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Marston VC
SVER True Blood RUST415
1743
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Posted - 2016.04.24 03:57:00 -
[1] - Quote
Would you say the TTK was good or bad? I remember in dust that some people got mad at how high the TTK would be. But that might have only been an issue because how hard the controls were to get used to on top of low Frame rates.
Also, was there a lot of side strafing/hopping around to try and dodge fire? Some people disliked that. Personally I loved side strafing and the interesting "dances" two good players would end up having. But if it was super excessive then I can see that as being a problem.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1746
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Posted - 2016.04.24 04:15:00 -
[2] - Quote
Scheneighnay McBob wrote:Aeon Amadi wrote: Yeah, no. The TTK was high enough that you could get into a bad situation and still disengage/have time to react.
ARMA-style instadeaths or GTFO. ARMA III is actually what I've replaced Dust with for the time being, and it has an extremely difficult yet satisfying learning curve. I would say it's the Dark Souls of FPS games.
I really dislike insta deaths in pretty much any game period. It turns into a "who sees who firsts wins". Obviously there should be an advantage to having the jump on someone. But at the same time, I want there to be a chance for those who are skilled to retaliate and possibly turn the tables. Thats one of the aspects I loved about dust.
The best was when I was in a Proto suit, a newb comes up behind me in a milt suit and does hardly any damage, then i just turn around and 1 shot them.
Obviously, we shouldn't have a game that poorly balanced. But it is supposed to be an MMO right? Situations like that are bound to happen.
Regardless. I loved having 30 second duels with other equally skilled players. Side strafing, trying to use the environment to our advantage. The funniest is having a laser dual with someone at close range. If TTK is too small...... then how am I gonna do the side strafe dance????
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1754
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Posted - 2016.04.24 07:38:00 -
[3] - Quote
Llast 326 wrote:When it comes to TTK people have very different views of it, I'm sure many will be displeased one way or the other. Personally I'm of the mind that environment should be more useful than Dance Dance Strafing Resolution, particularly in an MMO style Shooter. The Division has some nice elements for this, with the environment being useful as cover and abilities to "harden" your cover, and counter the cover of your opponent. Tactics can be vital to a battle, even allowing a smaller group to counter a larger group if they can play to strengths. Of course they have a fairly effective tier balance... unlike Dust had. People with low end gear are not running into the high end gear people...
Yeah but the division is an awful mmo......
Lets be honest here. Weather we like it or not, we all know one of the nice things about these type of "level up" games is that feeling you get when crushing someone lower level then you. like "ha you didn't waste your life away as hard as i did loser!" sort of feeling. At least..... I like it. And when I get killed by someone whos higher level then me it just motivates me to work harder to get to that next tier.
But yes. Matchmaking is definitely important. One of the problems with dust's was how small the player base was though. Its kind of hard to seperate the super leet veteran players from the newbs when out of the 2000 currently active players 1950 of them are veterans.
Hopefully that wont be as big of an issue if CCP does a good job at nailing down player retention in the new game.
Marston VC, STB Director
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