnGÇÖt explicitly say itGÇÖs moving away from the classing EVE/DUST fitting system, it seems to me that itGÇÖs a much simpler version. I wonGÇÖt pass judgement on it until we see more of it, but I am very nervous about losing one of my favorite part of DUST. In general it sounds like theyGÇÖre moving away from a tiered base progression which IGÇÖm a personal fan of. It also sounds like theyGÇÖre moving towards a more solidified class based system where modifiers can be unlocked. In many ways it sounds similar to the system proposed by CCP Z for Project Legion which I was also not terribly fond of. Again I will have to see what it looks like exactly before I form a solid opinion./
My impression here is that instead of weak starter suits like new players had in DUST, Nova will start us in a loadout of the same quality as a vet would use, at least gear-wise, but limited to only 6 to 8 pre-made fits on day 1.
Then there will be some sort of unlocking mechanism (whether buying skills, or playing in a certain frame type, or whatever) which will allow you access to different weapons and modules. Once you have played long enough to unlock the weapons/equipment/modules you want, then you will have the same fitting freedom we had in DUST.
Some people seem to be interpreting the 32 roles mentioned as there just being 32 pre-made fits, but I am fairly sure that is wrong. I think the 32 roles just means 32 suits with unique suit bonuses. I am fairly sure that a vet in Nova will have close to the same fitting freedom they had in DUST.
As to the unlocks, I hope they don't structure it like CCP Z suggested. His tree did not make sense to me. I would prefer a flatter tree where a certain amount of game time in a suit type will unlock the base models of all the weapons types that can be used on that suit, then enough game time using a specific weapon will unlock access to variants of that weapon.
I am also hoping that Proficiency (described as getting better with a weapon the more you use it) does not just trigger unlocks. I am hoping that it also leads to bonuses. Where in DUST Proficiency was a skill you could buy with accumulated skill points that had 5 tiers that gave a bonus, I am hoping I am correctly interpreting that in Nova you will earn a Proficiency bonus through game time using the item, so the more you use an item the more effective your character will be with that item.
This would mean that after enough time to get used to the other mechanics of the game, a new player would be able to unlock a wide variety of weapons, but would only maximize their effectiveness with a weapon after using it for an extended period. It would make flavor of the month chasing a much slower process and would favor people who stick to a role they like over people who like to chase the shiny.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7632
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Posted - 2016.04.25 18:14:00 -
[20] - Quote
Pokey Dravon wrote:Jackof All-Trades wrote:I almost exclusively specialise in infantry, and I'm really going to miss vehicles... You know I wouldn't really be opposed to specific game modes which featured vehicles for key objectives. Kinda like Acquisition from MAG if you're familiar. As long as you can pick which game mode you que for, I see no issue with only having vehicles in certain game modes.
Then those game modes can be designed to give vehicles a purpose.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7632
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Posted - 2016.04.25 18:21:00 -
[21] - Quote
DUST Fiend wrote:I guess I just have to accept that the idea of a hardcore experience entwined with EVE is just dead for now.
You know in the development progression, it makes a lot more sense to introduce an economic reason for EVE players to care about Planetary Conquest before they introduce something like Planetary Bombardment. I think DUST sort of put the cart before the horse in that respect.
As long as they don't do anything that would prevent them from adding direct interaction in the future, I am not going to worry about it. Even if they are not considering adding Planetary Bombardment to Nova now, there will always be that nostalgia about Orbitals in DUST, so the idea is not going to go away.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Regis Blackbird
DUST University Ivy League
1286
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Posted - 2016.04.25 18:30:00 -
[22] - Quote
I honestly think it will be possible to link Nova and Dust in pseudo-realtime in the future, but that should be the very last step on the roadmap. When the day comes, I will be very vocal about it (since I am one of the 1% of the 1%).
But that's for another time. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22348
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Posted - 2016.04.25 18:30:00 -
[23] - Quote
DUST Fiend wrote:Pokey Dravon wrote:Jackof All-Trades wrote:I almost exclusively specialise in infantry, and I'm really going to miss vehicles... You know I wouldn't really be opposed to specific game modes which featured vehicles for key objectives. Kinda like Acquisition from MAG if you're familiar. I guess I just have to accept that the idea of a hardcore experience entwined with EVE is just dead for now. I'll attempt to hold my tongue until I see it for myself on my system. The fact that the "project" isn't even greenlit yet just makes my blood boil. This is easily one of the most loyal communities of any game I've ever seen, how they can STILL be waffling on this and allocating minimal resources just triggers the **** out of me. Woo saa
Wooooo saaaaaa
You really should hold fire on the bitterness because as most people know I am a huge vehicle fan boy. However I understand that if vehicles really are going to be implemented into the game they have to be done right from the start with a very fair model for both sides of the equation.
We can't have more of these cycles where the balanced between AV and Vehicles is game breaking to one side or the other.
While I have expressed my desire to see vehicles in the game from official release onward I have to agree with what Rattati said when I tentatively asked him about their inclusion. This isn't word for word so don't quote me on this.
'Not unless they're done right'.
Additionally when it comes to certain types of maps I think we vehicle users will just have to suck it up and accept that in some circumstances (such as in settings like the Chimera Carrier Assault) that vehicles will have no tactical value or means of deployment and that the clone is just the superior platform for combat.
If we want this game to go ahead and for CCP Shanghai to get the support it needs and deserve we've got to remain positive about this and let CCP Reykjavik know how much we want Nova IN A POSITIVE FASHION.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Pokey Dravon
OSG Planetary Operations
8029
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Posted - 2016.04.25 18:33:00 -
[24] - Quote
Fox Gaden wrote:DUST Fiend wrote:I guess I just have to accept that the idea of a hardcore experience entwined with EVE is just dead for now.
You know in the development progression, it makes a lot more sense to introduce an economic reason for EVE players to care about Planetary Conquest before they introduce something like Planetary Bombardment. I think DUST sort of put the cart before the horse in that respect. As long as they don't do anything that would prevent them from adding direct interaction in the future, I am not going to worry about it. Even if they are not considering adding Planetary Bombardment to Nova now, there will always be that nostalgia about Orbitals in DUST, so the idea is not going to go away.
And honestly much of the issue with Bombardment was that in most cases there was little incentive for the EVE player. Establishing the incentive first would be a good step in the right direction.
EVE: Phoenix - 'Rise Again' Trailer
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Pokey Dravon
OSG Planetary Operations
8029
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Posted - 2016.04.25 18:35:00 -
[25] - Quote
Regis Blackbird wrote:I honestly think it will be possible to link Nova and Dust in pseudo-realtime in the future, but that should be the very last step on the roadmap. When the day comes, I will be very vocal about it (since I am one of the 1% of the 1%).
But that's for another time.
You mean Nova and EVE?
EVE: Phoenix - 'Rise Again' Trailer
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1373
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Posted - 2016.04.26 03:25:00 -
[26] - Quote
Progression and customization sounds horrible in that article. It's just call of duty.
He says he doesn't want to wade through basic frames? That's eve. You start at frigates. You don't just skip straight to battleships and carriers. People should start at basic and have to level up. Also why are they giving fully equipped load outs and you can swap out guns?
What happened to buying frames and equipping them with our own modules. What about the suit bonuses to playing your racial style and using racial mods properly?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7928
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Posted - 2016.04.26 03:38:00 -
[27] - Quote
Pokey Dravon wrote:Regis Blackbird wrote:I honestly think it will be possible to link Nova and Dust in pseudo-realtime in the future, but that should be the very last step on the roadmap. When the day comes, I will be very vocal about it (since I am one of the 1% of the 1%).
But that's for another time. You mean Nova and EVE? I assume he means Nova and EVE.
And yeah, I am sad to see that even when we get territorial warfare back CCP seems to think orbital strikes should never come back.
Part of what I talked about with some friends on Skype was the idea of having a set of satellites about 300km above the planet that you have to warp to to perform orbitals, and that you can drop as many strikes as possible before the satellite passes over the horizon, at which point you warp to the next one back. That way you keep the process of dropping orbitals more active and fun for the EVE player and that strike ship is a major threat to the enemy on the ground.
To counter that, you implement the range of surface-to-orbit defense weapons that CCP already had concept art for. Enable the enemy on the ground to either defend themselves with their own emplacements, or hack the opposing team's and turn them against their support ships.
If you set up the orbital strike mechanics to be fun and require more activity EVE-side, you would see a lot more players engaging in them, because I've met a LOT of FW pilots who talked about how excited they were for that element of Dust integration right up until they realized it meant sitting in one place pressing F1 every 3 minutes.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Pokey Dravon
OSG Planetary Operations
8036
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Posted - 2016.04.26 04:28:00 -
[28] - Quote
Mobius Wyvern wrote:Pokey Dravon wrote:Regis Blackbird wrote:I honestly think it will be possible to link Nova and Dust in pseudo-realtime in the future, but that should be the very last step on the roadmap. When the day comes, I will be very vocal about it (since I am one of the 1% of the 1%).
But that's for another time. You mean Nova and EVE? I assume he means Nova and EVE. And yeah, I am sad to see that even when we get territorial warfare back CCP seems to think orbital strikes should never come back. Part of what I talked about with some friends on Skype was the idea of having a set of satellites about 300km above the planet that you have to warp to to perform orbitals, and that you can drop as many strikes as possible before the satellite passes over the horizon, at which point you warp to the next one back. That way you keep the process of dropping orbitals more active and fun for the EVE player and that strike ship is a major threat to the enemy on the ground. To counter that, you implement the range of surface-to-orbit defense weapons that CCP already had concept art for. Enable the enemy on the ground to either defend themselves with their own emplacements, or hack the opposing team's and turn them against their support ships. If you set up the orbital strike mechanics to be fun and require more activity EVE-side, you would see a lot more players engaging in them, because I've met a LOT of FW pilots who talked about how excited they were for that element of Dust integration right up until they realized it meant sitting in one place pressing F1 every 3 minutes.
Ehh I mean yeah that sounds all cool in concept, but it'll be just as underutilized as EVE Orbitals in DUST were.
EVE: Phoenix - 'Rise Again' Trailer
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Sequal's Back
Dead Man's Game Preatoriani
2157
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Posted - 2016.04.26 05:23:00 -
[29] - Quote
Awesome work ! Thanks Pokey :)
I agree with your opinions and you did right sharing them.
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
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Turkevich
Dem Durrty Boyz
142
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Posted - 2016.05.09 21:21:00 -
[30] - Quote
Any word on what the transition plan from Dust to Nova is? CCP said there would be more information coming regarding this during Fanfest this year but that didn't happen. Given CCP's track record with Dust I'm hesitant to sink any money into Nova. How they treat their loyal customers will determine if they see money from me for Nova or whether I'll simply play it for free. |
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