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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7913
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Posted - 2016.04.24 03:15:00 -
[1] - Quote
I realize things like early gear unlocks and progression accelerators are fairly common in the free-to-play market, but games like Path of Exile have also proved that you can make more than sufficient income solely from cosmetics and your community will love you for it as well.
You could even do tiers of cosmetics like EVE Online has, where some are quite cheap and others are very expensive but fancier looking, so people who want to go maximum Special Snowflake will make the jump in order to be more unique compared to other players.
An issue I've frequently seen discussed in free-to-play games is that the player feels like they're slogging through an uphill grind to unlock anything unless they're using every possible progression booster. I think it will be far easier to craft a balanced progression experience and not have anyone put off by feeling like they have to pay to be competitive.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Marston VC
SVER True Blood RUST415
1746
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Posted - 2016.04.24 04:10:00 -
[2] - Quote
Mobius Wyvern wrote:I realize things like early gear unlocks and progression accelerators are fairly common in the free-to-play market, but games like Path of Exile have also proved that you can make more than sufficient income solely from cosmetics and your community will love you for it as well.
You could even do tiers of cosmetics like EVE Online has, where some are quite cheap and others are very expensive but fancier looking, so people who want to go maximum Special Snowflake will make the jump in order to be more unique compared to other players.
An issue I've frequently seen discussed in free-to-play games is that the player feels like they're slogging through an uphill grind to unlock anything unless they're using every possible progression booster. I think it will be far easier to craft a balanced progression experience and not have anyone put off by feeling like they have to pay to be competitive.
If i cant spend hundreds on SP boosters then i'll be sad
Marston VC, STB Director
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7915
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Posted - 2016.04.24 04:38:00 -
[3] - Quote
Marston VC wrote:Mobius Wyvern wrote:I realize things like early gear unlocks and progression accelerators are fairly common in the free-to-play market, but games like Path of Exile have also proved that you can make more than sufficient income solely from cosmetics and your community will love you for it as well.
You could even do tiers of cosmetics like EVE Online has, where some are quite cheap and others are very expensive but fancier looking, so people who want to go maximum Special Snowflake will make the jump in order to be more unique compared to other players.
An issue I've frequently seen discussed in free-to-play games is that the player feels like they're slogging through an uphill grind to unlock anything unless they're using every possible progression booster. I think it will be far easier to craft a balanced progression experience and not have anyone put off by feeling like they have to pay to be competitive. If i cant spend hundreds on SP boosters then i'll be sad
I guess the true fun of Dust 514 was triple-stacking both booster types, right?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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maybe deadcatz
Serris Inc
2696
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Posted - 2016.04.24 05:00:00 -
[4] - Quote
Hats.
Am ded.
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Marston VC
SVER True Blood RUST415
1750
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Posted - 2016.04.24 05:13:00 -
[5] - Quote
Mobius Wyvern wrote:Marston VC wrote:Mobius Wyvern wrote:I realize things like early gear unlocks and progression accelerators are fairly common in the free-to-play market, but games like Path of Exile have also proved that you can make more than sufficient income solely from cosmetics and your community will love you for it as well.
You could even do tiers of cosmetics like EVE Online has, where some are quite cheap and others are very expensive but fancier looking, so people who want to go maximum Special Snowflake will make the jump in order to be more unique compared to other players.
An issue I've frequently seen discussed in free-to-play games is that the player feels like they're slogging through an uphill grind to unlock anything unless they're using every possible progression booster. I think it will be far easier to craft a balanced progression experience and not have anyone put off by feeling like they have to pay to be competitive. If i cant spend hundreds on SP boosters then i'll be sad I guess the true fun of Dust 514 was triple-stacking both booster types, right?
I truly couldn't think of anything more satisfying in a video game.
Marston VC, STB Director
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
60
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Posted - 2016.04.24 05:24:00 -
[6] - Quote
I agree, progression was such a hassle in dust, thank god for passive sp. The only thing i personally spent money on were blueprints and i only bought them for the looks too. Green toxin smg is just SEXY as fukkkkkkkkk, and there's just something about the orange sver camo on an Amarr sentinel that makes my eyes gasm every single time a take a glimpse at it. I think the game could benefit greatly from keeping it cosmetic or if boosters are still a thing that are needed at least give us some decent ones for free after logging in every day for a week or something.
Which Faction am I loyal to, you ask. The real question is, which one is paying the most?
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Atiim
Isuuaya Tactical Caldari State
16200
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Posted - 2016.04.24 06:13:00 -
[7] - Quote
If you make SP Boosters tradeable then there won't be a need to "pay", as there will be plenty of people buying them with the intent to trade them with others for ISK. That said, it'd be best to see how the skill system will work in Nova before we suggest getting rid of SP Boosters.
As for Loyalty Ranks and the Warbarges? Let them rot in biomass with DUST/Legion's dead code.
The 1st Matari Commando
-HAND
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1355
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Posted - 2016.04.24 06:22:00 -
[8] - Quote
I'd rather let noobs be able to buy my suit with real money and I can just use isk cause I don't suck and still be able to customize my suit with isk.
As long as everything can be done with isk and the real money is just if you don't want to earn it that's fine.
Nothing should be real money only.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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abdullah muzaffar
Random Gunz The-Office
1117
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Posted - 2016.04.24 06:58:00 -
[9] - Quote
+1 for cosmetics only. CS:GO/Dota 2 have perfect monetization. You never feel that the game is P2W.
My Trades
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Regis Blackbird
DUST University Ivy League
1281
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Posted - 2016.04.24 08:45:00 -
[10] - Quote
Found a few Extra Credit videos about the topic (really good stuff) (CCP even features in one of them, but perhaps not in the most flattering way )
http://youtu.be/WXA559KNopI
http://youtu.be/FwI0u9L4R8U
http://youtu.be/Mhz9OXy86a0
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7915
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Posted - 2016.04.24 13:51:00 -
[11] - Quote
abdullah muzaffar wrote:+1 for cosmetics only. CS:GO/Dota 2 have perfect monetization. You never feel that the game is P2W. Part of why I've suggested this on multiple occasions is for exactly that reason. There's no amount of Press events or DevBlogs you can throw around to say your game isn't pay-to-win that will change the opinion of someone who plays it and feels like it's pay-to-win.
You'll lose that potential customer almost immediately in many cases.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Jadek Menaheim
Incorruptibles
8572
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Posted - 2016.04.24 14:02:00 -
[12] - Quote
Auris Lionesse wrote:I'd rather let noobs be able to buy my suit with real money and I can just use isk cause I don't suck and still be able to customize my suit with isk.
As long as everything can be done with isk and the real money is just if you don't want to earn it that's fine.
Nothing should be real money only. I'm more on board with this than strictly going with cosmetics. I'd like to see the Eve skill injector and extractor system make its way into project nova. There's an extremely vibrant market around that.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bright Cloud
Namtar Elite Gallente Federation
1910
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Posted - 2016.04.24 14:04:00 -
[13] - Quote
Are you mental? Everybody knows that the big cash is made with guns and other stuff that give you a advantage over the regular pleb.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1618
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Posted - 2016.04.24 14:10:00 -
[14] - Quote
Why not have aurum modules that, instead of more powerful, simply have different functionality. That would be interesting.
Different active and cooldown times, higher RoF at the expense of less damage, less armor defense for a bit of shield defense etc.
These little variations could create different tactics for players.
Also, having faction suits (power cores?) that have different, hybrid functionality like the special faction ships in EVE would be cool.
CCP logic GÇô We fix what doesn't need breaking.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7915
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Posted - 2016.04.24 16:17:00 -
[15] - Quote
Bright Cloud wrote:Are you mental? Everybody knows that the big cash is made with guns and other stuff that give you a advantage over the regular pleb. Precisely.
However, that's not a very sustainable model. You want people to spend and KEEP spending, not drive out everyone without money because they can't compete, thus meaning the "CASH FOR WIN BUTTON" people can only fight each other and get pissed that their money isn't enough, and then leave the game as well.
That gives you a free-to-play game that only lasts a few months at most.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kevall Longstride
DUST University Ivy League
3699
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Posted - 2016.04.24 16:29:00 -
[16] - Quote
It's OK and good to ponder about such things and express feedback about them.
But the truth is that until this games switches from Project to a named Product that CCP commits to launching by a certain date, speculating about something so far along the design process like micro-transactions while interesting, isn't likely to be helpful to the Dev's.
It should also be noted that over the week I've been in Iceland talking to Frame, Rattati and others, micro transactions and making money from Nova hasn't been mentioned once. It's very, very low on the list of priorities right now.
CPM 1&2 Member
CEO of DUST University
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Marston VC
SVER True Blood RUST415
1762
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Posted - 2016.04.24 16:33:00 -
[17] - Quote
I want it to have a similar system that plex has. Make it player tradable. It can't be limited to cosmetics simply because ccp needs to make money somehow
Marston VC, STB Director
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Derpty Derp
Dead Man's Game
1398
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Posted - 2016.04.24 16:34:00 -
[18] - Quote
I should really give path of exile another go, played it a long while back and kinda did all I could be bothered to do several times. Put money into the game and was happy to do so.
Did they ever sort out the lag issues? |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7918
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Posted - 2016.04.25 01:48:00 -
[19] - Quote
Kevall Longstride wrote:It's OK and good to ponder about such things and express feedback about them.
But the truth is that until this games switches from Project to a named Product that CCP commits to launching by a certain date, speculating about something so far along the design process like micro-transactions while interesting, isn't likely to be helpful to the Dev's.
It should also be noted that over the week I've been in Iceland talking to Frame, Rattati and others, micro transactions and making money from Nova hasn't been mentioned once. It's very, very low on the list of priorities right now.
Yeah, just musing. I wasn't expecting them to be planning that already.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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