Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
60
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Posted - 2016.04.24 05:14:00 -
[1] - Quote
Marston VC wrote:Would you say the TTK was good or bad? I remember in dust that some people got mad at how high the TTK would be. But that might have only been an issue because how hard the controls were to get used to on top of low Frame rates.
Also, was there a lot of side strafing/hopping around to try and dodge fire? Some people disliked that. Personally I loved side strafing and the interesting "dances" two good players would end up having. But if it was super excessive then I can see that as being a problem. I'm also intrested in how the bunny hopping and strafing was handled inthis game, however, in my case, i completely hate it. It's completely ridiculous, i hated how a heavy with a damm minigun would get completely destroyed by someone in a light suit who is virtually impossible to land consecutive hits with, it's just not right. Imo it's not a "tactical" shooter if bunny hopping like a madman and strafing impossibly fast from side to side becomes what seperates the good players from the bad players. What should win games and duels should be gun skills, positioning, and enviromental awareness, almost like battlefield. Yea you can strafe in that game BUT you won't dodge 100 bullets like neo, you mainly strafe shoot to get into cover or if you get in a cqc fight BUT once again it won't let you dodge bullets like the one, whoever has the best aim and fastest reflexes will usually come out on top. Bunny hopping is only used while running to make you harder to hit from a distance and you can't shoot and jump at the same time. In cqc it will only help you get away if the person shooting at you has bad aim, like really bad aim, but it won't help you win the gunfight, unless your intention is to get into a better position that will give you the upper hand.
Which Faction am I loyal to, you ask. The real question is, which one is paying the most?
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
62
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Posted - 2016.04.24 15:22:00 -
[2] - Quote
Operative 1174 Uuali wrote:Well, there's my reasons for not playing this new game. Sounds like the same FOTM nullifying features of commando, cloaked shotgun scout and rail rifle imbalance.
The commando presently has no drawbacks. I don't care what anybody says, IT DOES NOT! It cancels out the assault completely. CCP previously said they were going to can this role.
Cloak shotgun scout is virtually uncounterable 9 out of 10 times in a game that depends on close quarters combat.
The rail rifle, great at ANY EFFING RANGE. Really? Is it still THAT good? Why use anything else? The AR? Lol, why use that any more? No change to that meta.
Under the circumstances of game play these elements absolutely possess a natural advantage. either they need to be arbitrarily limited or game play has to be expanded both in map size and flow of battle as it relates to win mechanics or goals to promote effective adoption of other weapons, suits and support roles.
There is a reason everybody save the few players who have an ounce of self respect use the above features. The rest of us are playing at a disadvantage for not adopting these features.
Looks like the new game isn't trying to better balance these things within the context of game play. The same migration to the few overly effective elements is inevitable. I'd hoped we'd see an end to lopsided gameplay. I second this, ccp NEEDS to focus on making this a good fps before ANYTHING. Balance the guns, balance the classes, balance the equipment and mods, and most importantly fix the strafe, jump, and shooting mechanics.
Which Faction am I loyal to, you ask. The real question is, which one is paying the most?
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